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		<id>https://wiki.ogregaming.com/eq2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Blammo</id>
		<title>ISXOgre - User contributions [en]</title>
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		<updated>2026-04-08T14:48:17Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tower_Of_Tactics</id>
		<title>Tower Of Tactics</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tower_Of_Tactics"/>
				<updated>2012-06-19T19:20:07Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: Created page with &amp;quot;*Key Mob:  (Spawns randomly in the zone)&amp;lt;br /&amp;gt; *Shard Chest: &amp;lt;br /&amp;gt; *Rare named: Katikarum Viktor&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;  == ==  Adds:   Encounter information:    Sample Ogre Strategy:    ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Key Mob:  (Spawns randomly in the zone)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shard Chest: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Rare named: Katikarum Viktor&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
Encounter information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
Adds:  &lt;br /&gt;
Encounter Information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information: &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information:    &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Lyceum_of_the_Recondite</id>
		<title>Lyceum of the Recondite</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Lyceum_of_the_Recondite"/>
				<updated>2012-06-07T06:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: Created page with &amp;quot;* To save time, I recommend going left at the zone in.  It will save time later going back and forth across the zone.  == Ovilas ==  Adds: a blistering soul sphere  AOEs:  Encoun...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* To save time, I recommend going left at the zone in.  It will save time later going back and forth across the zone.&lt;br /&gt;
&lt;br /&gt;
== Ovilas ==&lt;br /&gt;
&lt;br /&gt;
Adds: a blistering soul sphere&lt;br /&gt;
&lt;br /&gt;
AOEs:&lt;br /&gt;
&lt;br /&gt;
Encounter information: Named is rooted in place.  Will spawn adds that if they aren't killed fast enough start to knockback when hit.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lektus ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs:&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Tank and Spank&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;br /&gt;
&lt;br /&gt;
== Termagore ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information: Tank and Spank&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Necranaut Dolk ==&lt;br /&gt;
&lt;br /&gt;
Adds: an arcane disease cloud&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback, Corpseblade (Uncurable)&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Tank and spank with adds.  I think (Need confirmation) that if the adds reach the named, it applies Corpseblade to the group (Power drain and disease debuff).  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Pull to a wall and burn.  At 720K DPS, the fight lasted 39 seconds (Named has 28M HP) and the adds and debuff/power drain did not become an issue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Arch-Necranaut Yolth ==&lt;br /&gt;
&lt;br /&gt;
Adds: a reanimated eradinaut&lt;br /&gt;
&lt;br /&gt;
AOEs: knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Spawns adds that the named will siphon HP from.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy: Burn named, burn the adds when they spawn.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Covenant_District</id>
		<title>Covenant District</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Covenant_District"/>
				<updated>2012-06-07T05:16:39Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Berserking Defender ==&lt;br /&gt;
&lt;br /&gt;
Adds: arcane refuse&lt;br /&gt;
&lt;br /&gt;
AOEs:&lt;br /&gt;
&lt;br /&gt;
Encounter information: Standard tank and spank with adds&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Velkron ==&lt;br /&gt;
&lt;br /&gt;
Adds: an animated toxoid husk&lt;br /&gt;
&lt;br /&gt;
AOEs:&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Standard tank and spank with adds&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;br /&gt;
&lt;br /&gt;
== Zyerek ==&lt;br /&gt;
&lt;br /&gt;
Adds: an indurate Drakota, an ironscale Drakota&lt;br /&gt;
&lt;br /&gt;
AOEs: Souls of Black (Curse), Knockback frontal&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Standard tank and spank with adds&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captain Veezaran ==&lt;br /&gt;
&lt;br /&gt;
Adds: a soulbound summoning&lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information: &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commander Mirrakar ==&lt;br /&gt;
&lt;br /&gt;
Adds: Lyderi Umbralwing, Grelke Stormwind, a hunk of spiritual energy, a mass of spiritual energy&lt;br /&gt;
&lt;br /&gt;
AOEs: Frontal knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Named begins with the 2 named adds.  When each add dies, it spawns a group of &amp;quot;a hunk of spiritual energy&amp;quot; adds (^^ Mobs).  If they are not killed in time, your group will be feared and they become a mass of spiritual energy (^^^ mobs).  If the remaining adds aren't killed in time, they become epic adds&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Covenant_District</id>
		<title>Covenant District</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Covenant_District"/>
				<updated>2012-06-07T05:16:02Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: Created page with &amp;quot;== Berserking Defender ==  Adds: arcane refuse  AOEs:  Encounter information: Standard tank and spank with adds  Sample Ogre Strategy:     == Velkron ==  Adds: an animated toxoid...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Berserking Defender ==&lt;br /&gt;
&lt;br /&gt;
Adds: arcane refuse&lt;br /&gt;
&lt;br /&gt;
AOEs:&lt;br /&gt;
&lt;br /&gt;
Encounter information: Standard tank and spank with adds&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Velkron ==&lt;br /&gt;
&lt;br /&gt;
Adds: an animated toxoid husk&lt;br /&gt;
&lt;br /&gt;
AOEs:&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Standard tank and spank with adds&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;br /&gt;
&lt;br /&gt;
== Zyerek ==&lt;br /&gt;
&lt;br /&gt;
Adds: an indurate Drakota, an ironscale Drakota&lt;br /&gt;
&lt;br /&gt;
AOEs: Souls of Black (Curse), Knockback frontal&lt;br /&gt;
&lt;br /&gt;
Encounter Information: &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Captain Veezaran ==&lt;br /&gt;
&lt;br /&gt;
Adds: a soulbound summoning&lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information: &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Commander Mirrakar ==&lt;br /&gt;
&lt;br /&gt;
Adds: Lyderi Umbralwing, Grelke Stormwind, a hunk of spiritual energy, a mass of spiritual energy&lt;br /&gt;
&lt;br /&gt;
AOEs: Frontal knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Named begins with the 2 named adds.  When each add dies, it spawns a group of &amp;quot;a hunk of spiritual energy&amp;quot; adds (^^ Mobs).  If they are not killed in time, your group will be feared and they become a mass of spiritual energy (^^^ mobs).  If the remaining adds aren't killed in time, they become epic adds&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Umbral_Halls</id>
		<title>Umbral Halls</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Umbral_Halls"/>
				<updated>2012-05-30T19:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: Created page with &amp;quot;http://isxgames.com/forums/showthread.php?t=4795 Original Source This is just a repost, with a few modifications from BJCaseys post, he deserves all credit for the initial ga...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://isxgames.com/forums/showthread.php?t=4795 Original Source]] This is just a repost, with a few modifications from BJCaseys post, he deserves all credit for the initial gathering of information. &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Key Mob: 5th floor &amp;quot;a suspicious gift&amp;quot;. The mob is initially unattackable until you click on it.  47, 358, -148 &amp;lt;br /&amp;gt;&lt;br /&gt;
Shard Chest: 4th floor sublevel -64, 270, 8&amp;lt;br /&amp;gt;&lt;br /&gt;
Rare Named: The Maggot Infested Flesh&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== De'manti Sheda ==&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
FYI: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strat: Tank and spank.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Doubt, Misery, and Depression ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FYI: Cure intensive fight with a nasty dot.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strat: Tank and spank. I just AOE them down.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Deception ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FYI: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strat: Tank and spank. Will summon adds, but they are really weak. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Imp Trickster ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FYI: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strat: Tank and spank. He dies and splits into adds, when the adds die he goes back to himself. Just burn everything.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Narmek Barreka ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FYI: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strat: Seems like a tank and spank. May depend on what you choose. I did chest/weapons and it was nothing special. When he gets to 15% he sheds his armor and they become adds. At this point he is immune to damage until all of the adds are killed. The adds can hit like trucks so mezz as many as you can. Some are immune to mezz.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Vhal Sera (Quest Mob) ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FYI: Stoneskins throughout the fight.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strat: DPS named to 66%. He'll summon a lightning rod onto one of the group members and stoneskin himself. Position yourselves so that he is the closest thing to the rod when it's trap triggers. You'll have ~10 secs to dps him before you'll need to repeat the process. Around 30% he'll port you up top where there are 4 cubby holes with a pillar in them. As you approach one of the pillars it will be come killable and start to heal the named. Burn it down as quickly as possible. Switch back to the named and finish the fight.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Ach'erin ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FYI: Immune while his adds are up. When adds die they will spawn 5-6 ^ goos, which will memwipe every 5-10 seconds. Everything is mezzable. it's very very important you cure in the fight when the goos pop, otherwise Ach'erin will say something about his meal being marked and then port to whomever has the nox detrimental on them, and do ~500k damage.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strat: Tank and spank alternating between adds and named.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== High Priest Mohnt and Drizzina the Lulled ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FYI: Everything is mezz'able in the encounter, including the hammers. This can cut down on the incoming damage massively, if you've got a good enchanter. Note, the hammers depop, so need to be remezz'd on a regular basis.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strat: Separate out your toons a bit. Two different adds will spawn. Axes (unkillable that poof after a while) and some maids or something. Kill the maids off then back on Mohnt. When Drizzina spawns, get aggro but don't burn her down. Finish off Mohnt, then work on Drizzina. She spawns adds, kill them then back onto her (or you'll get overwhelmed). The adds that initially come in are &amp;quot;a member of the congregation&amp;quot;, who were non-attackable NPC's until then. Once the waves are done Drizzina spawns, with two buffs up. One heals her constantly(~60k HPS) and the other increases her DPS significantly. Her movement speed is ~30%, so you can either kite her or just keep her mez'd while you finish off Priest. Once down, move to the children and /dance on one of your characters, at which point her healing buff will then be removed. You can then either move do the choir and use another emote there to get rid of the DPS buff or just kite/range her. At ~20% first the children will add and then shortly afterwards the choir.&amp;lt;br /&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== Cara Omica (Quest Mob) ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FYI: Run up to her to activate the encounter and quickly run away.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE: Curable focus damage 5k-16k elemental AE with 50% casting speed reduction, single target ~17k every 3 seconds uncurable arcane.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strat: Kill the 4 specs that spawn. She'll summon a single player while you're killing the specs occasionally, but the bots moved out fast enough that she didn't get any hits in. Once they're dead, run up to her platform and it's a tank and spank.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manifestation of Tserrina's Rage (Quest Mob) ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
FYI: Ghastly Curse - Cast on 2 people, if not cured it will uncurable fear. Can be interrupted.&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
AOE: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Strat: Kill bride's maids then kill namer. Other adds will be called while the bride's maids are up. Bride's maids will be resurrected once.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Spire_Of_Rage</id>
		<title>Spire Of Rage</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Spire_Of_Rage"/>
				<updated>2012-05-21T22:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Key Mob:  &amp;lt;br /&amp;gt;&lt;br /&gt;
*Shard Chest: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Rare named: Vehement Jekx&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ragebourne MacKulla ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs:&lt;br /&gt;
&lt;br /&gt;
Encounter information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ragebourne Drewsho, Ragebourne Sumora, Ragebourne Aktu ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs:&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;br /&gt;
&lt;br /&gt;
== Hamslammer ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thana Llac ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information: &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grolla Skullwielder ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information:    &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Spire_Of_Rage</id>
		<title>Spire Of Rage</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Spire_Of_Rage"/>
				<updated>2012-05-21T22:05:03Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Ragebourne Drewsho, Ragebourne Sumora, Ragebourne Aktu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Key Mob:  &amp;lt;br /&amp;gt;&lt;br /&gt;
*Shard Chest: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Rare named: Vehement Jekx&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ragebourne MacKulla ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
Encounter information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ragebourne Drewsho, Ragebourne Sumora, Ragebourne Aktu ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs:&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;br /&gt;
&lt;br /&gt;
== Hamslammer ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thana Llac ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information: &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grolla Skullwielder ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information:    &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Spire_Of_Rage</id>
		<title>Spire Of Rage</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Spire_Of_Rage"/>
				<updated>2012-05-21T22:04:34Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: Created page with &amp;quot;*Key Mob:  &amp;lt;br /&amp;gt; *Shard Chest: &amp;lt;br /&amp;gt; *Rare named: Vehement Jekx&amp;lt;br /&amp;gt; &amp;lt;br /&amp;gt;  == Ragebourne MacKulla ==  Adds:   Encounter information:    Sample Ogre Strategy:     == Ragebour...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Key Mob:  &amp;lt;br /&amp;gt;&lt;br /&gt;
*Shard Chest: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Rare named: Vehement Jekx&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Ragebourne MacKulla ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
Encounter information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ragebourne Drewsho, Ragebourne Sumora, Ragebourne Aktu ==&lt;br /&gt;
&lt;br /&gt;
Adds:  &lt;br /&gt;
&lt;br /&gt;
Encounter Information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hamslammer ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information:  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Thana Llac ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information: &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grolla Skullwielder ==&lt;br /&gt;
&lt;br /&gt;
Adds: &lt;br /&gt;
&lt;br /&gt;
AOEs: &lt;br /&gt;
&lt;br /&gt;
Encounter Information:    &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold</id>
		<title>Strategists Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold"/>
				<updated>2012-05-21T09:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Prime Marus Nkas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Key Mob:  a rogue lupine decimator (Spawns randomly in the zone)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shard Chest: In the same room as Djuul at -29, 49, 5&amp;lt;br /&amp;gt;&lt;br /&gt;
*Rare named: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prime Marus Nkas ==&lt;br /&gt;
&lt;br /&gt;
Adds: a tallonite hunter-seeker&lt;br /&gt;
&lt;br /&gt;
Encounter information:  The encounter begins with the named and 2 adds.  Randomly, group menbers will be teleported to the east and west circles.  At approximately 30% adds will start spawning at the circles and rush into combat.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Make sure all group members have Move to Area selected.  On the [[Tab:AutoTarget|Auto Target]] tab, add a tallonite hunter-seeker then Prime Marus Nhak.  Camp Spot your group in the middle of the &amp;quot;cross&amp;quot;.  Pull the named then let Ogre complete the encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Make sure you deselect Move to Area as applicable when the encounter is completed.&lt;br /&gt;
&lt;br /&gt;
== Djuul Ripclaw ==&lt;br /&gt;
&lt;br /&gt;
Adds:  none&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  There doesn't seem to be any kind of script for this fight other then a single target curse.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Standard tank and spank mob.  Although the mob does have a large aggro range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shini-Zonn Livia ==&lt;br /&gt;
&lt;br /&gt;
Adds: Remnant of Cadducian, Remnant of Raamun, Remnant of Tartan&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  At around 50% then named will become unattackable and 3 skeletal cerberus will spawn.  Spawns a AOE damage &amp;quot;blob&amp;quot; on death that does short range AOE damage.  While the 3 cerberus are alive, there are 2 curses:  Lesser Fist of Guile and Lesser Dominance.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Clear the room of adds.  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  There doesn't seem to be any specific order that they need to be killed in.  Camp Spot your group well away from the named and pull her where she stands then joust in your group.  When the adds spawn, burn them down.  Wait for the named to become active again then burn her down the rest of the way.  Once she's dead, joust out your group until the &amp;quot;blob&amp;quot; goes away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prime Shini-Zonn Hypatia ==&lt;br /&gt;
&lt;br /&gt;
Adds: an envious soul fragment, a saddened soul sliver, an asphyxiating soul shard&lt;br /&gt;
*Note- to avoid confusion, the add &amp;quot;A fragmented soul shred&amp;quot; was not added to the list of adds.  This mob should not be killed and will despawn when the named dies.&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Named will put up both a stoneskin and/or a reflect.  4 different adds will spawn, one of the add typed will explode on death if you kill it.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  In the console, type in Ogre Hypatia.  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  This will put text in the overlay that will display when the stoneskin and/or the reflect is up.  Camp Spot your casters at about 30, 257, -34.  Pull the named against the wall and carefully burn the named and adds while watching for the stoneskin and reflect avoiding damaging &amp;quot;a fragmented soul shred&amp;quot;.  To avoid accidently attacking the named or adds that shouldn't be killed, I recommend targeting yourself in between.&lt;br /&gt;
*Note- To remove the Hypatia information from the overlay, type Ogre end hypatia into the console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warmaster Korok Hai ==&lt;br /&gt;
&lt;br /&gt;
*Note- This is a DPS check fight.  If you don't have the DPS or combination of DPS and crowd control you will quickly get overwhelmed with adds and wipe.  &lt;br /&gt;
&lt;br /&gt;
Adds: a diaku slicer, a rallosian gorefiend, a Rallosian blademaster&lt;br /&gt;
&lt;br /&gt;
AOEs: 1 curable elemental AOE and 1 curable trauma AOE&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  Named is rooted and spawns 3 sets of 3 groups of adds.  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  The adds come in the order listed under adds.  Burn the 3 sets then burned the named.  There are lots of adds so be sure to bring plenty of AOE DPS or high single target DPS.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold</id>
		<title>Strategists Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold"/>
				<updated>2012-05-21T08:47:58Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Key Mob:  a rogue lupine decimator (Spawns randomly in the zone)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shard Chest: In the same room as Djuul at -29, 49, 5&amp;lt;br /&amp;gt;&lt;br /&gt;
*Rare named: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prime Marus Nkas ==&lt;br /&gt;
&lt;br /&gt;
Adds: a tallonite hunter-seeker&lt;br /&gt;
&lt;br /&gt;
Encounter information:  The encounter begins with the named and 2 adds.  Randomly, group menbers will be teleported to the east and west circles.  At approximately 30% adds will start spawning at the circles and rush into combat.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Make sure all group members have Move to Area selected.  On the [[Tab:AutoTarget|Auto Target]] tab, add a tallonite hunter-seeker then Prime Marus Nhak.  Camp Spot your group in the middle of the &amp;quot;cross&amp;quot;.  Pull the named then let Ogre complete the encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Make sure you deselect Move to Area as applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Djuul Ripclaw ==&lt;br /&gt;
&lt;br /&gt;
Adds:  none&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  There doesn't seem to be any kind of script for this fight other then a single target curse.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Standard tank and spank mob.  Although the mob does have a large aggro range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shini-Zonn Livia ==&lt;br /&gt;
&lt;br /&gt;
Adds: Remnant of Cadducian, Remnant of Raamun, Remnant of Tartan&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  At around 50% then named will become unattackable and 3 skeletal cerberus will spawn.  Spawns a AOE damage &amp;quot;blob&amp;quot; on death that does short range AOE damage.  While the 3 cerberus are alive, there are 2 curses:  Lesser Fist of Guile and Lesser Dominance.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Clear the room of adds.  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  There doesn't seem to be any specific order that they need to be killed in.  Camp Spot your group well away from the named and pull her where she stands then joust in your group.  When the adds spawn, burn them down.  Wait for the named to become active again then burn her down the rest of the way.  Once she's dead, joust out your group until the &amp;quot;blob&amp;quot; goes away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prime Shini-Zonn Hypatia ==&lt;br /&gt;
&lt;br /&gt;
Adds: an envious soul fragment, a saddened soul sliver, an asphyxiating soul shard&lt;br /&gt;
*Note- to avoid confusion, the add &amp;quot;A fragmented soul shred&amp;quot; was not added to the list of adds.  This mob should not be killed and will despawn when the named dies.&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Named will put up both a stoneskin and/or a reflect.  4 different adds will spawn, one of the add typed will explode on death if you kill it.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  In the console, type in Ogre Hypatia.  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  This will put text in the overlay that will display when the stoneskin and/or the reflect is up.  Camp Spot your casters at about 30, 257, -34.  Pull the named against the wall and carefully burn the named and adds while watching for the stoneskin and reflect avoiding damaging &amp;quot;a fragmented soul shred&amp;quot;.  To avoid accidently attacking the named or adds that shouldn't be killed, I recommend targeting yourself in between.&lt;br /&gt;
*Note- To remove the Hypatia information from the overlay, type Ogre end hypatia into the console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Warmaster Korok Hai ==&lt;br /&gt;
&lt;br /&gt;
*Note- This is a DPS check fight.  If you don't have the DPS or combination of DPS and crowd control you will quickly get overwhelmed with adds and wipe.  &lt;br /&gt;
&lt;br /&gt;
Adds: a diaku slicer, a rallosian gorefiend, a Rallosian blademaster&lt;br /&gt;
&lt;br /&gt;
AOEs: 1 curable elemental AOE and 1 curable trauma AOE&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  Named is rooted and spawns 3 sets of 3 groups of adds.  &lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  The adds come in the order listed under adds.  Burn the 3 sets then burned the named.  There are lots of adds so be sure to bring plenty of AOE DPS or high single target DPS.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold</id>
		<title>Strategists Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold"/>
				<updated>2012-05-21T08:28:59Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Key Mob:  a rogue lupine decimator (Spawns randomly in the zone)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shard Chest: &amp;lt;br /&amp;gt;&lt;br /&gt;
*Rare named: &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Prime Marus Nkas ==&lt;br /&gt;
&lt;br /&gt;
Adds: a tallonite hunter-seeker&lt;br /&gt;
&lt;br /&gt;
Encounter information:  The encounter begins with the named and 2 adds.  Randomly, group menbers will be teleported to the east and west circles.  At approximately 30% adds will start spawning at the circles and rush into combat.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Make sure all group members have Move to Area selected.  On the [[Tab:AutoTarget|Auto Target]] tab, add a tallonite hunter-seeker then Prime Marus Nhak.  Camp Spot your group in the middle of the &amp;quot;cross&amp;quot;.  Pull the named then let Ogre complete the encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Make sure you deselect Move to Area as applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Djuul Ripclaw ==&lt;br /&gt;
&lt;br /&gt;
Adds:  none&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  There doesn't seem to be any kind of script for this fight other then a single target curse.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Standard tank and spank mob.  Although the mob does have a large aggro range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shini-Zonn Livia ==&lt;br /&gt;
&lt;br /&gt;
Adds: Remnant of Cadducian, Remnant of Raamun, Remnant of Tartan&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  At around 50% then named will become unattackable and 3 skeletal cerberus will spawn.  Spawns a AOE damage &amp;quot;blob&amp;quot; on death that does short range AOE damage.  While the 3 cerberus are alive, there are 2 curses:  Lesser Fist of Guile and Lesser Dominance.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Clear the room of adds.  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  There doesn't seem to be any specific order that they need to be killed in.  Camp Spot your group well away from the named and pull her where she stands then joust in your group.  When the adds spawn, burn them down.  Wait for the named to become active again then burn her down the rest of the way.  Once she's dead, joust out your group until the &amp;quot;blob&amp;quot; goes away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prime Shini-Zonn Hypatia ==&lt;br /&gt;
&lt;br /&gt;
Adds: an envious soul fragment, a saddened soul sliver, an asphyxiating soul shard&lt;br /&gt;
*Note- to avoid confusion, the add &amp;quot;A fragmented soul shred&amp;quot; was not added to the list of adds.  This mob should not be killed and will despawn when the named dies.&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Named will put up both a stoneskin and/or a reflect.  4 different adds will spawn, one of the add typed will explode on death if you kill it.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  In the console, type in Ogre Hypatia.  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  This will put text in the overlay that will display when the stoneskin and/or the reflect is up.  Camp Spot your casters at about 30, 257, -34.  Pull the named against the wall and carefully burn the named and adds while watching for the stoneskin and reflect avoiding damaging &amp;quot;a fragmented soul shred&amp;quot;.  To avoid accidently attacking the named or adds that shouldn't be killed, I recommend targeting yourself in between.&lt;br /&gt;
*Note- To remove the Hypatia information from the overlay, type Ogre end hypatia into the console.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold</id>
		<title>Strategists Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold"/>
				<updated>2012-05-21T08:26:35Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Prime Shini-Zonn Hypatia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Key Mob:  a rogue lupine decimator (Spawns randomly in the zone)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shard Chest:&lt;br /&gt;
&lt;br /&gt;
== Prime Marus Nkas ==&lt;br /&gt;
&lt;br /&gt;
Adds: a tallonite hunter-seeker&lt;br /&gt;
&lt;br /&gt;
Encounter information:  The encounter begins with the named and 2 adds.  Randomly, group menbers will be teleported to the east and west circles.  At approximately 30% adds will start spawning at the circles and rush into combat.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Make sure all group members have Move to Area selected.  On the [[Tab:AutoTarget|Auto Target]] tab, add a tallonite hunter-seeker then Prime Marus Nhak.  Camp Spot your group in the middle of the &amp;quot;cross&amp;quot;.  Pull the named then let Ogre complete the encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Make sure you deselect Move to Area as applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Djuul Ripclaw ==&lt;br /&gt;
&lt;br /&gt;
Adds:  none&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  There doesn't seem to be any kind of script for this fight other then a single target curse.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Standard tank and spank mob.  Although the mob does have a large aggro range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shini-Zonn Livia ==&lt;br /&gt;
&lt;br /&gt;
Adds: Remnant of Cadducian, Remnant of Raamun, Remnant of Tartan&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  At around 50% then named will become unattackable and 3 skeletal cerberus will spawn.  Spawns a AOE damage &amp;quot;blob&amp;quot; on death that does short range AOE damage.  While the 3 cerberus are alive, there are 2 curses:  Lesser Fist of Guile and Lesser Dominance.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Clear the room of adds.  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  There doesn't seem to be any specific order that they need to be killed in.  Camp Spot your group well away from the named and pull her where she stands then joust in your group.  When the adds spawn, burn them down.  Wait for the named to become active again then burn her down the rest of the way.  Once she's dead, joust out your group until the &amp;quot;blob&amp;quot; goes away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prime Shini-Zonn Hypatia ==&lt;br /&gt;
&lt;br /&gt;
Adds: an envious soul fragment, a saddened soul sliver, an asphyxiating soul shard&lt;br /&gt;
*Note- to avoid confusion, the add &amp;quot;A fragmented soul shred&amp;quot; was not added to the list of adds.  This mob should not be killed and will despawn when the named dies.&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Named will put up both a stoneskin and/or a reflect.  4 different adds will spawn, one of the add typed will explode on death if you kill it.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  In the console, type in Ogre Hypatia.  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  This will put text in the overlay that will display when the stoneskin and/or the reflect is up.  Camp Spot your casters at about 30, 257, -34.  Pull the named against the wall and carefully burn the named and adds while watching for the stoneskin and reflect avoiding damaging &amp;quot;a fragmented soul shred&amp;quot;.  To avoid accidently attacking the named or adds that shouldn't be killed, I recommend targeting yourself in between.&lt;br /&gt;
*Note- To remove the Hypatia information from the overlay, type Ogre end hypatia into the console.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold</id>
		<title>Strategists Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold"/>
				<updated>2012-05-21T08:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Key Mob:  a rogue lupine decimator (Spawns randomly in the zone)&amp;lt;br /&amp;gt;&lt;br /&gt;
*Shard Chest:&lt;br /&gt;
&lt;br /&gt;
== Prime Marus Nkas ==&lt;br /&gt;
&lt;br /&gt;
Adds: a tallonite hunter-seeker&lt;br /&gt;
&lt;br /&gt;
Encounter information:  The encounter begins with the named and 2 adds.  Randomly, group menbers will be teleported to the east and west circles.  At approximately 30% adds will start spawning at the circles and rush into combat.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Make sure all group members have Move to Area selected.  On the [[Tab:AutoTarget|Auto Target]] tab, add a tallonite hunter-seeker then Prime Marus Nhak.  Camp Spot your group in the middle of the &amp;quot;cross&amp;quot;.  Pull the named then let Ogre complete the encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Make sure you deselect Move to Area as applicable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Djuul Ripclaw ==&lt;br /&gt;
&lt;br /&gt;
Adds:  none&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  There doesn't seem to be any kind of script for this fight other then a single target curse.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Standard tank and spank mob.  Although the mob does have a large aggro range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shini-Zonn Livia ==&lt;br /&gt;
&lt;br /&gt;
Adds: Remnant of Cadducian, Remnant of Raamun, Remnant of Tartan&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information:  At around 50% then named will become unattackable and 3 skeletal cerberus will spawn.  Spawns a AOE damage &amp;quot;blob&amp;quot; on death that does short range AOE damage.  While the 3 cerberus are alive, there are 2 curses:  Lesser Fist of Guile and Lesser Dominance.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Clear the room of adds.  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  There doesn't seem to be any specific order that they need to be killed in.  Camp Spot your group well away from the named and pull her where she stands then joust in your group.  When the adds spawn, burn them down.  Wait for the named to become active again then burn her down the rest of the way.  Once she's dead, joust out your group until the &amp;quot;blob&amp;quot; goes away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Prime Shini-Zonn Hypatia ==&lt;br /&gt;
&lt;br /&gt;
Adds: an envious soul fragment, a saddened soul sliver, an asphyxiating soul shard&lt;br /&gt;
*Note- to avoid confusion, the add &amp;quot;A fragmented soul shred&amp;quot; was not added to the list of adds.  This mob should not be killed and will despawn when the named dies.&lt;br /&gt;
&lt;br /&gt;
AOEs: Knockback&lt;br /&gt;
&lt;br /&gt;
Encounter Information: Named will put up both a stoneskin and/or a reflect.  4 different adds will spawn, one of the add typed will explode on death if you kill it.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  In the console, type in Ogre Hypatia.  Add the names of the adds into the [[Tab:AutoTarget|Auto Target]] then add the named.  This will put text in the overlay that will display when the stoneskin and/or the reflect is up.  Camp Spot your casters at about 30, 257, -34.  Pull the named against the wall and carefully burn the named and adds while watching for the stoneskin and reflect avoiding damaging &amp;quot;a fragmented soul shred&amp;quot;.  To avoid accidently attacking the named or adds that shouldn't be killed, I recommend targeting yourself in between.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold</id>
		<title>Strategists Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold"/>
				<updated>2012-05-21T07:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Prime Marus Nkas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prime Marus Nkas ==&lt;br /&gt;
&lt;br /&gt;
Named: Prime Marus Nkas&lt;br /&gt;
Adds: a tallonite hunter-seeker&lt;br /&gt;
&lt;br /&gt;
Encounter information:  The encounter begins with the named and 2 adds.  Randomly, group menbers will be teleported to the east and west circles.  At approximately 30% adds will start spawning at the circles and rush into combat.&lt;br /&gt;
&lt;br /&gt;
Sample Ogre Strategy:  Make sure all group memebers have Move to Area selected.  On the [[Tab:AutoTarget|Auto Target]] tab, add a tallonite hunter-seeker then Prime Marus Nhak.  Camp Spot your group in the middle of the &amp;quot;cross&amp;quot;.  Pull the named then let Ogre complete the encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Make sure you deselect Move to Area as applicable.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold</id>
		<title>Strategists Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold"/>
				<updated>2012-05-21T07:24:06Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Prime Marus Nkas ==&lt;br /&gt;
&lt;br /&gt;
Named: Prime Marus Nkas&lt;br /&gt;
Adds: a tallonite hunter-seeker&lt;br /&gt;
&lt;br /&gt;
Encounter information:  The encounter bigins with the named and 2 adds.  Randomly, group menbers will be teleported to the east and west circles.  At approximately 30% adds will start spawning at the circles and rush into combat.  You may continue burning the named or kill the adds then burned the named.  The swarm adds do not do a lot of damage.&lt;br /&gt;
&lt;br /&gt;
Ogre Strategy:  Make sure all group memebers have Move to Area selected.  On the [[Tab:AutoTarget|Auto Target]] tab, add a tallonite hunter-seeker then Prime Marus Nhak.  Camp Spot your group in the middle of the &amp;quot;cross&amp;quot;.  Pull the named then let Ogre complete the encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Make sure you deselect Move to Area as applicable.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold</id>
		<title>Strategists Stronghold</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Strategists_Stronghold"/>
				<updated>2012-05-21T07:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: Created page with &amp;quot; == Prime Marus Nkas ==  Named: Prime Marus Nkas Adds: a tallonite hunter-seeker  Encounter information:  The encounter bigins with the named and 2 adds.  Randomly, group menbers...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Prime Marus Nkas ==&lt;br /&gt;
&lt;br /&gt;
Named: Prime Marus Nkas&lt;br /&gt;
Adds: a tallonite hunter-seeker&lt;br /&gt;
&lt;br /&gt;
Encounter information:  The encounter bigins with the named and 2 adds.  Randomly, group menbers will be teleported to the east and west circles.  At approximately 30% adds will start spawning at the circles and rush into combat.  You may continue burning the named or kill the adds then burned the named.  The swarm adds do not do a lot of damage.&lt;br /&gt;
&lt;br /&gt;
Ogre Strategy:  Make sure all group memebers have Move to Area selected.  On the [[Auto Target]] add A tallonite hunter-seeker then Prime Marus Nhak.  Camp Spot your group in the middle of the &amp;quot;cross&amp;quot;.  Pull the named then let Ogre complete the encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Make sure you deselect Move to Area as applicable.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Heroic_Instances</id>
		<title>Heroic Instances</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Heroic_Instances"/>
				<updated>2012-05-16T06:09:56Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://isxgames.com/forums/showthread.php?t=4795 Original Source]] This is just a repost, with a few modifications from BJCaseys post, he deserves all credit for the initial gathering of information. &lt;br /&gt;
&lt;br /&gt;
= Tower of Frozen Shadows =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Shadowed_Corridor|Shadowed Corridor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Umbral_Halls|Umbral Halls]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[TOFS_Haunt|Haunt of Syl'Tor]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Velketor’s Labyrinth =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Forgotten_Pools|Forgotten Pools]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The_Ascent|The Ascent]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fortress_Spire|Fortress Spire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Kael Drakkel =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Iceshard_Keep|Iceshard Keep]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Throne_Of_Storms|Throne of Storms]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Temple_of_Rallos_Zek|Temple of Rallos Zek]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Fortress of Drunder =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Spire_Of_Rage|Spire of Rage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Strategists_Stronghold|Strategist's Stronghold]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tower_Of_Tactics|Tower of Tactics]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[ElementsOfWar|Elements of War]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Crystal Caverns =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Crystal_Caverns|Crystal Caverns]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Palace of Sabaron =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[The Palace on Sabaron|The Palace of Sabaron]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Skyshrine: The City of Dracur =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Covenant District|Covenant District]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lyceum of the Recondite|Lyceum of the Recondite]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Dracur Prime|Dracur Prime]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[SkyshrineUnderdepths|Skyshrine: The Underdepths]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Raid_Instances</id>
		<title>Raid Instances</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Raid_Instances"/>
				<updated>2012-05-16T06:09:17Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://isxgames.com/forums/showthread.php?t=4795 Original Source]] Some or all of the information below is from BJCasey's post in the ISX forum, he deserves all credit for the initial gathering of information. &lt;br /&gt;
&lt;br /&gt;
= Tower of Frozen Shadows =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[TOFSX2|Tower of Frozen Shadow (x2)]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Velketor’s Labyrinth =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[FortressofRime|Kraytoc's Fortress of Rime (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[FortressofRimeHM|Kraytoc's Fortrress of Rime (x4) Challenge Mode]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Kael Drakkel =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[FoundationsofStone|Temple or Rallos Zek: Foundations of Stone (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[FoundationsofStoneHM|Temple or Rallos Zek: Foundations of Stone (x4) Challenge Mode]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[ThroneofStorms|Throne of Storms: Hall of Legends (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[ThroneofStormsHM|Throne of Storms: Hall of Legends (x4) Challenge Mode]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Fortress of Drunder =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[CitadelofVuul|Citadel of V'uul (x2)]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[SullonsSpire|Sullon's Spire (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[SullonsSpireHM|Sullon's Spire (x4) Challenge Mode]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[TallonsStronghold|Tallon's Stronghold (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[TallonsStrongholdHM|Tallon's Stronghold (x4) Challenge]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[VallonsTower|Vallon's Tower (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[VallonsTowerHM|Vallon's Tower (x4) Challenge Mode]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Skyshrine =&lt;br /&gt;
*Note- Some mobs in the Skyshrine zones allow you to switch to challenge mode during the fight instead of having a completely difference instance.&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[DracurPrimeSevalakAwakened|Dracur Prime: Sevalak Awakened (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[DracurPrimeVyskudra|Dracur Prime: Vyskudra the Ancient (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[SkyshrineBetrayal|Skyshrine: Betrayal in the Underdepths (x4)]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Raid_Instances</id>
		<title>Raid Instances</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Raid_Instances"/>
				<updated>2012-05-15T19:54:59Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: Created page with &amp;quot;http://isxgames.com/forums/showthread.php?t=4795 Original Source Some or all of the information below is from BJCasey's post in the ISX forum, he deserves all credit for the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://isxgames.com/forums/showthread.php?t=4795 Original Source]] Some or all of the information below is from BJCasey's post in the ISX forum, he deserves all credit for the initial gathering of information. &lt;br /&gt;
&lt;br /&gt;
= Tower of Frozen Shadows =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[TOFSX2|Tower of Frozen Shadow (x2)]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Velketor’s Labyrinth =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[FortressofRime|Kraytoc's Fortress of Rime (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[FortressofRimeHM|Kraytoc's Fortrress of Rime (x4) Challenge Mode]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Kael Drakkel =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[FoundationsofStone|Temple or Rallos Zek: Foundations of Stone (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[FoundationsofStoneHM|Temple or Rallos Zek: Foundations of Stone (x4) Challenge Mode]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[ThroneofStorms|Throne of Storms: Hall of Legends (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[ThroneofStormsHM|Throne of Storms: Hall of Legends (x4) Challenge Mode]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Fortress of Drunder =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[CitadelofVuul|Citadel of V'uul (x2)]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[SullonsSpire|Sullon's Spire (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[SullonsSpireHM|Sullon's Spire (x4) Challenge Mode]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[TallonsStronghold|Tallon's Stronghold (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[TallonsStrongholdHM|Tallon's Stronghold (x4) Challenge]]&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[VallonsTower|Vallon's Tower (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[VallonsTowerHM|Vallon's Tower (x4) Challenge Mode]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Skyshrine =&lt;br /&gt;
*Note- Some mobs in the Skyshrine zones allow you to switch to challenge mode during the fight instead of having a completely difference instance.&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[DracurPrimeSevalakAwakened|Dracur Prime: Sevalak Awakened (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[DracurPrimeVyskudra|Dracur Prime: Vyskudra the Ancient (x4)]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[SkyshrinetheUnderDepths|Skyshrine: The Underdepths (x4)]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Heroic_Instances</id>
		<title>Heroic Instances</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Heroic_Instances"/>
				<updated>2012-05-15T19:03:12Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: Created page with &amp;quot;http://isxgames.com/forums/showthread.php?t=4795 Original Source This is just a repost, with a few modifications from BJCaseys post, he deserves all credit for the initial ga...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://isxgames.com/forums/showthread.php?t=4795 Original Source]] This is just a repost, with a few modifications from BJCaseys post, he deserves all credit for the initial gathering of information. &lt;br /&gt;
&lt;br /&gt;
= Tower of Frozen Shadows =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Shadowed_Corridor|Shadowed Corridor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Umbral_Halls|Umbral Halls]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[TOFS_Haunt|Haunt of Syl'Tor]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Velketor’s Labyrinth =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Forgotten_Pools|Forgotten Pools]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The_Ascent|The Ascent]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fortress_Spire|Fortress Spire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Kael Drakkel =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Iceshard_Keep|Iceshard Keep]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Throne_Of_Storms|Throne of Storms]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Temple_of_Rallos_Zek|Temple of Rallos Zek]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Fortress of Drunder =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Spire_Of_Rage|Spire of Rage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Strategists_Stronghold|Strategist's Stronghold]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tower_Of_Tactics|Tower of Tactics]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[ElementsOfWar|Elements of War]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Crystal Caverns =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Crystal_Caverns|Crystal Caverns]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Palace of Sabaron =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[The Palace on Sabaron|The Palace of Sabaron]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Skyshrine: The City of Dracur =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Covenant District|Covenant District]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Lyceum of the Recondite|Lyceum of the Recondite]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Dracur Prime|Dracur Prime]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[BetrayalInTheUnderdepths|Skyshrine: Betrayal in the Underdepths]]&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Overview</id>
		<title>Tab:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Overview"/>
				<updated>2012-05-15T17:57:30Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab Overview ==&lt;br /&gt;
&lt;br /&gt;
Below are all the Tabs in OgreBot. Click one for more information about each tab and to see screen shots.&lt;br /&gt;
&lt;br /&gt;
* [[Tab:Settings|Settings]]&lt;br /&gt;
* [[Tab:Setup|Setup]]&lt;br /&gt;
* [[Tab:Auto_Hunt|Auto Hunt]]&lt;br /&gt;
* [[Tab:Loot|Loot]]&lt;br /&gt;
* [[Tab:Announce|Announce]] - Have the bot display messages when it casts. For example: Cure Curse On Kannkor.&lt;br /&gt;
* [[Tab:Buffs|Buffs Tab]]&lt;br /&gt;
* [[Tab:PreCast|PreCast]]&lt;br /&gt;
* [[Tab:NamedCAs|NamedCAs]] (Named Combat Abilities)&lt;br /&gt;
* [[Tab:CAs|CAs]] (Combat Abilities)&lt;br /&gt;
* [[Tab:Assist|Assist]]&lt;br /&gt;
* [[Tab:Priority|Priority]]&lt;br /&gt;
* [[Tab:PowerHeals|Power Heals]]&lt;br /&gt;
* [[OgreOnScreenAssistant|On Screen Assistant]]&lt;br /&gt;
* [[Tab:Chain|Chain]]&lt;br /&gt;
* [[Tab:CrowdControl|Crowd Control]]&lt;br /&gt;
* [[Tab:Alias|Alias]]&lt;br /&gt;
* [[Tab:Other|Other]]&lt;br /&gt;
* [[Tab:RaidOptions|Raid Options]]&lt;br /&gt;
* [[Tab:AutoTarget|Auto Target]]&lt;br /&gt;
&lt;br /&gt;
== Class Specific ==&lt;br /&gt;
&lt;br /&gt;
* [[Tab:Assassin|Assassin]]&lt;br /&gt;
* [[Tab:Zerk|Berserker]]&lt;br /&gt;
* [[Tab:Inquisitor|Inquisitor]]&lt;br /&gt;
* [[Tab:Troub|Troubador]]&lt;br /&gt;
* [[Tab:Temp|Templar]]&lt;br /&gt;
* [[Tab:Warlock|Warlock]]&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/DoVHeroicInstances</id>
		<title>DoVHeroicInstances</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/DoVHeroicInstances"/>
				<updated>2012-05-15T17:54:15Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[http://isxgames.com/forums/showthread.php?t=4795 Original Source]] This is just a repost, with a few modifications from BJCaseys post, he deserves all credit for the initial gathering of information. &lt;br /&gt;
&lt;br /&gt;
= Tower of Frozen Shadows =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Shadowed_Corridor|Shadowed Corridor]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Umbral_Halls|Umbral Halls]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[TOFS_Haunt|Haunt of Syl'Tor]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Velketor’s Labyrinth =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Forgotten_Pools|Forgotten Pools]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[The_Ascent|The Ascent]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Fortress_Spire|Fortress Spire]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Kael Drakkel =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Iceshard_Keep|Iceshard Keep]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Throne_Of_Storms|Throne of Storms]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Temple_of_Rallos_Zek|Temple of Rallos Zek]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Fortress of Drunder =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Spire_Of_Rage|Spire of Rage]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Strategists_Stronghold|Strategist's Stronghold]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Tower_Of_Tactics|Tower of Tactics]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Crystal Caverns =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[Crystal_Caverns|Crystal Caverns]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= The Palace of Sabaron =&lt;br /&gt;
&amp;lt;big&amp;gt;&lt;br /&gt;
[[The Palace on Sabaron|The Palace of Sabaron]]&lt;br /&gt;
&amp;lt;/big&amp;gt;&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-25T18:21:23Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tab Summary'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Auto Target in Ogrebot is an automated way to target mobs in a certain order or to target mobs that spawn as part of an encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Auto Target will supercede any auto assist settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name- Any attackable NPC&lt;br /&gt;
*Reset Actor options- Resets selected Actor options, ie.- Min. HP to Target&lt;br /&gt;
*Add Current Target- Adds the current mob targetted ingame&lt;br /&gt;
*Min. HP To Target- Hit Point percentage that Ogrebot will target a mob&lt;br /&gt;
*Actor Order- The order in which OgreBot will target mobs, top down.&lt;br /&gt;
*Clear Actors- Clears the list actors in the Actor Order list&lt;br /&gt;
*Save List as- Will save the current list of actors by the name entered in the text box below&lt;br /&gt;
*Clear- Clears the below text box&lt;br /&gt;
*Load selected list- Loads the list selected in the &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Deleted selected list- Deletes the selected list under &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Add Actor- Adds the actor entered in the text box above the button&lt;br /&gt;
*Edit Actor- Edits the actor selected in the &amp;quot;Actor Order&amp;quot; list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''User notes/comments/suggestions:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes from Change Log:&lt;br /&gt;
* OgreAutoTarget&lt;br /&gt;
** NOTE: This is an advanced option. I don't plan on supporting it in any way shape or form. You are free to ask questions and make suggestions, but it is a &amp;quot;use as-is&amp;quot;. It is NOT part of Ogrebot, other than the fact the UI is inside of OgreBot.&lt;br /&gt;
** AutoAssist is disabled when AutoTarget is enabled.&lt;br /&gt;
** Saves list by zone. Saved list auto refreshes when you zone (or restart the bot).&lt;br /&gt;
** Automatically picks targets based off of the list. &lt;br /&gt;
** HP options to only target above a certain HP threshhold.&lt;br /&gt;
** Some BASIC examples of uses: Keep in mind, the below is all ONE example&lt;br /&gt;
*** a diako &amp;gt; 50 HP&lt;br /&gt;
**** Will only CHANGE target to &amp;quot;a diako&amp;quot; if it's health is above 50%&lt;br /&gt;
*** If it makes it this far, it means all the &amp;quot;a diako&amp;quot; are at or under 50% health&lt;br /&gt;
*** Tormax&lt;br /&gt;
**** Since there's no health requirement on this one, it will target him if nothing above in the list exists.&lt;br /&gt;
** Example 2:&lt;br /&gt;
*** a diako &amp;gt; 75 HP&lt;br /&gt;
*** a diako &amp;gt; 25 HP&lt;br /&gt;
*** Tormax&lt;br /&gt;
**** Will get all diakos down to 75% or lower, then get them to 25% or lower, then focus on tormax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-25T03:19:32Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tab Summary'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Auto Target in Ogrebot is an automated way to target mobs in a certain order or to target mobs that spawn as part of an encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Auto Target will supercede any auto assist settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name- Any attackable NPC&lt;br /&gt;
*Reset Actor options- Resets selected Actor options, ie.- Min. HP to Target&lt;br /&gt;
*Add Current Target- Adds the current mob targetted ingame&lt;br /&gt;
*Min. HP To Target- Hit Point percentage that Ogrebot will target a mob&lt;br /&gt;
*Actor Order- The order in which OgreBot will target mobs, top down.&lt;br /&gt;
*Clear Actors- Clears the list actors in the Actor Order list&lt;br /&gt;
*Save List as- Will save the current list of actors by the name entered in the text box below&lt;br /&gt;
*Clear- Clears the below text box&lt;br /&gt;
*Load selected list- Loads the list selected in the &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Deleted selected list- Deletes the selected list under &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Add Actor- Adds the actor entered in the text box above the button&lt;br /&gt;
*Edit Actor- Edits the actor selected in the &amp;quot;Actor Order&amp;quot; list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''User notes/comments/suggestions:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kannkor's info from Patch 148 Notes:&lt;br /&gt;
* OgreAutoTarget&lt;br /&gt;
** NOTE: This is an advanced option. I don't plan on supporting it in any way shape or form. You are free to ask questions and make suggestions, but it is a &amp;quot;use as-is&amp;quot;. It is NOT part of Ogrebot, other than the fact the UI is inside of OgreBot.&lt;br /&gt;
** AutoAssist is disabled when AutoTarget is enabled.&lt;br /&gt;
** Saves list by zone. Saved list auto refreshes when you zone (or restart the bot).&lt;br /&gt;
** Automatically picks targets based off of the list. &lt;br /&gt;
** HP options to only target above a certain HP threshhold.&lt;br /&gt;
** Some BASIC examples of uses: Keep in mind, the below is all ONE example&lt;br /&gt;
*** a diako &amp;gt; 50 HP&lt;br /&gt;
**** Will only CHANGE target to &amp;quot;a diako&amp;quot; if it's health is above 50%&lt;br /&gt;
*** If it makes it this far, it means all the &amp;quot;a diako&amp;quot; are at or under 50% health&lt;br /&gt;
*** Tormax&lt;br /&gt;
**** Since there's no health requirement on this one, it will target him if nothing above in the list exists.&lt;br /&gt;
** Example 2:&lt;br /&gt;
*** a diako &amp;gt; 75 HP&lt;br /&gt;
*** a diako &amp;gt; 25 HP&lt;br /&gt;
*** Tormax&lt;br /&gt;
**** Will get all diakos down to 75% or lower, then get them to 25% or lower, then focus on tormax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-25T03:18:15Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Auto Target in Ogrebot is an automated way to target mobs in a certain order or to target mobs that spawn as part of an encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Auto Target will supercede any auto assist settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name- Any attackable NPC&lt;br /&gt;
*Reset Actor options- Resets selected Actor options, ie.- Min. HP to Target&lt;br /&gt;
*Add Current Target- Adds the current mob targetted ingame&lt;br /&gt;
*Min. HP To Target- Hit Point percentage that Ogrebot will target a mob&lt;br /&gt;
*Actor Order- The order in which OgreBot will target mobs, top down.&lt;br /&gt;
*Clear Actors- Clears the list actors in the Actor Order list&lt;br /&gt;
*Save List as- Will save the current list of actors by the name entered in the text box below&lt;br /&gt;
*Clear- Clears the below text box&lt;br /&gt;
*Load selected list- Loads the list selected in the &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Deleted selected list- Deletes the selected list under &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Add Actor- Adds the actor entered in the text box above the button&lt;br /&gt;
*Edit Actor- Edits the actor selected in the &amp;quot;Actor Order&amp;quot; list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''User notes/comments/suggestions:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kannkor's info from Patch 148 Notes:&lt;br /&gt;
* OgreAutoTarget&lt;br /&gt;
** NOTE: This is an advanced option. I don't plan on supporting it in any way shape or form. You are free to ask questions and make suggestions, but it is a &amp;quot;use as-is&amp;quot;. It is NOT part of Ogrebot, other than the fact the UI is inside of OgreBot.&lt;br /&gt;
** AutoAssist is disabled when AutoTarget is enabled.&lt;br /&gt;
** Saves list by zone. Saved list auto refreshes when you zone (or restart the bot).&lt;br /&gt;
** Automatically picks targets based off of the list. &lt;br /&gt;
** HP options to only target above a certain HP threshhold.&lt;br /&gt;
** Some BASIC examples of uses: Keep in mind, the below is all ONE example&lt;br /&gt;
*** a diako &amp;gt; 50 HP&lt;br /&gt;
**** Will only CHANGE target to &amp;quot;a diako&amp;quot; if it's health is above 50%&lt;br /&gt;
*** If it makes it this far, it means all the &amp;quot;a diako&amp;quot; are at or under 50% health&lt;br /&gt;
*** Tormax&lt;br /&gt;
**** Since there's no health requirement on this one, it will target him if nothing above in the list exists.&lt;br /&gt;
** Example 2:&lt;br /&gt;
*** a diako &amp;gt; 75 HP&lt;br /&gt;
*** a diako &amp;gt; 25 HP&lt;br /&gt;
*** Tormax&lt;br /&gt;
**** Will get all diakos down to 75% or lower, then get them to 25% or lower, then focus on tormax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-25T03:16:18Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Auto-Target in Ogrebot is an automated way to target mobs in a certain order or to target mobs that spawn as part of an encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Auto Target will supercede any auto assist settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name- Any attackable NPC&lt;br /&gt;
*Reset Actor options- Resets selected Actor options, ie.- Min. HP to Target&lt;br /&gt;
*Add Current Target- Adds the current mob targetted ingame&lt;br /&gt;
*Min. HP To Target- Hit Point percentage that Ogrebot will target a mob&lt;br /&gt;
*Actor Order- The order in which OgreBot will target mobs, top down.&lt;br /&gt;
*Clear Actors- Clears the list actors in the Actor Order list&lt;br /&gt;
*Save List as- Will save the current list of actors by the name entered in the text box below&lt;br /&gt;
*Clear- Clears the below text box&lt;br /&gt;
*Load selected list- Loads the list selected in the &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Deleted selected list- Deletes the selected list under &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Add Actor- Adds the actor entered in the text box above the button&lt;br /&gt;
*Edit Actor- Edits the actor selected in the &amp;quot;Actor Order&amp;quot; list&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''User notes/comments/suggestions:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kannkor's info from Patch 148 Notes:&lt;br /&gt;
* OgreAutoTarget&lt;br /&gt;
** NOTE: This is an advanced option. I don't plan on supporting it in any way shape or form. You are free to ask questions and make suggestions, but it is a &amp;quot;use as-is&amp;quot;. It is NOT part of Ogrebot, other than the fact the UI is inside of OgreBot.&lt;br /&gt;
** AutoAssist is disabled when AutoTarget is enabled.&lt;br /&gt;
** Saves list by zone. Saved list auto refreshes when you zone (or restart the bot).&lt;br /&gt;
** Automatically picks targets based off of the list. &lt;br /&gt;
** HP options to only target above a certain HP threshhold.&lt;br /&gt;
** Some BASIC examples of uses: Keep in mind, the below is all ONE example&lt;br /&gt;
*** a diako &amp;gt; 50 HP&lt;br /&gt;
**** Will only CHANGE target to &amp;quot;a diako&amp;quot; if it's health is above 50%&lt;br /&gt;
*** If it makes it this far, it means all the &amp;quot;a diako&amp;quot; are at or under 50% health&lt;br /&gt;
*** Tormax&lt;br /&gt;
**** Since there's no health requirement on this one, it will target him if nothing above in the list exists.&lt;br /&gt;
** Example 2:&lt;br /&gt;
*** a diako &amp;gt; 75 HP&lt;br /&gt;
*** a diako &amp;gt; 25 HP&lt;br /&gt;
*** Tormax&lt;br /&gt;
**** Will get all diakos down to 75% or lower, then get them to 25% or lower, then focus on tormax.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-25T03:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Auto-Target in Ogrebot is an automated way to target mobs in a certain order or to target mobs that spawn as part of an encounter.&lt;br /&gt;
&lt;br /&gt;
*Note- Auto Target will supercede any auto assist settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name- Any attackable NPC&lt;br /&gt;
*Reset Actor options- Resets selected Actor options, ie.- Min. HP to Target&lt;br /&gt;
*Add Current Target- Adds the current mob targetted ingame&lt;br /&gt;
*Min. HP To Target- Hit Point percentage that Ogrebot will target a mob&lt;br /&gt;
*Actor Order- The order in which OgreBot will target mobs, top down.&lt;br /&gt;
*Clear Actors- Clears the list actors in the Actor Order list&lt;br /&gt;
*Save List as- Will save the current list of actors by the name entered in the text box below&lt;br /&gt;
*Clear- Clears the below text box&lt;br /&gt;
*Load selected list- Loads the list selected in the &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Deleted selected list- Deletes the selected list under &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Add Actor- Adds the actor entered in the text box above the button&lt;br /&gt;
*Edit Actor- Edits the actor selected in the &amp;quot;Actor Order&amp;quot; list&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-25T02:57:22Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* This tab is under construction! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name- Any attackable NPC&lt;br /&gt;
*Reset Actor options- Resets selected Actor options, ie.- Min. HP to Target&lt;br /&gt;
*Add Current Target- Adds the current mob targetted ingame&lt;br /&gt;
*Min. HP To Target- Hit Point percentage that Ogrebot will target a mob&lt;br /&gt;
*Actor Order- The order in which OgreBot will target mobs, top down.&lt;br /&gt;
*Clear Actors- Clears the list actors in the Actor Order list&lt;br /&gt;
*Save List as- Will save the current list of actors by the name entered in the text box below&lt;br /&gt;
*Clear- Clears the below text box&lt;br /&gt;
*Load selected list- Loads the list selected in the &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Deleted selected list- Deletes the selected list under &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Add Actor- Adds the actor entered in the text box above the button&lt;br /&gt;
*Edit Actor- Edits the actor selected in the &amp;quot;Actor Order&amp;quot; list&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-24T02:09:16Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''This tab is under construction!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name- Any attackable NPC&lt;br /&gt;
*Reset Actor options- Resets selected Actor options, ie.- Min. HP to Target&lt;br /&gt;
*Add Current Target- Adds the current mob targetted ingame&lt;br /&gt;
*Min. HP To Target- Hit Point percentage that Ogrebot will target a mob&lt;br /&gt;
*Actor Order- The order in which OgreBot will target mobs, top down.&lt;br /&gt;
*Clear Actors- Clears the list actors in the Actor Order list&lt;br /&gt;
*Save List as- Will save the current list of actors by the name entered in the text box below&lt;br /&gt;
*Clear- Clears the below text box&lt;br /&gt;
*Load selected list- Loads the list selected in the &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Deleted selected list- Deletes the selected list under &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Add Actor- Adds the actor entered in the text box above the button&lt;br /&gt;
*Edit Actor- Edits the actor selected in the &amp;quot;Actor Order&amp;quot; list&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-24T02:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* This tab is under construction! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Target ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''This tab is under construction!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name- Any attackable NPC&lt;br /&gt;
*Reset Actor options- Resets selected Actor options, ie.- Min. HP to Target&lt;br /&gt;
*Add Current Target- Adds the current mob targetted ingame&lt;br /&gt;
*Min. HP To Target- Hit Point percentage that Ogrebot will target a mob&lt;br /&gt;
*Actor Order- The order in which OgreBot will target mobs, top down.&lt;br /&gt;
*Clear Actors- Clears the list actors in the Actor Order list&lt;br /&gt;
*Save List as- Will save the current list of actors by the name entered in the text box below&lt;br /&gt;
*Clear- Clears the below text box&lt;br /&gt;
*Load selected list- Loads the list selected in the &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Deleted selected list- Deletes the selected list under &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Add Actor- Adds the actor entered in the text box above the button&lt;br /&gt;
*Edit Actor- Edits the actor selected in the &amp;quot;Actor Order&amp;quot; list&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-24T02:07:45Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Target ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''This tab is under construction!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name- Any attackable NPC&lt;br /&gt;
*Reset Actor options- Resets selected Actor options, ie.- Min. HP to Target&lt;br /&gt;
*Add Current Target- Adds the current mob targetted ingame&lt;br /&gt;
*Min. HP To Target- Hit Point percentage that Ogrebot will target a mob&lt;br /&gt;
*Actor Order- The order in which OgreBot will target mobs, top down.&lt;br /&gt;
*Clear Actors- Clears the list actors in the Actor Order list&lt;br /&gt;
*Save List as- Will save the current list of actors by the name entered in the text box below&lt;br /&gt;
*Clear- Clears the below text box&lt;br /&gt;
*Load selected list- Loads the list selected in the &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Deleted selected list- Deletes the selected list under &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Add Actor- Adds the actor entered in the text box above the button&lt;br /&gt;
*Edit Actor- Edits the actor selected in the &amp;quot;Actor Orcder&amp;quot; list&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-24T01:55:29Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* This tab is under construction! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Target ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''This tab is under construction!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name- Any attackable NPC&lt;br /&gt;
*Reset Actor options- Resets selected Actor options, ie.- Min. HP to Target&lt;br /&gt;
*Add Current Target- Adds the current mob targetted ingame&lt;br /&gt;
*Min. HP To Target- Hit Point percentage that Ogrebot will target a mob&lt;br /&gt;
*Actor Order- The order in which OgreBot will target mobs, top down.&lt;br /&gt;
*Clear Actors- Clears the list actors in the Actor Order list&lt;br /&gt;
*Save List as- Will save the current list of actors by the name entered in the text box below&lt;br /&gt;
*Clear- Clears the below text box&lt;br /&gt;
*Load selected list- Loads the list selected in the &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Deleted selected list- Deletes the selected list under &amp;quot;Saved List for current zone&amp;quot;&lt;br /&gt;
*Add Actor- Adds the actor entered in the text box above the button&lt;br /&gt;
*Edit Actor- &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-23T05:00:57Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Target ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''This tab is under construction!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets how long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name-   &lt;br /&gt;
*Reset Actor options-&lt;br /&gt;
*Add Current Target-&lt;br /&gt;
*Min. HP To Target-&lt;br /&gt;
*Actor Order-&lt;br /&gt;
*Clear Actors-&lt;br /&gt;
*Save List as-&lt;br /&gt;
*Clear-&lt;br /&gt;
*Load selected list-&lt;br /&gt;
*Deleted selected list-&lt;br /&gt;
*Add Actor-&lt;br /&gt;
*Edit Actor-&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-23T04:59:18Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Target ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''This tab is under construction!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets hot long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name-   &lt;br /&gt;
*Reset Actor options-&lt;br /&gt;
*Add Current Target-&lt;br /&gt;
*Min. HP To Target-&lt;br /&gt;
*Actor Order-&lt;br /&gt;
*Clear Actors-&lt;br /&gt;
*Save List as-&lt;br /&gt;
*Clear-&lt;br /&gt;
*Load selected list-&lt;br /&gt;
*Deleted selected list-&lt;br /&gt;
*Add Actor-&lt;br /&gt;
*Edit Actor-&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-23T04:59:00Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Target ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''This tab is under construction!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius- Sets how far OgreBot will search for a target&lt;br /&gt;
*Rescan Time- Sets hot long OgreBot waits between searching for targets (Set in milliseconds)&lt;br /&gt;
*Actor Name-  An actor is any player &lt;br /&gt;
*Reset Actor options-&lt;br /&gt;
*Add Current Target-&lt;br /&gt;
*Min. HP To Target-&lt;br /&gt;
*Actor Order-&lt;br /&gt;
*Clear Actors-&lt;br /&gt;
*Save List as-&lt;br /&gt;
*Clear-&lt;br /&gt;
*Load selected list-&lt;br /&gt;
*Deleted selected list-&lt;br /&gt;
*Add Actor-&lt;br /&gt;
*Edit Actor-&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-23T04:56:41Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* This tab is under construction! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Target ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''This tab is under construction!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius-&lt;br /&gt;
*Rescan Time-&lt;br /&gt;
*Actor Name-&lt;br /&gt;
*Reset Actor options-&lt;br /&gt;
*Add Current Target-&lt;br /&gt;
*Min. HP To Target-&lt;br /&gt;
*Actor Order-&lt;br /&gt;
*Clear Actors-&lt;br /&gt;
*Save List as-&lt;br /&gt;
*Clear-&lt;br /&gt;
*Load selected list-&lt;br /&gt;
*Deleted selected list-&lt;br /&gt;
*Add Actor-&lt;br /&gt;
*Edit Actor-&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-23T04:33:18Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Tab: Auto Target */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Target ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''This tab is under construction!''' ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius-&lt;br /&gt;
*Rescan Time-&lt;br /&gt;
*Actor Name-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-23T04:11:01Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Tab: Auto Target */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Target ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
'''[[This tab is under construction!]]'''&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
*Enable Auto Target- Toggles Auto Target on or off&lt;br /&gt;
*Scan Radius-&lt;br /&gt;
*Rescan Time-&lt;br /&gt;
*Actor Name-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:Tab-Autotarget.jpg</id>
		<title>File:Tab-Autotarget.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:Tab-Autotarget.jpg"/>
				<updated>2012-04-23T03:32:07Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget</id>
		<title>Tab:AutoTarget</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:AutoTarget"/>
				<updated>2012-04-23T03:31:46Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: Created page with &amp;quot;== Tab: Auto Target ==  ----   '''''Tab Summary'''''    Image:Tab-Autotarget.jpg  '''Options'''  User notes/comments/suggestions:  ----&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Target ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Autotarget.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Overview</id>
		<title>Tab:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Overview"/>
				<updated>2012-04-23T03:26:08Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Tab Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab Overview ==&lt;br /&gt;
&lt;br /&gt;
Below are all the Tabs in OgreBot. Click one for more information about each tab and to see screen shots.&lt;br /&gt;
&lt;br /&gt;
* [[Tab:Settings|Settings]]&lt;br /&gt;
* [[Tab:Setup|Setup]]&lt;br /&gt;
* [[Tab:Auto_Hunt|Auto Hunt]]&lt;br /&gt;
* [[Tab:Loot|Loot]]&lt;br /&gt;
* [[Tab:Announce|Announce]] - Have the bot display messages when it casts. For example: Cure Curse On Kannkor.&lt;br /&gt;
* [[Tab:Buffs|Buffs Tab]]&lt;br /&gt;
* [[Tab:PreCast|PreCast]]&lt;br /&gt;
* [[Tab:NamedCAs|NamedCAs]] (Named Combat Abilities)&lt;br /&gt;
* [[Tab:CAs|CAs]] (Combat Abilities)&lt;br /&gt;
* [[Tab:Assist|Assist]]&lt;br /&gt;
* [[Tab:Priority|Priority]]&lt;br /&gt;
* [[Tab:PowerHeals|Power Heals]]&lt;br /&gt;
* [[OgreOnScreenAssistant|On Screen Assistant]]&lt;br /&gt;
* [[Tab:Chain|Chain]]&lt;br /&gt;
* [[Tab:CrowdControl|Crowd Control]]&lt;br /&gt;
* [[Tab:Alias|Alias]]&lt;br /&gt;
* [[Tab:Other|Other]]&lt;br /&gt;
* [[Tab:RaidOptions|Raid Options]]&lt;br /&gt;
* [[Tab:AutoTarget|Auto Target]]&lt;br /&gt;
* [[Tab:Assassin|Assassin]]&lt;br /&gt;
* [[Tab:Zerk|Berserker]]&lt;br /&gt;
* [[Tab:Inquisitor|Inquisitor]]&lt;br /&gt;
* [[Tab:Troub|Troubador]]&lt;br /&gt;
* [[Tab:Temp|Templar]]&lt;br /&gt;
* [[Tab:Warlock|Warlock]]&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/FeatureRequests</id>
		<title>FeatureRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/FeatureRequests"/>
				<updated>2012-04-14T23:02:27Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Feature Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summary'''''&lt;br /&gt;
&lt;br /&gt;
Any time someone mentions a feature they would like, I add it to the &amp;quot;list&amp;quot;. I work on them when I have time. Feel free to edit this page and add items that are not on the list. The more detail the better. Also leave your name beside the item so I know who to contact incase I need more information. If an item disappears off this list, check the revision history as it may be implemented.&lt;br /&gt;
&lt;br /&gt;
Active Feature Requests - Items I'm working on as I get time.&lt;br /&gt;
&lt;br /&gt;
InActive Feature Requests - Items on the list, but low priority.&lt;br /&gt;
&lt;br /&gt;
'''---Active Feature Requests---'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* OgreMCP&lt;br /&gt;
**  door to Klak'Anon - add to Zone&lt;br /&gt;
** Holy shield support for themselves/other priests based on group cures or something&lt;br /&gt;
** Mentor/Unmentor commands into buttons (functions already exist, chat calls mentor me/unmentor). &lt;br /&gt;
** Make an option to only move while not casting (for mages/priests).&lt;br /&gt;
** Option to have pet joust out also&lt;br /&gt;
** Type item name (partial name possible?) and use it on your target / special&lt;br /&gt;
** Support for &amp;quot;cast mender bot&amp;quot;&lt;br /&gt;
** Either back off tell command, or auto-back off pet if too far away&lt;br /&gt;
&lt;br /&gt;
* OgreBot&lt;br /&gt;
** A command to check gear damage percentage, and feed the lowest per char into console, as well as a command to summon a repair bot with a specific character.&lt;br /&gt;
** go to &amp;lt;playername&amp;gt; - Like a come to me but for a different person.&lt;br /&gt;
** CheckAssist - not dynamic assist needs health checks added&lt;br /&gt;
** No pets allowed - don't summon non-combat or something and kill all existing&lt;br /&gt;
** Add option to allow resing to anyone in group/raid&lt;br /&gt;
** Ignore all events while paused (such as accepting reses)&lt;br /&gt;
** Items - Power/Health&lt;br /&gt;
*** Clarity potions - In combat when under ____ mana. \aITEM -1488319014 -2032709423:Specialist's Essence of Clarity\/a and \aITEM 320810019 -1265453550:Focused Essence of Clarity\/a.&lt;br /&gt;
*** For both Clarity and HoT potions add a way of selecting which one you want, or a box to type it. &lt;br /&gt;
*** Power Root for mana&lt;br /&gt;
*** Guild Signet of Replenishment/Signet of Greater Replenishment&lt;br /&gt;
*** Mis-Calibrated manastone and Overclocked Mana Stone (Both can be used at the same time, on different timers) - bjcasey&lt;br /&gt;
*** Honor of Pantrilla (Drops from Pantrilla in TT in Temple of scale, Chrono to 80 and solo it) can be equipped in ranged, which means swap in combat.&lt;br /&gt;
&lt;br /&gt;
* Items - Other&lt;br /&gt;
** Items tab dropdowns of your currently equipped gear and select them to be added to the CA's tab for use?&lt;br /&gt;
&lt;br /&gt;
* CAs&lt;br /&gt;
** Allow us to set a % of the mob's life where an ability should no longer be cast. There should be two settings; one for regular mobs and one for named mobs, due to named mobs typically having more HP than trash. Example usage:&lt;br /&gt;
*** Example usage: Bard's RO; it's really easy to waste your damage recording if your bard initiates RO when a trash mob is low on health. Unfortunately, just putting RO in the named tab doesn't necessarily solve the issue if you abilities that you want to cast post-debuffs (that you'd normally reserve for the named tab) but pre-RO (ie: DOTs, since DOT ticks don't count towards RO). It's also really easy to waste a heavy hitting, long recast Warlock nuke at 1% of a mob's life.&lt;br /&gt;
** /cancel_spellcast option for priority tab. Allows you to have cure curses/group cures cancel spellcast to get them off faster.&lt;br /&gt;
** Change PBOAE dumbfire pets and buffs to be recognized as AE CA's.  Paladin - Conscecrate; Wizard - Furnace of Ro; Fury - Ring of Fire and Ball Lightning&lt;br /&gt;
&lt;br /&gt;
* Class Specific&lt;br /&gt;
** Bards - RO/VC buttons removed, RO/VC should be used only in the CA tab for fixing the &amp;quot;debuffing while RO ticks&amp;quot; issue.&lt;br /&gt;
** Dirge - Priority Rezzing list. Mr suggestion&lt;br /&gt;
** Guardian - Tower of Stone support - May mean swapping to a crappy shield when casting tower of stone - inire&lt;br /&gt;
** Defiler - Find a way to add hexation (defiler). Could do it like Jcap using NPC ID's.&lt;br /&gt;
** Swashbuckler/Brigand - support for in front attacks Gouge for Brigand and Eye Poke on Swashbuckler.&lt;br /&gt;
&lt;br /&gt;
* Announce Features&lt;br /&gt;
** Chat trigger tab. Such as: On ____ Cast ____ on _____.&lt;br /&gt;
&lt;br /&gt;
* Curing&lt;br /&gt;
** Add option to cancel abilities if a PCure is available/needed.&lt;br /&gt;
** Stun cures (Defiler Voice of the Ancestors, Mystic Ancient Balm, Crusader Aura of the Crusader). Can possibly base this off certain abilities that are normally always up during combat such as the harvesting abilities.&lt;br /&gt;
&lt;br /&gt;
* Settings Tab&lt;br /&gt;
** Add melee range extender option. Possibility 2 - percent based (mirgaul charm) and billy doll for sure. Maybe just code those 2 in.&lt;br /&gt;
** Export a single profile and replace Toonname with ToonClass - For sharing profiles&lt;br /&gt;
** Ignore AA timing option (for AEs since some classes won't cast because of cast time).&lt;br /&gt;
&lt;br /&gt;
* New Tabs&lt;br /&gt;
** Dehate tab - leverage OSA analysis?&lt;br /&gt;
** Priority Healing tab&lt;br /&gt;
** Mezzing tab&lt;br /&gt;
** Postcast - Cast ___ after ____ was cast. Example: Zerk belly smash&lt;br /&gt;
** Chain tab. When ____ are up, wait for a second list of abilities to be up. Option to cast the first list, then the second (RO type idea), option to cast the first list last (Concealment). Maybe have a starting, option, list, ending option. List will probably be an order, not priority. Maybe an option for both.&lt;br /&gt;
** Chat triggers to do specific events (cast orders?). Example: Time warp inc in 10, don't cast the following list box of abilities until Time warp actually lands (aka big nukes).&lt;br /&gt;
** Chat triggers - same idea for VC - A bard casts VC, cast that list instead.&lt;br /&gt;
&lt;br /&gt;
* Rezing Tab&lt;br /&gt;
** Add another non-combat rez drop down (the addition of Supplication of the Fallen as the primary then casting revive if that is down)&lt;br /&gt;
** Use group reses on 3 or more dead people in a group&lt;br /&gt;
&lt;br /&gt;
* General Improvements&lt;br /&gt;
** Allow for some options to be passed, such as -p for specifying a profile to be loaded.&lt;br /&gt;
** Filter drop down boxes based on Type by tab/dropdown etc. Currently not possible as there is no way to determine which ailbities are offensive and defensive.&lt;br /&gt;
** Disable porting abilities with No-Move (probably have to hardcode these) - Need names (Blink)&lt;br /&gt;
** PowerHeals target an NPC Target &lt;br /&gt;
** Make &amp;quot;Group AE&amp;quot; spells on CAs tab have a larger AE (Curse of Darkness for example)&lt;br /&gt;
** pre-sets for buffs. Tank1, Tank2, Mage1, Mage2 etc.&lt;br /&gt;
** Redesign auto-target when hated.&lt;br /&gt;
*** Work when you are out of combat&lt;br /&gt;
*** Work if you have a corpse as a target&lt;br /&gt;
** Move into &amp;lt;range of spell&amp;gt; or &amp;lt;range of item&amp;gt; instead of melee/ranged distances - Inire&lt;br /&gt;
** Campspot&lt;br /&gt;
*** 2 camp spots with a toggle, or camp1/camp2 option&lt;br /&gt;
*** Tether to the tank or tank location&lt;br /&gt;
&lt;br /&gt;
* Looting&lt;br /&gt;
** FFA loot - Loot all items (including no trade)&lt;br /&gt;
** Add Support for &amp;quot;?&amp;quot;, &amp;quot;!&amp;quot;, roll/need only if not already collected&lt;br /&gt;
&lt;br /&gt;
* Ogre Spell Export&lt;br /&gt;
** Remove &amp;quot;Abilities&amp;quot; from SpellExport - Keep call to guild hall available since it needs to be in the bot &lt;br /&gt;
** Ability to add in specific abilities by name or number. Example: Run ogre spell KannkorPwns or run ogre spell 2309234200923723509237230927982374982734 &lt;br /&gt;
&lt;br /&gt;
* Auto Hunt&lt;br /&gt;
** When AH stops due to movement i.e. We are stuck, ending - make a noise&lt;br /&gt;
** Make pauses available in pathing.. Path to A, then B, pause 30 seconds...&lt;br /&gt;
** Ignore non-aggro&lt;br /&gt;
** Text Entry box that adds to a list box (or combo box) - only kill actors with name matches &lt;br /&gt;
** Precision UI box&lt;br /&gt;
** Change Nav Path add page to list box with scroll similar to spell lists.&lt;br /&gt;
&lt;br /&gt;
* Ogre Move&lt;br /&gt;
** Ogre move -list -list available spots to move.&lt;br /&gt;
&lt;br /&gt;
* Bugs&lt;br /&gt;
** Run ogre tell not working with bot receive tells&lt;br /&gt;
** Doing /camp toonname doesn't reset spell info loaded into memory&lt;br /&gt;
** Exceeding Concentration - Currently broke.. everything comes up as 0 concentration&lt;br /&gt;
** Announce doesn't like commas. Just don't use them.&lt;br /&gt;
** Inq Turn undead causes issues with non-undead.&lt;br /&gt;
** Disconnect on MCP not working&lt;br /&gt;
&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** All done :)&lt;br /&gt;
&lt;br /&gt;
* Harvest&lt;br /&gt;
** correction it should be &amp;quot;toxxulia root culm&amp;quot; in the resourceinfo.xml&lt;br /&gt;
&lt;br /&gt;
* Pre-Cast&lt;br /&gt;
** Make the pre cast spells default to caster or specify a target.&lt;br /&gt;
'''---In-Active Feature Requests---'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Maintained on Heals tab - for torpor for anyone&lt;br /&gt;
*Follow before buffing&lt;br /&gt;
*Byzola - class add assists get &amp;quot;stuck&amp;quot; on. - Just have &amp;quot;Lets go&amp;quot; clear it&lt;br /&gt;
** Option to make people return to camp spot after combat (assuming they are in a Joust-in status). -- This can kind of be done with OgreFollow.&lt;br /&gt;
----&lt;br /&gt;
'''--- Unrelated to OgreBot requests ---'''&lt;br /&gt;
* Transmute: They added anther tier &amp;quot;MASTERCRAFTED LEGENDARY&amp;quot;.&lt;br /&gt;
* a &amp;quot;map&amp;quot; button on the harvest ui&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ogre Harvest ==&lt;br /&gt;
* Put Sparkling/Glimmering etc into XML for localization&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/FeatureRequests</id>
		<title>FeatureRequests</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/FeatureRequests"/>
				<updated>2012-04-14T22:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Feature Requests */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Feature Requests ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summary'''''&lt;br /&gt;
&lt;br /&gt;
Any time someone mentions a feature they would like, I add it to the &amp;quot;list&amp;quot;. I work on them when I have time. Feel free to edit this page and add items that are not on the list. The more detail the better. Also leave your name beside the item so I know who to contact incase I need more information. If an item disappears off this list, check the revision history as it may be implemented.&lt;br /&gt;
&lt;br /&gt;
Active Feature Requests - Items I'm working on as I get time.&lt;br /&gt;
&lt;br /&gt;
InActive Feature Requests - Items on the list, but low priority.&lt;br /&gt;
&lt;br /&gt;
'''---Active Feature Requests---'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* OgreMCP&lt;br /&gt;
**  door to Klak'Anon - add to Zone&lt;br /&gt;
** Holy shield support for themselves/other priests based on group cures or something&lt;br /&gt;
** Mentor/Unmentor commands into buttons (functions already exist, chat calls mentor me/unmentor). &lt;br /&gt;
** Make an option to only move while not casting (for mages/priests).&lt;br /&gt;
** Option to have pet joust out also&lt;br /&gt;
** Type item name (partial name possible?) and use it on your target / special&lt;br /&gt;
** Support for &amp;quot;cast mender bot&amp;quot;&lt;br /&gt;
** Either back off tell command, or auto-back off pet if too far away&lt;br /&gt;
&lt;br /&gt;
* OgreBot&lt;br /&gt;
** A command to check gear damage percentage, and feed the lowest per char into console, as well as a command to summon a repair bot with a specific character.&lt;br /&gt;
** go to &amp;lt;playername&amp;gt; - Like a come to me but for a different person.&lt;br /&gt;
** CheckAssist - not dynamic assist needs health checks added&lt;br /&gt;
** No pets allowed - don't summon non-combat or something and kill all existing&lt;br /&gt;
** Add option to allow resing to anyone in group/raid&lt;br /&gt;
** Ignore all events while paused (such as accepting reses)&lt;br /&gt;
** Items - Power/Health&lt;br /&gt;
*** Clarity potions - In combat when under ____ mana. \aITEM -1488319014 -2032709423:Specialist's Essence of Clarity\/a and \aITEM 320810019 -1265453550:Focused Essence of Clarity\/a.&lt;br /&gt;
*** For both Clarity and HoT potions add a way of selecting which one you want, or a box to type it. &lt;br /&gt;
*** Power Root for mana&lt;br /&gt;
*** Guild Signet of Replenishment/Signet of Greater Replenishment&lt;br /&gt;
*** Mis-Calibrated manastone and Overclocked Mana Stone (Both can be used at the same time, on different timers) - bjcasey&lt;br /&gt;
*** Honor of Pantrilla (Drops from Pantrilla in TT in Temple of scale, Chrono to 80 and solo it) can be equipped in ranged, which means swap in combat.&lt;br /&gt;
&lt;br /&gt;
* Items - Other&lt;br /&gt;
** Items tab dropdowns of your currently equipped gear and select them to be added to the CA's tab for use?&lt;br /&gt;
&lt;br /&gt;
* CAs&lt;br /&gt;
** Allow us to set a % of the mob's life where an ability should no longer be cast. There should be two settings; one for regular mobs and one for named mobs, due to named mobs typically having more HP than trash. Example usage:&lt;br /&gt;
*** Example usage: Bard's RO; it's really easy to waste your damage recording if your bard initiates RO when a trash mob is low on health. Unfortunately, just putting RO in the named tab doesn't necessarily solve the issue if you abilities that you want to cast post-debuffs (that you'd normally reserve for the named tab) but pre-RO (ie: DOTs, since DOT ticks don't count towards RO). It's also really easy to waste a heavy hitting, long recast Warlock nuke at 1% of a mob's life.&lt;br /&gt;
** /cancel_spellcast option for priority tab. Allows you to have cure curses/group cures cancel spellcast to get them off faster.&lt;br /&gt;
** Change PBOAE dumbfire pets and buffs to be recognized as AE CA's.  Paladin - Conscecrate; Wizard - Furnace of Ro; Fury - Ring of Fire and Ball Lightning&lt;br /&gt;
&lt;br /&gt;
* Class Specific&lt;br /&gt;
** Bards - RO/VC buttons removed, RO/VC should be used only in the CA tab for fixing the &amp;quot;debuffing while RO ticks&amp;quot; issue.&lt;br /&gt;
** Dirge - use of Confront Fear after rezzing someone. Mr suggestion&lt;br /&gt;
** Dirge - Priority Rezzing list. Mr suggestion&lt;br /&gt;
** Guardian - Tower of Stone support - May mean swapping to a crappy shield when casting tower of stone - inire&lt;br /&gt;
** Defiler - Find a way to add hexation (defiler). Could do it like Jcap using NPC ID's.&lt;br /&gt;
** Swashbuckler/Brigand - support for in front attacks Gouge for Brigand and Eye Poke on Swashbuckler.&lt;br /&gt;
&lt;br /&gt;
* Announce Features&lt;br /&gt;
** Chat trigger tab. Such as: On ____ Cast ____ on _____.&lt;br /&gt;
&lt;br /&gt;
* Curing&lt;br /&gt;
** Add option to cancel abilities if a PCure is available/needed.&lt;br /&gt;
** Stun cures (Defiler Voice of the Ancestors, Mystic Ancient Balm, Crusader Aura of the Crusader). Can possibly base this off certain abilities that are normally always up during combat such as the harvesting abilities.&lt;br /&gt;
&lt;br /&gt;
* Settings Tab&lt;br /&gt;
** Add melee range extender option. Possibility 2 - percent based (mirgaul charm) and billy doll for sure. Maybe just code those 2 in.&lt;br /&gt;
** Export a single profile and replace Toonname with ToonClass - For sharing profiles&lt;br /&gt;
** Ignore AA timing option (for AEs since some classes won't cast because of cast time).&lt;br /&gt;
&lt;br /&gt;
* New Tabs&lt;br /&gt;
** Dehate tab - leverage OSA analysis?&lt;br /&gt;
** Priority Healing tab&lt;br /&gt;
** Mezzing tab&lt;br /&gt;
** Postcast - Cast ___ after ____ was cast. Example: Zerk belly smash&lt;br /&gt;
** Chain tab. When ____ are up, wait for a second list of abilities to be up. Option to cast the first list, then the second (RO type idea), option to cast the first list last (Concealment). Maybe have a starting, option, list, ending option. List will probably be an order, not priority. Maybe an option for both.&lt;br /&gt;
** Chat triggers to do specific events (cast orders?). Example: Time warp inc in 10, don't cast the following list box of abilities until Time warp actually lands (aka big nukes).&lt;br /&gt;
** Chat triggers - same idea for VC - A bard casts VC, cast that list instead.&lt;br /&gt;
&lt;br /&gt;
* Rezing Tab&lt;br /&gt;
** Add another non-combat rez drop down (the addition of Supplication of the Fallen as the primary then casting revive if that is down)&lt;br /&gt;
** Use group reses on 3 or more dead people in a group&lt;br /&gt;
&lt;br /&gt;
* General Improvements&lt;br /&gt;
** Allow for some options to be passed, such as -p for specifying a profile to be loaded.&lt;br /&gt;
** Filter drop down boxes based on Type by tab/dropdown etc. Currently not possible as there is no way to determine which ailbities are offensive and defensive.&lt;br /&gt;
** Disable porting abilities with No-Move (probably have to hardcode these) - Need names (Blink)&lt;br /&gt;
** PowerHeals target an NPC Target &lt;br /&gt;
** Make &amp;quot;Group AE&amp;quot; spells on CAs tab have a larger AE (Curse of Darkness for example)&lt;br /&gt;
** pre-sets for buffs. Tank1, Tank2, Mage1, Mage2 etc.&lt;br /&gt;
** Redesign auto-target when hated.&lt;br /&gt;
*** Work when you are out of combat&lt;br /&gt;
*** Work if you have a corpse as a target&lt;br /&gt;
** Move into &amp;lt;range of spell&amp;gt; or &amp;lt;range of item&amp;gt; instead of melee/ranged distances - Inire&lt;br /&gt;
** Campspot&lt;br /&gt;
*** 2 camp spots with a toggle, or camp1/camp2 option&lt;br /&gt;
*** Tether to the tank or tank location&lt;br /&gt;
&lt;br /&gt;
* Looting&lt;br /&gt;
** FFA loot - Loot all items (including no trade)&lt;br /&gt;
** Add Support for &amp;quot;?&amp;quot;, &amp;quot;!&amp;quot;, roll/need only if not already collected&lt;br /&gt;
&lt;br /&gt;
* Ogre Spell Export&lt;br /&gt;
** Remove &amp;quot;Abilities&amp;quot; from SpellExport - Keep call to guild hall available since it needs to be in the bot &lt;br /&gt;
** Ability to add in specific abilities by name or number. Example: Run ogre spell KannkorPwns or run ogre spell 2309234200923723509237230927982374982734 &lt;br /&gt;
&lt;br /&gt;
* Auto Hunt&lt;br /&gt;
** When AH stops due to movement i.e. We are stuck, ending - make a noise&lt;br /&gt;
** Make pauses available in pathing.. Path to A, then B, pause 30 seconds...&lt;br /&gt;
** Ignore non-aggro&lt;br /&gt;
** Text Entry box that adds to a list box (or combo box) - only kill actors with name matches &lt;br /&gt;
** Precision UI box&lt;br /&gt;
** Change Nav Path add page to list box with scroll similar to spell lists.&lt;br /&gt;
&lt;br /&gt;
* Ogre Move&lt;br /&gt;
** Ogre move -list -list available spots to move.&lt;br /&gt;
&lt;br /&gt;
* Bugs&lt;br /&gt;
** Run ogre tell not working with bot receive tells&lt;br /&gt;
** Doing /camp toonname doesn't reset spell info loaded into memory&lt;br /&gt;
** Exceeding Concentration - Currently broke.. everything comes up as 0 concentration&lt;br /&gt;
** Announce doesn't like commas. Just don't use them.&lt;br /&gt;
** Inq Turn undead causes issues with non-undead.&lt;br /&gt;
** Disconnect on MCP not working&lt;br /&gt;
&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** All done :)&lt;br /&gt;
&lt;br /&gt;
* Harvest&lt;br /&gt;
** correction it should be &amp;quot;toxxulia root culm&amp;quot; in the resourceinfo.xml&lt;br /&gt;
&lt;br /&gt;
* Pre-Cast&lt;br /&gt;
** Make the pre cast spells default to caster or specify a target.&lt;br /&gt;
'''---In-Active Feature Requests---'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*Maintained on Heals tab - for torpor for anyone&lt;br /&gt;
*Follow before buffing&lt;br /&gt;
*Byzola - class add assists get &amp;quot;stuck&amp;quot; on. - Just have &amp;quot;Lets go&amp;quot; clear it&lt;br /&gt;
** Option to make people return to camp spot after combat (assuming they are in a Joust-in status). -- This can kind of be done with OgreFollow.&lt;br /&gt;
----&lt;br /&gt;
'''--- Unrelated to OgreBot requests ---'''&lt;br /&gt;
* Transmute: They added anther tier &amp;quot;MASTERCRAFTED LEGENDARY&amp;quot;.&lt;br /&gt;
* a &amp;quot;map&amp;quot; button on the harvest ui&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Ogre Harvest ==&lt;br /&gt;
* Put Sparkling/Glimmering etc into XML for localization&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Buffs</id>
		<title>Tab:Buffs</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Buffs"/>
				<updated>2012-04-08T08:09:13Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Tab: Buffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Buffs ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
This tab controls self, group, and single target buffs that don't expire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Buffs.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
* '''Group or self buffs''' - Using the pull down menu &amp;quot;Group or Self Buffs&amp;quot; select and &amp;quot;Add Buff&amp;quot; to the box below that you want your character to cast during combat.  The spells will be cast in the order they are added.  This can be used to cast spells on your group or yourself. Double clicking a buff will black it out, making it so that the character does not cast that buff. &lt;br /&gt;
* '''Non-Combat Buffs''' - Using the pull down menu &amp;quot;Non-Combat Buffs&amp;quot; select and &amp;quot;Add Buff&amp;quot; to the box below that you want your character cast when not in combat. Choices such as Pathfinding, summoning of shaman pets, Shrink Servent, etc.  Otherwise this operates the same as the Group or Self Buffs.&lt;br /&gt;
&lt;br /&gt;
* '''Single Target Buffs that appears on you''' - This area is used for fighter class buffs that show up in the buff window as cast on the caster (i.e. Berzerker's Reckless Aid, Guardian's Never Surrender, etc.).  Incidentally this also works on the Illusionist haste spell, Rapidity, after getting the illusionist mythical, Mirage Star.&lt;br /&gt;
&lt;br /&gt;
* '''Single Target Buffs''' - The box on the left of the buff to be cast must be checked.  The use the pull down to select the buff to be cast (Single Target Buffs) and to the right (Cast On:) selects the character the buff is to be cast on.  Again the order the buff is in the pull down is the order the spells will be recast if needed.  Note that the bot will not cancel buffs so if there is a buff that requires a concentration slot the bot will not remove it even if you remove it from the Group or Single Target Buff areas.  It will need to be manually canceled.  Otherwise you will get the red message &amp;quot;not enough concentration&amp;quot; points to cast the new spell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are creating a character for the first time and pull down menus read &amp;quot;NULL&amp;quot; there a few things you need to do to populate these menus.&lt;br /&gt;
&lt;br /&gt;
In the isx console type in, &amp;quot;ogre spell&amp;quot;  This will create a export of all usable spells in the character's spell book.  It will end up in the Ability_Information folder mentioned above.  For assassins it will be called assassin_SpellExport.xml&lt;br /&gt;
&lt;br /&gt;
Close OgreBot and restart it.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Announce</id>
		<title>Tab:Announce</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Announce"/>
				<updated>2012-04-08T08:00:35Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Tab: Announce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Announce ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
This tab controls when the bot will &amp;quot;talk&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Note: In this context, talk refers to the bot using chat &amp;quot;macros&amp;quot; like people do.).&lt;br /&gt;
&lt;br /&gt;
NOTE: Be careful using this with real people. There are situations out of control where the bot will try to cast a spell where it cannot. The biggest example, is if you are unable to target someone, there isn't a way to determine this, so the bot will still try to cast. Be aware of this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Announce.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;*Target*&amp;quot; will always replace *Target* with the target of the ability. You can use *Target* as often as you wish. &lt;br /&gt;
* Example: Text: *Target* I am casting an ability on you *Target* so do something *Target* &lt;br /&gt;
* Would result in: Kannkor I am casting an ability on you Kannkor so do something Kannkor&lt;br /&gt;
&lt;br /&gt;
You select the ability, the target, and the text and it will follow your instructions. &lt;br /&gt;
Announce Target &lt;br /&gt;
* Group - does a /gsay with the text &lt;br /&gt;
* Raid - does a /raid with the text &lt;br /&gt;
* Tell To Target - does a /tell to the *Target*.&lt;br /&gt;
** For example: You have JCap&lt;br /&gt;
** Results in: /tell Kannkor You have JCap&lt;br /&gt;
** It sends the tell to the target of the ability.&lt;br /&gt;
&lt;br /&gt;
Included in text - executes the line of text the way it is. &lt;br /&gt;
* Example: /gc blah blah *Target* blah&lt;br /&gt;
* Results in: /gc blah blah Kannkor blah. &lt;br /&gt;
* (gc is a guild connect example)&lt;br /&gt;
 &lt;br /&gt;
If a message ever contains the word or fragment &amp;quot;NULL&amp;quot; it will NOT announce it since Ogre will assume it is an error. Unfortunately this means any ability with the word &amp;quot;null&amp;quot; (ie.- the Warlock ability Null Caress) or any character name with the word &amp;quot;null&amp;quot; in it cannot be announced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
At this time, you cannot use comma's in announce.&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:Tab-AutoHunt-updated.jpg</id>
		<title>File:Tab-AutoHunt-updated.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:Tab-AutoHunt-updated.jpg"/>
				<updated>2012-04-08T03:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Auto_Hunt</id>
		<title>Tab:Auto Hunt</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Auto_Hunt"/>
				<updated>2012-04-08T03:16:51Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* Tab: Auto Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Hunt ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
This tab controls the auto hunt feature. This is mainly used for AFK playing. AFKing is generally a bad idea because that is how most people get banned. Use at your own risk. One other thing to note, this section is very low on the being maintained list. It's a &amp;quot;use as it&amp;quot; section.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-AutoHunt-updated.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
* '''Check Aggro''' - Ensure no one has aggro before pulling&lt;br /&gt;
* '''Check HP @ ___''' - Only pull new mobs if everyone in the groups health is over ___.&lt;br /&gt;
* '''Check Mana @ ____''' - Only pull new mobs if everyone in the groups mana is over ___.&lt;br /&gt;
* '''Check if any group members dead''' - Only pull new mobs if everyone is alive. '''BUG''': If someone is in another zone, they appear &amp;quot;dead&amp;quot; to you. So your entire group has to be in the same zone.&lt;br /&gt;
* '''Ignores''' - Will not pull these color of NPCs. Note: If one of these becomes aggro, you WILL kill it.&lt;br /&gt;
* '''Pull spells''' - Choose abilities you wish the bot to pull with. I recommend using long range abilities. '''QURIK/BUG:''' It was reported that it would only use the first spell in the list. I believe if any spell has range, it will wait for that spell to be available. For example: Pull Spell #1 has range of 40, pull spell #2 has range of 20. You will always use pull spell #1, unless you are in range of spell #2.&lt;br /&gt;
* '''Nav Paths - Refresh List''' - Will populate the drop down box with all custom named points.&lt;br /&gt;
* '''Add Nav Path''' - Adds the currently selected Nav point (drop down box) to the list.&lt;br /&gt;
* '''Save/Load''' - Saves/Loads the points in the list box.&lt;br /&gt;
* '''Loop Path''' - Once it has gone through the list in order, it will loop back and do it again.. and again..&lt;br /&gt;
* '''Auto Hunt''' - Activates the auto-targeting of NPCs (this is what all the options are for on this page).&lt;br /&gt;
* '''Movement Only''' - Great for testing paths in a gray area.&lt;br /&gt;
* '''Clear ALL Nav Points''' - Clears the listbox.&lt;br /&gt;
* '''Start movement!''' - Activates the movement (only when not in combat, and not within range to pull, if Auto Hunt is selected).&lt;br /&gt;
* '''End movement!''' - Ends movement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* a pull spell/ability is *required* (confirm?)&lt;br /&gt;
* a harvesting ability can be put in as &amp;quot;pull spell&amp;quot; to force using bow to pull&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:Tab-AutoHunt-updated.JPG</id>
		<title>File:Tab-AutoHunt-updated.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:Tab-AutoHunt-updated.JPG"/>
				<updated>2012-04-08T03:16:18Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: Updated Auto Hunt Tab to reflect current UI as of 4/7/2012&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Updated Auto Hunt Tab to reflect current UI as of 4/7/2012&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/CastingStack</id>
		<title>CastingStack</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/CastingStack"/>
				<updated>2012-04-08T03:08:25Z</updated>
		
		<summary type="html">&lt;p&gt;Blammo: /* FAQ: Cast Order/Casting Stack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== FAQ: Cast Order/Casting Stack==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''''FAQ Summary'''''&lt;br /&gt;
&lt;br /&gt;
This is information on which tab has priority when the bot is running. This is high level information, but will provide some additional information for those interested.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To note:&lt;br /&gt;
* Unless it specifically states, all tabs are a cast priority, rather than a cast order. Lets take an example: A Coercer CA (Combat Art) order is as follows:&lt;br /&gt;
** Hemorrage (reuse is very low)&lt;br /&gt;
** Spell Curse&lt;br /&gt;
** Silence&lt;br /&gt;
** Static something&lt;br /&gt;
* Your actual cast order will be more like, Hemorrage, spell curse, hemorrage, silence, hemorrage, static, hemorrage.. After any action, the bot resets back to the top of the casting stack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cast order/casting stack is as follows:&lt;br /&gt;
* Zone specifics - There are code blocks that do specific things for specific fights (which is enabled by using the Grind options/Raid options).&lt;br /&gt;
* Crowd Control&lt;br /&gt;
* Assisting - Checks to ensure you are assisting the correct target&lt;br /&gt;
* Verdict&lt;br /&gt;
* Priority Tab - Used for &amp;quot;fast cures&amp;quot; and emergency heals and death prevents.&lt;br /&gt;
* OtherCurableDisables - Other Tab, detrimentals that can be cured by things like aura of crusader etc.&lt;br /&gt;
* Zone Specifics #2 - There are code blocks that do specific things for specific fights (which is enabled by using the Grind options/Raid options).&lt;br /&gt;
* ChainTab1-3 (only if they are active)&lt;br /&gt;
* Buff tab - Buff tab. Order is group buffs, then single target.&lt;br /&gt;
* Confront Fear (Dirge only)&lt;br /&gt;
* CheckAutoTargetWhenHated - If you are in combat with no target and there is a mob around you with a group/raid member as a target, it will target them.&lt;br /&gt;
* Valid Kill target specifics: If you do not have a valid kill target, none of these will be executed.&lt;br /&gt;
** Allows incombat movement to happen&lt;br /&gt;
** FaceNPC - Faces your kill target&lt;br /&gt;
** Enable Melee or Ranged attack&lt;br /&gt;
** Send the pet to attack&lt;br /&gt;
** Dimensional storage (Summoner only)&lt;br /&gt;
** Send the Merc to attack&lt;br /&gt;
** Warlock: Cast Dark Aggravation - if checked on the warlock page&lt;br /&gt;
** Cast HO if not already running&lt;br /&gt;
** Power Heals tab&lt;br /&gt;
** Mana Stone&lt;br /&gt;
** Shards (conj summon item)&lt;br /&gt;
** Heart (necro summon item)&lt;br /&gt;
** Cast Jesters Cap - if checked on troub page&lt;br /&gt;
** Cast Gravitas - if checked on dirge page&lt;br /&gt;
** Bard: Cast Victorious Concerto - if checked on the dirge/troub page&lt;br /&gt;
** Bard: Cast Rhythmic Overture - if checked on the dirge/troub page&lt;br /&gt;
** BL: Cast primals (this will be removed soon as they work in the CA tab)&lt;br /&gt;
** Cast Named Combat Arts - Only if Named mob&lt;br /&gt;
** Cast Combat Arts - On any mob, including named&lt;/div&gt;</summary>
		<author><name>Blammo</name></author>	</entry>

	</feed>