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		<id>https://wiki.ogregaming.com/eq2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Canoppener</id>
		<title>ISXOgre - User contributions [en]</title>
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		<updated>2026-04-08T13:49:41Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreBotCommands</id>
		<title>OgreBotCommands</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreBotCommands"/>
				<updated>2012-03-11T02:13:21Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ogre Bot Commands ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bot Commands''' - Note: For the most up to date information, type &amp;quot;Ogre ?&amp;quot; or &amp;quot;Ogre help&amp;quot; in the console.&lt;br /&gt;
* ISXOgre commands&lt;br /&gt;
** ext ISXOgre - Loads the Ogre extension.&lt;br /&gt;
** ogre login &amp;lt;charactername&amp;gt; - will log on &amp;lt;charactername&amp;gt; and the bot will not be loaded.&lt;br /&gt;
** All of the following commands load the live version of Ogrebot (adventure bot).&lt;br /&gt;
*** ogre - loads the bot for the character that is already logged in.&lt;br /&gt;
*** ogre &amp;lt;charactername&amp;gt; - loads the character (will /quit out if on a different character) and loads the bot for that character once they are logged in.&lt;br /&gt;
*** ogre pause - loads the bot for the current character - bot is paused.&lt;br /&gt;
*** ogre pause &amp;lt;charactername&amp;gt; - Will log on &amp;lt;charactername&amp;gt; and load the bot paused.&lt;br /&gt;
** All of the following commands load the development version of Ogrebot (adventure bot).&lt;br /&gt;
*** ogre dev - loads the bot for the character that is already logged in.&lt;br /&gt;
*** ogre dev &amp;lt;charactername&amp;gt; - loads the character (will /quit out if on a different character) and loads the bot for that character once they are logged in.&lt;br /&gt;
*** ogre dev pause - loads the bot for the current character - bot is paused.&lt;br /&gt;
*** ogre dev pause &amp;lt;charactername&amp;gt; - Will log on &amp;lt;charactername&amp;gt; and load the bot paused.&lt;br /&gt;
** Ogre x2 -- Loads the on screen display of when KageZonn has the buff.&lt;br /&gt;
** Ogre OSA | OnScreen -- Loads the On-screen-Assistant (OSA)&lt;br /&gt;
** Ogre Spell | SpellExport -- Runs spellexport - Used for adding spells to OgreBot&lt;br /&gt;
** Ogre OgreMCP || MCP -- Loads OgreMCP (Previously known as Uplink)&amp;quot;&lt;br /&gt;
** Ogre Harvest -- Loads EQ2OgreHarvest&lt;br /&gt;
** Ogre OP -- Loads Ogre Portal UI (Not sure this still works)&lt;br /&gt;
** Ogre Tell -- Loads the Uplink tell window. Note: This is built into Ogrebot already. This Command is a standalone version.&lt;br /&gt;
** Ogre Map | Mapper -- Loads the OgreNav mapper.&lt;br /&gt;
** Ogre Move &amp;lt;string location&amp;gt; | Movement &amp;lt;string location&amp;gt; -- Runs movement script with the arg of location using OgreNav&lt;br /&gt;
** Ogre Hire &amp;lt;tier&amp;gt; | Hireling &amp;lt;tier&amp;gt; -- Loads the hireling script for Guild Hunter/Gatherer/Miner - Default tier is 9&lt;br /&gt;
** Ogre HireG &amp;lt;tier&amp;gt; | HirelingGroup &amp;lt;tier&amp;gt; -- Loads the script for using multiple hirelings - Default tier is 9&lt;br /&gt;
** Ogre HireX &amp;lt;tier&amp;gt; &amp;lt;options&amp;gt; -- Loads the script for using 1 toon to collect multiple guild hirelings, then deposit them. Default options are tier 9 and both -h (hireling) and -d (deposit). You may do &amp;quot;ogre hirex 9 -h&amp;quot; for hirelings only.&lt;br /&gt;
** Ogre Depot -- Loads the Depot script&lt;br /&gt;
** Ogre Transmute -- Loads the Transmute UI&lt;br /&gt;
** Ogre Reset | Zone -- Loads the Zone reset UI&lt;br /&gt;
** Ogre Hypatia -- Loads an onscreen display of when Hyptia is reflecting.&lt;br /&gt;
**ogre idol / ogre end idol -- Loads the automated target changer for Heroic The Temple of Rallos Zek idol fight.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgrePricing</id>
		<title>OgrePricing</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgrePricing"/>
				<updated>2012-02-06T04:50:00Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Ogre Pricing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ogre Pricing ==&lt;br /&gt;
&lt;br /&gt;
Here is the pricing for Ogre subscriptions.&lt;br /&gt;
&lt;br /&gt;
Note: If you are looking for information about each project, please see the main page.&lt;br /&gt;
&lt;br /&gt;
Worth repeating. You MUST have a valid subscription to innerspace and ISXEQ2 for ISXOgre to work. Please have these installed and working prior to acquiring ISXOgre.&lt;br /&gt;
&lt;br /&gt;
* OgreBot (Adventure Bot). $5/month, payable in 3+months at a time. ($15/3months)&lt;br /&gt;
* OgreCraft (Crafting Bot). $5/month, payable in 3+months at a time. ($15/3months)&lt;br /&gt;
* Ogre Combo pack. Both OgreBot and OgreCraft. $7/month, payable in 3+months at a time. ($21/3months)&lt;br /&gt;
&lt;br /&gt;
The reason it is done in 3 months or more, is because paypal takes a raw value plus a percent of each transaction. So by increasing the time (3 months as opposed to 1 month), it keeps more of the money between us, rather than giving it to paypal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to obtain my paypal address, you will need to contact me directly. See the Contact Information page on this wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a list of the &amp;quot;freebies&amp;quot; that come with each product.&lt;br /&gt;
&lt;br /&gt;
* OgreBot OR OgreCraft. This means having a subscription to either, grants you access to the following:&lt;br /&gt;
** Ogre Harvest -- Loads EQ2OgreHarvest&lt;br /&gt;
** Ogre Tell -- Loads the Uplink tell window. Note: This is built into Ogrebot already. This Command is a standalone version.&lt;br /&gt;
** Ogre Map | Mapper -- Loads the OgreNav mapper.&lt;br /&gt;
** Ogre Move &amp;lt;string location&amp;gt; | Movement &amp;lt;string location&amp;gt; -- Runs movement script with the arg of location using OgreNav&lt;br /&gt;
** Ogre Hire &amp;lt;tier&amp;gt; | Hireling &amp;lt;tier&amp;gt; -- Loads the hireling script for Guild Hunter/Gatherer/Miner - Default tier is 9&lt;br /&gt;
** Ogre HireG &amp;lt;tier&amp;gt; | HirelingGroup &amp;lt;tier&amp;gt; -- Loads the script for using multiple hirelings - Default tier is 9&lt;br /&gt;
** [[OgreOther:Hirex|Ogre HireX]] &amp;lt;tier&amp;gt; &amp;lt;options&amp;gt; -- Loads the script for using 1 toon to collect multiple guild hirelings, then deposit them. Default options are tier 9 and both -h (hireling) and -d (deposit). You may do &amp;quot;ogre hirex 9 -h&amp;quot; for hirelings only.&lt;br /&gt;
** Ogre Depot -- Loads the Depot script&lt;br /&gt;
** Ogre Transmute -- Loads the Transmute UI&lt;br /&gt;
** [[OgreOther:Item|Ogre Item]] | IDB -- Runs Item manager. You can also use OgreMCP - ItemDB - button on the left.&lt;br /&gt;
** Ogre trade &amp;lt;How many stacks: Default is 12&amp;gt; -- Runs trade script. Target the person you wish to trade with, and examine the item you wish to trade&lt;br /&gt;
** Ogre AFK - Runs the anti-AFK script to prevent the instance from closing down&lt;br /&gt;
** [[OgreOther:InventoryManager|Ogre IM]] &amp;lt;parameters&amp;gt; - Runs the Inventory Manager script. Parameters include -i &amp;lt;itemsearchtext&amp;gt; -e (examine flag) -t &amp;lt;Targetname&amp;gt; # (Number of stacks to trade)&lt;br /&gt;
** Ogre login toonname -- Loads a login script that loads the toon but does NOT load OgreBot&lt;br /&gt;
** Ogre Spell | SpellExport -- Runs spellexport - Used for adding spells to OgreBot&lt;br /&gt;
&lt;br /&gt;
* OgreBot. You must have a subscription to the OgreBot Adventuring bot in order to gain access to the following freebies. [[WhyOgre|Why OgreBot?]]&lt;br /&gt;
** Ogre Reset | Zone -- Loads the Zone reset UI&lt;br /&gt;
** [[QeynosFaction|Ogre QFaction]] -- Loads the Qeynos faction helper script. Highly recommend you check the wiki before using&lt;br /&gt;
** [[OgreOther:FreeportFaction|Ogre FPFaction]] -- Loads the Freeport faction helper script. Highly recommend you check the wiki before using&lt;br /&gt;
** [[OgreOther:Othmir|Ogre Othmir]] &amp;lt;Parameter1&amp;gt; &amp;lt;Parameter2&amp;gt; - Loads the othmir script. Parameter1- start [repeat]. Parameter2 - [1] 2. Defaults are repeat and 1. See wiki for more details.&lt;br /&gt;
** Ogre x2 -- Loads the on screen display of when KageZonn has the buff.&lt;br /&gt;
** [[OgreOther:Hypatia|Ogre Hypatia]] - Loads an onscreen display of when Hypatia is reflecting.&lt;br /&gt;
** Ogre idol - Loads an automatic targeting of heroic HM idol in the temple of rallos zek.&lt;br /&gt;
** [[OgreOnScreenAssistant|Ogre OSA]] | OnScreen -- Loads the On-screen-Assistant (OSA)&lt;br /&gt;
** [[OgreMCP|Ogre MCP]] || MCP -- Loads OgreMCP (Previously known as Uplink)&lt;br /&gt;
** Ogre toonname -- Loads the toon and loads OgreBot&lt;br /&gt;
** Ogre dev toonname -- Loads the toon and loads OgreBot development version&lt;br /&gt;
** Ogre dev -- Loads OgreBot development version&lt;br /&gt;
** [[Tab:Overview|Ogre]] -- Loads Adventure bot&lt;br /&gt;
&lt;br /&gt;
* OgreCraft. You must have a subscription to the OgreCraft in order to gain access to the following freebies. [[WhyOgreCraft|Why OgreCraft?]]&lt;br /&gt;
** Ogre craftlite -- Loads craftlite. Automatically crafts once crafting has been started.&lt;br /&gt;
** [[OgreCraft:Overview|Ogre Craft]] -- Loads the craft interface. Note: This automatically loads craftlite to handle the crafting.&lt;br /&gt;
** [[OgreTradeskillApprentice|Ogre tsapp]] -- Use a Tradeskill Apprentice&lt;br /&gt;
** [[OgreTradeskillApprenticeManager|Ogre TSAM]] -- Manage all your Tradeskill Apprentice's&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:Overview</id>
		<title>OgreCraft:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:Overview"/>
				<updated>2012-02-06T04:33:10Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* CLI ( Command Line Interface ) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreCraft ==&lt;br /&gt;
&lt;br /&gt;
What is OgreCraft:&lt;br /&gt;
&lt;br /&gt;
OgreCraft is a crafting bot that was written from scratch to provide an alternative to “Craft”. While the end result is the same (they both craft things), the setup and process, and options are quite different.&lt;br /&gt;
&lt;br /&gt;
OgreCraft has 3 windows. Each are detailed below.&lt;br /&gt;
&lt;br /&gt;
== CLI ( Command Line Interface ) ==&lt;br /&gt;
Ogre Craft has a lot of information available to advanced users and scripters. See [[OgreCraft:MethodsandMembers|Ogre Craft Methods and Members]] for more details&lt;br /&gt;
&lt;br /&gt;
== Mini Window ==&lt;br /&gt;
This window is a small window, that allows you to hide the other 2 larger windows, and also pause OgreCraft. [[OgreCraft:MiniWindow|Click here for more details.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:OC_MiniWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Main Window ==&lt;br /&gt;
&lt;br /&gt;
This window is where all the options are determined, and where you can start crafting. [[OgreCraft:MainWindow|Click here for more details.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:OC_MainWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Queue Window ==&lt;br /&gt;
&lt;br /&gt;
This window holds all the queue information. Like what you are preparing to craft, how many resources etc. It also holds your active queue. This is the queue it is in the processes of being crafted. [[OgreCraft:QueueWindow|Click here for more details.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OC_QueueWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Other Information == &lt;br /&gt;
&lt;br /&gt;
* There is a &amp;quot;CustomWrits.xml&amp;quot; file, HOWEVER, you should NEVER, EVER need to edit this file. If a recipe in a writ is incorrect, you will get an IN-GAME pop up window asking you to type in the recipe name. Once done, it updates CustomWrits for you. DO NOT USE YOUR CUSTOMWRITS.XML FROM CRAFT FULL OF GARBAGE.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:MethodsandMembers</id>
		<title>OgreCraft:MethodsandMembers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:MethodsandMembers"/>
				<updated>2012-02-06T04:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: Created page with &amp;quot;== Ogre Craft Methods and Members == The following work from the command line or a script. Generally speaking, these are for scripters, not your average user.  * Following are pa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ogre Craft Methods and Members ==&lt;br /&gt;
The following work from the command line or a script. Generally speaking, these are for scripters, not your average user.&lt;br /&gt;
&lt;br /&gt;
* Following are parameters ( ogre craft &amp;lt;parameters here&amp;gt; )&lt;br /&gt;
** -q | -queue &amp;lt;filename.xml&amp;gt; - loads the queue within the file &amp;lt;filename.xml&amp;gt; located in the eq2ogrecraft/xmlfiles/ folder. You can create a saved queue from the &amp;quot;Save/Load Queues&amp;quot; tab.&lt;br /&gt;
*** Example: ogre craft -q arrows.xml&lt;br /&gt;
** -s | -start - Starts crafting immediately. (Equal to clicking &amp;quot;Craft Queue&amp;quot;).&lt;br /&gt;
* Following is a global object available at run time: OgreCraft&lt;br /&gt;
** OgreCraft Members (Accessed via ${OgreCraft.Member}&lt;br /&gt;
*** bool Crafting - TRUE if you are in the crafting process (basically true if the bot is doing anything, and false if it's idle).&lt;br /&gt;
*** bool Paused() - returns TRUE only when the bot is sitting in the pause idle routine (meaning it's between crafting items). The only way for it to get to that state, is if the pause checkbox is ticked.&lt;br /&gt;
*** bool MissingResources() - Returns TRUE if you are missing resources. &lt;br /&gt;
**** Note: While the queue is being updated, this will bounce between TRUE and FALSE depending on what is happening. This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
*** int RecipesInQueue() - Returns the total number of recipes in the queue.&lt;br /&gt;
**** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** OgreCraft Methods (Accessed via OgreCraft:Method[parameters]&lt;br /&gt;
*** AddRecipeName(int _Quantity, string _RecipeName)&lt;br /&gt;
*** AddRecipeID(int _Quantity, int64 _RecipeID)&lt;br /&gt;
*** AddRecipeListFromFile(string _FileInfo)&lt;br /&gt;
*** Start - Equal to clicking &amp;quot;Craft Queue&amp;quot;.&lt;br /&gt;
*** ShowMainWindow(bool TorF=TRUE) - TRUE shows the Main window. FALSE hides it.&lt;br /&gt;
*** ShowQueueWindow(bool TorF=TRUE) - TRUE shows the Main window. FALSE hides it.&lt;br /&gt;
*** DumpMissingResources(string VarToDump) - Requires a global variable name with type collection:string to be passed. &lt;br /&gt;
**** Clears the variable ( :Clear )&lt;br /&gt;
**** Then sets Resource/Fuel Name as the key, and the missing amount as the value.&lt;br /&gt;
**** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
*** DumpRecipeIDList(string VarToDump) - Requires a global variable name with type collection:string/int/int64 to be passed. &lt;br /&gt;
**** Clears the variable ( :Clear )&lt;br /&gt;
**** Then sets RecipeID as the key, and the quantity as the value.&lt;br /&gt;
**** This shouldn't be used while QueueUpdated is FALSE.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/ISXOgre</id>
		<title>ISXOgre</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/ISXOgre"/>
				<updated>2012-02-06T04:30:39Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Ogre Craft */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to Ogre Wiki.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is for the Everquest 2 Ogre Adventure bot and Ogre Crafting bot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Ogrebot is a fully customizable adventure bot.&lt;br /&gt;
&lt;br /&gt;
* [[WhyOgre|Why OgreBot? OgreBot vs the competition! (Adventure bot)]]&lt;br /&gt;
&lt;br /&gt;
* [[WhyOgreCraft|Why OgreCraft? OgreCraft vs the competition! (Crafting bot)]]&lt;br /&gt;
&lt;br /&gt;
* [[OgrePricing|Ogre Pricing]]&lt;br /&gt;
&lt;br /&gt;
* [[ObtainingASubscription|How to obtain a subscription]]&lt;br /&gt;
&lt;br /&gt;
* [[HowToCancelASubscription|How to cancel a subscription]]&lt;br /&gt;
&lt;br /&gt;
* [[NewUserWalkthrough:Page1|New User Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
* [[Ogre:FAQ|FAQ and Help]] - Including screen shots of examples of how to setup classes.&lt;br /&gt;
&lt;br /&gt;
* [[Ogre:DidYouKnow|Did you know...]] - Random pieces of information that will help you sleep at night.&lt;br /&gt;
&lt;br /&gt;
* [[ContactInfo|Contact information and Ventrilo]]&lt;br /&gt;
&lt;br /&gt;
== Revision History ==&lt;br /&gt;
* [[RevisionHistory|Revision History]] - Here you will find the revision history. Every time a file is updated, I will do my best to include specifics of what was added, and any important details about it.&lt;br /&gt;
&lt;br /&gt;
== Feature Requests/Items being worked on ==&lt;br /&gt;
* [[FeatureRequests|Feature Requests]] - Here you will find a list of items I have on my list to code. Some are new, some are upgrades etc.&lt;br /&gt;
&lt;br /&gt;
== Ogre Craft ==&lt;br /&gt;
* [[OgreCraft:Overview|OgreCraft]]&lt;br /&gt;
* [[OgreCraft:MainWindow|Tabs]] &lt;br /&gt;
* [[OgreCraft:MethodsandMembers|Ogre Craft Methods and Members]]&lt;br /&gt;
&lt;br /&gt;
== Ogre Bot ==&lt;br /&gt;
&lt;br /&gt;
* [[Tab:Overview|Tabs]] - Click here for more information about each tab and to see screen shots.&lt;br /&gt;
* [[Tab:Raid_Options|Raid Options]] - Raid specific options&lt;br /&gt;
* [[Tab:Grind_Options|Grind Options]] - Heroic options&lt;br /&gt;
* [[OgreMCP|OgreMCP]] - Ogre Master Control Panel.&lt;br /&gt;
* [[UplinkController|Uplink Controller]] - It controls other sessions.&lt;br /&gt;
* [[OgreBotCommands| &amp;quot;ogre&amp;quot; commands]] - How to load ogrebot, as well as various other commands included.&lt;br /&gt;
* [[OgreBotChatCommands| Ogre Bot Chat Commands]] - In-game chat commands that Ogrebot responds too.&lt;br /&gt;
* [[ISXOgre:MethodsAndMembers|ISXOgre methods and members]]&lt;br /&gt;
* [[OgreBot:UnfixableBugs|Unfixable bugs]]&lt;br /&gt;
&lt;br /&gt;
== Other Ogre Scripts ==&lt;br /&gt;
&lt;br /&gt;
* List Manager&lt;br /&gt;
* [[OgreListManager|Ogre List Manager]]&lt;br /&gt;
* [[OgreTradeskillApprentice|Ogre Tradeskill Apprentice]]&lt;br /&gt;
* [[OgreTradeskillApprenticeManager|Ogre Tradeskill Apprentice Manager (TSAM)]]&lt;br /&gt;
* [[OgreOther:AutoLogin|AutoLogin]] - Directions to set up some Auto Login scripts that will load multiple clients including across multiple pc's. &lt;br /&gt;
* [[OgreOther:FreeportFaction|FreeportFaction]] - Freeport faction is a script to assist in the faction part of the betrayal quest.&lt;br /&gt;
* [[OgreOther:Hirex|HireX]] - HireX is a script that allows you to run hirelings and deposit them into depots.&lt;br /&gt;
* [[OgreOther:Hypatia|Hypatia]] - Loads an on-screen display of when Hypatia has her reflect up.&lt;br /&gt;
* [[QeynosFaction|QeynosFaction]] - Qeynos faction is a script that assist in the faction part of the betrayal quest.&lt;br /&gt;
* [[OgreOther:Item|OgreItem]] - Currently in testing, only accessible by testers. An Item Database manager to help track what characters have what items.&lt;br /&gt;
* [[OgreOther:InventoryManager|Inventory Manager]] - Currently in testing. Collection of scripts used to assist with inventory management.&lt;br /&gt;
* [[OgreOther:Othmir|Othmir]] - Does Othmir factioning. NOTE: This script is a use-as-is. It is NOT supported or maintained.&lt;br /&gt;
&lt;br /&gt;
== OgreIRC ==&lt;br /&gt;
&lt;br /&gt;
* [[OgreIRC:OgreIRC|OgreIRC]] - OgreIRC is a IRC plugin that hooks into the uplink and allows control of some functions inside sessions.&lt;br /&gt;
&lt;br /&gt;
== Ogre: Harvest/Mapper etc info ==&lt;br /&gt;
* [[OgreMapper|Ogre Mapper]] - A to-do list for non-adventure bot related stuff. This project is ON HOLD.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:Overview</id>
		<title>OgreCraft:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:Overview"/>
				<updated>2012-02-05T03:28:32Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* CLI ( Command Line Interface ) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreCraft ==&lt;br /&gt;
&lt;br /&gt;
What is OgreCraft:&lt;br /&gt;
&lt;br /&gt;
OgreCraft is a crafting bot that was written from scratch to provide an alternative to “Craft”. While the end result is the same (they both craft things), the setup and process, and options are quite different.&lt;br /&gt;
&lt;br /&gt;
OgreCraft has 3 windows. Each are detailed below.&lt;br /&gt;
&lt;br /&gt;
== CLI ( Command Line Interface ) ==&lt;br /&gt;
The following work from the command line or a script. Generally speaking, these are for scripters, not your average user.&lt;br /&gt;
* Following are parameters ( ogre craft &amp;lt;parameters here&amp;gt; )&lt;br /&gt;
** -q | -queue &amp;lt;filename.xml&amp;gt; - loads the queue within the file &amp;lt;filename.xml&amp;gt; located in the eq2ogrecraft/xmlfiles/ folder. You can create a saved queue from the &amp;quot;Save/Load Queues&amp;quot; tab.&lt;br /&gt;
*** Example: ogre craft -q arrows.xml&lt;br /&gt;
** -s | -start - Starts crafting immediately. (Equal to clicking &amp;quot;Craft Queue&amp;quot;).&lt;br /&gt;
* Following is a global object available at run time: OgreCraft&lt;br /&gt;
** OgreCraft Members (Accessed via ${OgreCraft.Member}&lt;br /&gt;
*** bool Crafting - TRUE if you are in the crafting process (basically true if the bot is doing anything, and false if it's idle).&lt;br /&gt;
*** bool Paused() - returns TRUE only when the bot is sitting in the pause idle routine (meaning it's between crafting items). The only way for it to get to that state, is if the pause checkbox is ticked.&lt;br /&gt;
** bool MissingResources() - Returns TRUE if you are missing resources. &lt;br /&gt;
*** Note: While the queue is being updated, this will bounce between TRUE and FALSE depending on what is happening. This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** int RecipesInQueue() - Returns the total number of recipes in the queue.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** OgreCraft Methods (Accessed via OgreCraft:Method[parameters]&lt;br /&gt;
*** AddRecipeName(int _Quantity, string _RecipeName)&lt;br /&gt;
*** AddRecipeID(int _Quantity, int64 _RecipeID)&lt;br /&gt;
*** AddRecipeListFromFile(string _FileInfo)&lt;br /&gt;
*** Start - Equal to clicking &amp;quot;Craft Queue&amp;quot;.&lt;br /&gt;
*** ShowMainWindow(bool TorF=TRUE) - TRUE shows the Main window. FALSE hides it.&lt;br /&gt;
*** ShowQueueWindow(bool TorF=TRUE) - TRUE shows the Main window. FALSE hides it.&lt;br /&gt;
*** DumpMissingResources(string VarToDump) - Requires a global variable name with type collection:string to be passed. &lt;br /&gt;
**** Clears the variable ( :Clear )&lt;br /&gt;
**** Then sets Resource/Fuel Name as the key, and the missing amount as the value.&lt;br /&gt;
**** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
*** DumpRecipeIDList(string VarToDump) - Requires a global variable name with type collection:string/int/int64 to be passed. &lt;br /&gt;
**** Clears the variable ( :Clear )&lt;br /&gt;
**** Then sets RecipeID as the key, and the quantity as the value.&lt;br /&gt;
**** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
&lt;br /&gt;
== Mini Window ==&lt;br /&gt;
This window is a small window, that allows you to hide the other 2 larger windows, and also pause OgreCraft. [[OgreCraft:MiniWindow|Click here for more details.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:OC_MiniWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Main Window ==&lt;br /&gt;
&lt;br /&gt;
This window is where all the options are determined, and where you can start crafting. [[OgreCraft:MainWindow|Click here for more details.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:OC_MainWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Queue Window ==&lt;br /&gt;
&lt;br /&gt;
This window holds all the queue information. Like what you are preparing to craft, how many resources etc. It also holds your active queue. This is the queue it is in the processes of being crafted. [[OgreCraft:QueueWindow|Click here for more details.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OC_QueueWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Other Information == &lt;br /&gt;
&lt;br /&gt;
* There is a &amp;quot;CustomWrits.xml&amp;quot; file, HOWEVER, you should NEVER, EVER need to edit this file. If a recipe in a writ is incorrect, you will get an IN-GAME pop up window asking you to type in the recipe name. Once done, it updates CustomWrits for you. DO NOT USE YOUR CUSTOMWRITS.XML FROM CRAFT FULL OF GARBAGE.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/RevisionHistory</id>
		<title>RevisionHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/RevisionHistory"/>
				<updated>2012-02-05T03:28:27Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Released Versions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Revision History ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summary'''''&lt;br /&gt;
&lt;br /&gt;
Any time there are updates, they will be posted below with what changed, and if any new files were updated.&lt;br /&gt;
&lt;br /&gt;
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.&lt;br /&gt;
&lt;br /&gt;
'''---Change Log---'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Early development items ==&lt;br /&gt;
* Note: These are items I'm working on in the early stages and will NOT be released with the next update.&lt;br /&gt;
&lt;br /&gt;
* Development of OgreInventoryManager has started. Click [[OgreOther:InventoryManager|Here]] for more information.&lt;br /&gt;
&lt;br /&gt;
== In development (Coming soon) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Closed Testing == &lt;br /&gt;
&lt;br /&gt;
== Released Versions == &lt;br /&gt;
'''Versions: ISXOgre-2012.01.14, Patch Version-131, OgreBot-15.036, OgreCraft-1.016 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: Hireling, TSapp/Manager&lt;br /&gt;
* Hireling&lt;br /&gt;
** Added Face&lt;br /&gt;
* TSAppManager&lt;br /&gt;
** Fixed not being able to load from login scene.&lt;br /&gt;
* TSApp&lt;br /&gt;
** Checks for tables before loading craft.&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Disabling (blacking out) items in the ChainTab now really disables them.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.11, Patch Version-130, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: TSApprentice&lt;br /&gt;
** Uses real craft now&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.11, Patch Version-129, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: TSApprentice, TSAManager&lt;br /&gt;
** Added Lavastorm Winter Retreat as a last resort to get to your house.&lt;br /&gt;
** Fixed a crash when it errored out.&lt;br /&gt;
** Fixed a typo with being too far away from the apprentice&lt;br /&gt;
** Removed the requirement to have a target to nav&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.11, Patch Version-128, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: ReactionArts.xml, HireX, HireXResourceDepot&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Added: ogre end hirex&lt;br /&gt;
*** so it actually closes hirex.&lt;br /&gt;
** Added: ogre tsapp (script isn't completed yet)&lt;br /&gt;
*** Loads the Ogre Tradeskill apprentice script&lt;br /&gt;
** Added: ogre end tsapp&lt;br /&gt;
*** Ends... &lt;br /&gt;
** Added: ogre lm | list | listmanager&lt;br /&gt;
*** Loads the List Manager (in development for some things.. to come later)&lt;br /&gt;
** Added: ogre end lm | list | listmanager&lt;br /&gt;
*** Ends...&lt;br /&gt;
* List Manager&lt;br /&gt;
** [[OgreListManager|Ogre List Manager]]&lt;br /&gt;
* TSApp (OgreTradeskillApprentice)&lt;br /&gt;
** [[OgreTradeskillApprentice|Ogre Tradeskill Apprentice]]&lt;br /&gt;
* TSAM ( OgreTradeskillApprenticeManager)&lt;br /&gt;
** [[OgreTradeskillApprenticeManager|Ogre Tradeskill Apprentice Manager]]&lt;br /&gt;
* ReactionArts&lt;br /&gt;
** Added a missing reaction.&lt;br /&gt;
* Craft&lt;br /&gt;
** Fixed &amp;quot;Liquid&amp;quot; not working for primary components. &lt;br /&gt;
** Added a &amp;quot;timeout&amp;quot; to crafting. There has been a few very, very rare occurances where you could cause craft to freeze. Going to take more time to find out exactly what is happening. For now, there is a 10second timeout. Crafting rounds happen every 4 second, so you would need to have a full 10 second+ lag spike before this would effect you.&lt;br /&gt;
** Now supports parsing apprentice scripts (for OgreTradeSkillApprentice script)&lt;br /&gt;
* Craft API (Accessed via OgreCraft TLO). Like always, these are meant for advanced scripters (or more realistically, for me to use in other scripts).&lt;br /&gt;
** member:bool QueueUpdated()&lt;br /&gt;
*** Returns TRUE if the queue is up to date. FALSE if it's in the process of updating the queue.&lt;br /&gt;
** member:bool MissingResources()&lt;br /&gt;
*** Returns TRUE if you are missing resources. &lt;br /&gt;
*** Note: While the queue is being updated, this will bounce between TRUE and FALSE depending on what is happening. This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** member:int RecipesInQueue()&lt;br /&gt;
*** Returns the total number of recipes in the queue.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** method DumpMissingResources(string VarToDump)&lt;br /&gt;
*** Requires a global variable name with type collection:string to be passed. &lt;br /&gt;
*** Clears the variable ( :Clear )&lt;br /&gt;
*** Then sets Resource/Fuel Name as the key, and the missing amount as the value.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** method DumpRecipeIDList(string VarToDump)&lt;br /&gt;
*** Requires a global variable name with type collection:string/int/int64 to be passed. &lt;br /&gt;
*** Clears the variable ( :Clear )&lt;br /&gt;
*** Then sets RecipeID as the key, and the quantity as the value.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
* HireX&lt;br /&gt;
** For real this time, fixed the /camp to /camp login.&lt;br /&gt;
* HireXDepot&lt;br /&gt;
** Added &amp;quot;rough&amp;quot; to lumbered ebony.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.01, Patch Version-127, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Version change to confirm people are patching from the new system.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.01, Patch Version-126, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changes users to the new auth/patching system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Old Revisions ==&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch120-129|Version 15 Patches 120-129]] 2011.11.14 - 2012.01.11&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch110-119|Version 15 Patches 110-119]]: 2011.10.25 - 2011.11.09&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch100-109|Version 15 Patches 100-109]]: 2011.09.29 - 2011.10.17&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch90-99|Version 15 Patches 90-99]]: 2011.08.16 - 2011.09.29&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch77-89|Version 15 Patches 77-89]]: 2011.07.28 - 2011.08.14&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version14|Version 14]]: 2010.08.17 - 2011.07.03&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version13|Version 13]]&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version12|Version 12]]&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version11|Version 11]]&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version10|Version 10]]&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:Overview</id>
		<title>OgreCraft:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:Overview"/>
				<updated>2012-02-05T03:21:04Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* CLI ( Command Line Interface ) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreCraft ==&lt;br /&gt;
&lt;br /&gt;
What is OgreCraft:&lt;br /&gt;
&lt;br /&gt;
OgreCraft is a crafting bot that was written from scratch to provide an alternative to “Craft”. While the end result is the same (they both craft things), the setup and process, and options are quite different.&lt;br /&gt;
&lt;br /&gt;
OgreCraft has 3 windows. Each are detailed below.&lt;br /&gt;
&lt;br /&gt;
== CLI ( Command Line Interface ) ==&lt;br /&gt;
The following work from the command line or a script. Generally speaking, these are for scripters, not your average user.&lt;br /&gt;
* Following are parameters ( ogre craft &amp;lt;parameters here&amp;gt; )&lt;br /&gt;
** -q | -queue &amp;lt;filename.xml&amp;gt; - loads the queue within the file &amp;lt;filename.xml&amp;gt; located in the eq2ogrecraft/xmlfiles/ folder. You can create a saved queue from the &amp;quot;Save/Load Queues&amp;quot; tab.&lt;br /&gt;
*** Example: ogre craft -q arrows.xml&lt;br /&gt;
** -s | -start - Starts crafting immediately. (Equal to clicking &amp;quot;Craft Queue&amp;quot;).&lt;br /&gt;
* Following is a global object available at run time: OgreCraft&lt;br /&gt;
** OgreCraft Members (Accessed via ${OgreCraft.Member}&lt;br /&gt;
*** bool Crafting - TRUE if you are in the crafting process (basically true if the bot is doing anything, and false if it's idle).&lt;br /&gt;
*** bool Paused() - returns TRUE only when the bot is sitting in the pause idle routine (meaning it's between crafting items). The only way for it to get to that state, is if the pause checkbox is ticked.&lt;br /&gt;
** OgreCraft Methods (Accessed via OgreCraft:Method[parameters]&lt;br /&gt;
*** AddRecipeName(int _Quantity, string _RecipeName)&lt;br /&gt;
*** AddRecipeID(int _Quantity, int64 _RecipeID)&lt;br /&gt;
*** AddRecipeListFromFile(string _FileInfo)&lt;br /&gt;
*** Start - Equal to clicking &amp;quot;Craft Queue&amp;quot;.&lt;br /&gt;
*** ShowMainWindow(bool TorF=TRUE) - TRUE shows the Main window. FALSE hides it.&lt;br /&gt;
*** ShowQueueWindow(bool TorF=TRUE) - TRUE shows the Main window. FALSE hides it.&lt;br /&gt;
&lt;br /&gt;
== Mini Window ==&lt;br /&gt;
This window is a small window, that allows you to hide the other 2 larger windows, and also pause OgreCraft. [[OgreCraft:MiniWindow|Click here for more details.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:OC_MiniWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Main Window ==&lt;br /&gt;
&lt;br /&gt;
This window is where all the options are determined, and where you can start crafting. [[OgreCraft:MainWindow|Click here for more details.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:OC_MainWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Queue Window ==&lt;br /&gt;
&lt;br /&gt;
This window holds all the queue information. Like what you are preparing to craft, how many resources etc. It also holds your active queue. This is the queue it is in the processes of being crafted. [[OgreCraft:QueueWindow|Click here for more details.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OC_QueueWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Other Information == &lt;br /&gt;
&lt;br /&gt;
* There is a &amp;quot;CustomWrits.xml&amp;quot; file, HOWEVER, you should NEVER, EVER need to edit this file. If a recipe in a writ is incorrect, you will get an IN-GAME pop up window asking you to type in the recipe name. Once done, it updates CustomWrits for you. DO NOT USE YOUR CUSTOMWRITS.XML FROM CRAFT FULL OF GARBAGE.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreBotChatCommands</id>
		<title>OgreBotChatCommands</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreBotChatCommands"/>
				<updated>2012-02-05T03:17:41Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ogre Bot Chat Commands ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*In-game commands - Note - most commands require authorization from the login list. Also be aware that these will be in the logs on Sony's servers. For some this may be a bad thing.&lt;br /&gt;
**saying &amp;quot;need essence&amp;quot; in a tell/group/raid to a conjuror will summon a shard&lt;br /&gt;
**saying &amp;quot;Heart/ Shard please&amp;quot; in a tell/group/raid to a Conjuror or Necromancer will summon a heart or shard&lt;br /&gt;
**saying &amp;quot;Essence anyone&amp;quot; in group/raid will reset the &amp;quot;already sent tell for shard&amp;quot; incase someone didn't get one&lt;br /&gt;
**saying &amp;quot;raid essence please&amp;quot; in tell/group/raid will have a conjuror cast a raid shard ONLY if they have enough mana and the spell is up. Will not try to recast.&lt;br /&gt;
**saying &amp;quot;do not move&amp;quot; in tell/group/raid will STOP follow and disable 'auto follow mode' AND stop &amp;quot;move into melee&amp;quot; and &amp;quot;move behind mob&amp;quot;&lt;br /&gt;
**saying &amp;quot;hold up&amp;quot; or &amp;quot;place here&amp;quot; in tell/group/raid will STOP follow and disable 'auto follow mode'&lt;br /&gt;
**saying &amp;quot;lets go&amp;quot; or &amp;quot;lets move&amp;quot; or &amp;quot;move up&amp;quot; in a tell/group/raid will allow 'auto follow mode' to be active *Note: You must have 'auto follow mode' checked or this does nothing *Also /stands you up if you are FD&lt;br /&gt;
** &amp;quot;follow me&amp;quot;&lt;br /&gt;
*** &amp;quot;follow me&amp;quot; and commandForWho follow me&lt;br /&gt;
**** With no prefix ( follow me ) in raid/group/tell, makes everyone Ogre Follow you at default length.&lt;br /&gt;
**** With a prefix, it uses the prefix as a check for CommandForWho. Examples:&lt;br /&gt;
***** mages follow me -- Makes mages follow you.&lt;br /&gt;
***** G1 follow me - Group 1 follows you (in a raid situation)&lt;br /&gt;
**saying &amp;quot;Full rebuff&amp;quot; in a tell/group/raid will have everyone remove all buffs in the maintained window. Thus assuming you have buffs checked, it will rebuff.&lt;br /&gt;
**saying &amp;quot;Get a flag&amp;quot; in tell/group/raid will have everyone target, hail/Double click the Flag fucker, then choose the option for a flag.&lt;br /&gt;
**saying &amp;quot;Go to the flag&amp;quot; or &amp;quot;use the flag&amp;quot; in tell/group/raid will have everyone target, hail the flag fucker, and choose the option to go to the flag.&lt;br /&gt;
**saying &amp;quot;Call to guild hall&amp;quot; in tell/group/raid will have everyone use their gate to guild hall - keep in mind, if it is NOT up, it will queue it up. Typing it a second time while it is queued, will probably de-queue it.&lt;br /&gt;
**saying &amp;quot;repair gear&amp;quot; in tell/group/raid will have everyone target the mender in the GUILD HALL ONLY and &amp;quot;repair all&amp;quot;&lt;br /&gt;
**saying &amp;quot;move to me&amp;quot; or &amp;quot;come to me&amp;quot; will have people move to you ONLY if they have a Target (does not have to be NPC). &amp;quot;come to me&amp;quot; will accept prefixes as follows.&lt;br /&gt;
*** Note: The person giving the command must be authorized (in eq2chars.inc).&lt;br /&gt;
*** Note: You need Move To Area selected for these to work, and a target (can be yourself).&lt;br /&gt;
*** &amp;quot;come to me&amp;quot; - Everyone.&lt;br /&gt;
*** &amp;quot;melee come to me&amp;quot; - Fighters/scouts only.&lt;br /&gt;
*** &amp;quot;mages come to me&amp;quot; or &amp;quot;casters come to me&amp;quot; - Mages only.&lt;br /&gt;
*** &amp;quot;priests come to me&amp;quot; or &amp;quot;healers come to me&amp;quot; - Priests only.&lt;br /&gt;
*** &amp;quot;g# come to me&amp;quot; - Anyone in a raid in that group #.&lt;br /&gt;
*** &amp;quot;toonname come to me&amp;quot; - Anyone with that toon name, such as &amp;quot;Kannkor come to me&amp;quot;.&lt;br /&gt;
**saying &amp;quot;Assist me&amp;quot; (no other text in the line is permitted, it is not case sensitive) changes your temporary assist to the person saying assist me. If the person saying assist me normally assists someone else, they will disable their own assist to allow you to change it freely. Clear this the same way you clear all modified assists (MCP-&amp;gt;Assist-&amp;gt;Enter-&amp;gt;Enter).&lt;br /&gt;
***Options: &amp;quot;melee&amp;quot; for scouts/fighters only, &amp;quot;mages&amp;quot; for mages only, &amp;quot;healers&amp;quot; for priests only, &amp;quot;casters&amp;quot; makes mages/priests move. Anything else (or nothing) makes everyone move.&lt;br /&gt;
**saying &amp;quot;Group invite: &amp;lt;name&amp;gt; in a TELL ONLY will have that person invite the name after the &amp;quot;:&amp;quot;&lt;br /&gt;
**saying &amp;quot;group invite me&amp;quot; in a TELL ONLY will have that person invite you to group&lt;br /&gt;
**saying &amp;quot;make me leader&amp;quot; in a TELL ONLY will have that person make you leader using /makeleader &amp;lt;name&amp;gt; command&lt;br /&gt;
** saying &amp;quot;invite _____&amp;quot; in gsay and tells will invite the person named. Only activates if there is only 1 space in the messaage. Meaning if someone said in group chat.. &amp;quot;should we invite primalz?&amp;quot; it wouldn't fire.&lt;br /&gt;
**saying &amp;quot;kick ____ from group&amp;quot; in a TELL ONLY will use /kick ____&lt;br /&gt;
** In a tell/group/raid saying the word &amp;quot;revive&amp;quot; will make anyone dead revive. No other words can be in the same sentence and the person must be on your auth list. For example: &amp;quot;Revive now&amp;quot; wouldn't work. &lt;br /&gt;
** In a tell/group/raid saying the words &amp;quot;zone in&amp;quot; or &amp;quot;zone out&amp;quot; will make them zone (same effect as clicking the &amp;quot;Zone&amp;quot; button on MCP). Again, must be exact words.&lt;br /&gt;
** &amp;quot;mentor me&amp;quot; - In group/tell will have anyone do a /mentor on you. This does check to ensure you aren't mentored already, and that your target isn't mentored.&lt;br /&gt;
** &amp;quot;mentor:toonname&amp;quot; - Example: Mentor:kannkor - Everyone in the group will mentor Kannkor. Same checks as above.&lt;br /&gt;
** &amp;quot;unmentor&amp;quot; - Everyone mentored will unmentor.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabWrits</id>
		<title>OgreCraft:TabWrits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabWrits"/>
				<updated>2012-02-05T03:15:40Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Writs ==&lt;br /&gt;
[[Image:OC_MainWindow_Writs.PNG]]&lt;br /&gt;
&lt;br /&gt;
This tab is where you do rush order writs.&lt;br /&gt;
* Writ Count – choose how many writs you wish to complete. From 1 to 10. Note: The 10 writ limit is will not change unless Amadeus wants it to change.&lt;br /&gt;
* Writ Option – When talking with the rush order quest NPC, which option writ option would you like? Option 1 gives the highest level writ.&lt;br /&gt;
* Camp when finished writs. After completion of all writs will camp.&lt;br /&gt;
* Note: To start writs, click the “Start Writs” button on the left hand side.&lt;br /&gt;
&lt;br /&gt;
* Bathezid writs are supported.&lt;br /&gt;
** Note: Writ selection works for the bathezid writs, however, it is in reverse order. So a selection of 1 means the easy writs, whereas an option of 4, means the master writs. In simple terms, it's simply which selection from top to bottom to select.&lt;br /&gt;
* Rillis Writs are supported.&lt;br /&gt;
** Currently uses the same writcount as for Bathezid faction. If this is an issue let me know with what class.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Settings</id>
		<title>Tab:Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Settings"/>
				<updated>2012-02-05T03:13:33Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Tab: Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Settings ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
This tab controls most high level functions for simple on/off. For example, the buff checkbox turns all of buffing on or off. Then the Buffs tab, you set which buffs you want.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Settings.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Checkboxes'''&lt;br /&gt;
&lt;br /&gt;
* '''Buff''' - Turns buffing on/off. Related tab: [[Tab:Buffs|Buffs]]&lt;br /&gt;
* '''Combat Arts''' - Turns offensive abilities (spells and combat arts). Related tab: [[Tab:CAs|CAs]]&lt;br /&gt;
* '''Named Combat Arts''' - To use a different order of offensive abilties for nameds. Related tab: [[Tab:NamedCAs|Named CAs]]&lt;br /&gt;
* '''Face mob in combat''' - faces the mob in combat. Useful for melee heros and clerics with shield ally. Note: To prevent &amp;quot;Jerky facing&amp;quot; back and forth, when it faces the mob it disengages /follow.&lt;br /&gt;
* '''Ranged Attack''' - Turns Ranged auto attack on/off.&lt;br /&gt;
* '''Auto Attack Timing''' - Attempts to only use abilities on the [[Tab:CAs|CAs]] tab when it will not interfere with auto attacks. Spells and abilities on other tabs (such as [[Tab:Heals|Heals]] and [[Tab:Combat|Combat]] aren't affected.)&lt;br /&gt;
* '''Melee Attack''' - Turns auto attack on/off. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Move into Melee Range''' - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Move Behind Mob''' - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). Related Tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Move In Front of Mob''' - Keeps your toon in front of the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay in front of the mob as #1 priority, so be cautious using this on casters). Related Tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Turn Off Attack''' - If you do not have a valid kill target (or target target) and you're melee is on, it will turn it off. Valid is determined by the type of mob and the health of the mob. If you have the bot set to attack at 99% (on the [[Tab:Setup|Setup]] tab) and try to turn on attack at 100%, the bot will turn off your attack. Not recommended for your tank. Related tab: [[Tab:Setup| Setup]]&lt;br /&gt;
* '''Ignore NPC HP to move''' - &lt;br /&gt;
* '''Ignore NPC HP (100%)''' - Tells the bot to engage any target you have, regardless of it's health. This overrides the # on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Loot Corpses/Chests''' - Loots corpses/chests that you are standing on top of. Note: Does NOT move you to loot. For options on how to handle loot when the loot window appears, see the [[Tab:Loot|Loot]] tab. Related tab: [[Tab:Loot|Loot]]&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Mob/Priest Info''' - Brings up a HUD showing the distance to priests in group as well as distance to the next named. &lt;br /&gt;
* '''Mana Stone''' - Use mana stone. At what % of mana can be configured on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Shards''' - Use Conj/Necro shard/hearts. At what % of mana can be configured on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Resing''' - Cast resing. For accepting resing see: Accept Resing on this tab. Related tab: [[Tab:Res|Res]]&lt;br /&gt;
* '''Accept Res''' - Accepts a res from anyone. The time before accepting the res can be configured on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Priority Tab''' - Enables the [[Tab:Priority|Priority]] tab for Heals, Cures, Combat Buffs, and Rezes. Related tab: [[Tab:Priority|Priority]]&lt;br /&gt;
* '''Cancel abilities to group cure''' - Works for priests only, doing the following.&lt;br /&gt;
** If you are casting an ability with &amp;quot;Cure&amp;quot; in the name, it will NOT cancel it (such as Cure Curse, or Cure).&lt;br /&gt;
** If you are already casting a group cure from the priority tab, it will NOT cancel it (cause that would be silly).&lt;br /&gt;
** While you are casting any abilties, the bot will constantly check any cures on the priority tab, that have a &amp;gt; 1 amount (which means a group cure).&lt;br /&gt;
** To clarify - It USES THE PRIORITY TAB TO DETERMINE THE GROUP CURES.&lt;br /&gt;
* '''Force Named CA''' - Forces the bot to treat every NPC like a Named NPC, enabling the bot to use the Named CA tab first. Generally turned on and off via [[UplinkController|Uplink]]&lt;br /&gt;
* '''HO's''' - Activate the HO wheel. You will not change your spell order based on the wheel, you will simply activate it the HO wheel.&lt;br /&gt;
* '''Accept Invites''' - Accepts group/raid invites from people on your authorized list.&lt;br /&gt;
* '''Ignore CAs Range''' - There are objects in EQ2 that do not play well with bots. Generally speaking, moving objects, like elevators etc. If you try to fight while on them, and the NPC is on solid ground, the bot believes the mob is across the zone and won't cast. #1 recommendation: Get off the movable object. If that isn't possible, use this. Note: Causes some spells to misbehave.&lt;br /&gt;
* '''Ignore Beneficial AE range''' - Same use as Ignore CAs Range but ignores group spells (such as group wards/heals). See recommendations for Ignore CAs Range.&lt;br /&gt;
* '''Move to Area''' - You will listen to &amp;quot;Move to me&amp;quot; commands from authorized users.&lt;br /&gt;
* '''Accept Loot''' - When a loot window appears on your screen, the bot will handle it. Configured on the [[Tab:Loot|Loot]] tab. Related tab: [[Tab:Loot|Loot]]&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Crowd Control''' - Enables [[Tab:CrowdControl|Crowd Control]].&lt;br /&gt;
* '''Power Heals''' - Turns Power heals on/off. Note: This is used for power regenerating spells, such as mana flow. Related tab: [[Tab:PowerHeals|Power Heals]]&lt;br /&gt;
* '''Auto Assist''' - Turns auto-assisting on/off. [[Tab:Assist|Assist]]&lt;br /&gt;
* '''Auto Follow Mode''' - When not in combat, engages auto follow mode. Person to follow can be setup on [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Enable Announce Tab''' - Have the bot display messages from the Announce tab when it casts. For example: Cure Curse On Kannkor. Related tab: [[Tab:Announce|Announce]]&lt;br /&gt;
* '''Use NPC On Screen Assistant (OSA)''' - Runs the OSA script which opens a window that shows who NPC's are targeting, how health the NPC's have, and allows for quick targeting by click or shift + f keys. Related tab: [[OgreOnScreenAssistant|On Screen Assistant]]&lt;br /&gt;
* '''Enable OgreMCP''' - Opens Ogre Master Control Panel&lt;br /&gt;
* '''Chain Tab''' - Allow the bot to use the [[Tab:Chain|Chain Tab]]. Also requires ChainTab to be in your CA or Named CA tab.&lt;br /&gt;
* '''Aliases''' - Show [[Tab:Aliases|Aliases]] in list boxes.&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Dynamic Ignore Encounter Nukes''' - Will not cast any encounter nukes&lt;br /&gt;
* '''Dynamic Ignore PBAE''' - Will not cast any PBAE&lt;br /&gt;
* '''Dynamic Camp spot''' - Used by [[OgreMCP|OgreMCP]]. &lt;br /&gt;
* '''Dynamic Assist''' - Used by [[OgreMCP|OgreMCP]].&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Auto Load Raid Options''' - This is used when I (Kannkor) raid, and includes movement and various other things that are specific to where my raid places. Related tab: [[Tab:Raid_Options|Raid Options]]&lt;br /&gt;
* '''Auto Load Limited Raid Options''' - Related tab: [[Tab:Raid_Options|Raid Options]]&lt;br /&gt;
* '''Auto Load Grind Options''' - Loads [[Tab:Grind_Options|Grind Options]]. Things that help in heroic instance encounters.&lt;br /&gt;
* '''Accept Raid Ready Checks''' - Click yes when a raid leader initiates a ready check.&lt;br /&gt;
* '''Accept Dungeon Finder is Ready''' - Accepts when you get the pop up asking if you would like to join a Dungeon Finder group.&lt;br /&gt;
** '''Note''': If you have Dungeon finder checked, and someone on your auth list changes loot options, you will say yes.&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Enable PVP''' - Allows you to attack Player Characters on PVP servers and in Battlegrounds. Does not work in duels.&lt;br /&gt;
* '''Cancel Invis After Combat''' - If you are invis after combat this will cause it to cancel. Useful for scouts so they don't lose run speed buffs.&lt;br /&gt;
* '''No Invis Casting''' - When checked, prevents you from casting while invis. Do '''NOT''' check this on scouts that use invis abilities.&lt;br /&gt;
* '''Enable Pets in Dropdowns''' - When checked, you will see pet names appear in drop down boxes. For example: Heal tab.&lt;br /&gt;
* '''Encounter Smart Nukes''' - Will only use encounter based spells (green) if your target is/was part of an encounter. It makes 2 checks, 1 to see if it is part of an encounter and another to see if you have 2+ mobs around you. Even if those 2 mobs aren't linked you will still cast encounter nukes, but there is no way to see if they are part of an encounter. This was the solution so if there is only 1 mob you won't cast encounter nukes on a higher priority.&lt;br /&gt;
* '''AE Smart Nukes''' - Will only use PBAE (blue) abilities if 2 or more mobs are within range. Note: Due to the way EQ2 places NPCs, this isn't always 100% accurate. Seems to be pretty close however.&lt;br /&gt;
* '''Auto Target when Hated''' - If you have NO target and an NPC is aggro on you/your group/your raid you will target them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabWrits</id>
		<title>OgreCraft:TabWrits</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabWrits"/>
				<updated>2012-02-05T03:12:08Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Writs ==&lt;br /&gt;
[[Image:OC_MainWindow_Writs.PNG]]&lt;br /&gt;
&lt;br /&gt;
This tab is where you do rush order writs.&lt;br /&gt;
* Writ Count – choose how many writs you wish to complete. From 1 to 10. Note: The 10 writ limit is will not change unless Amadeus wants it to change.&lt;br /&gt;
* Writ Option – When talking with the rush order quest NPC, which option writ option would you like? Option 1 gives the highest level writ.&lt;br /&gt;
* Camp when finished writs. After completion of all writs will camp.&lt;br /&gt;
* Note: To start writs, click the “Start Writs” button on the left hand side.&lt;br /&gt;
&lt;br /&gt;
* Bathezid writs are supported.&lt;br /&gt;
** Note: Writ selection works for the bathezid writs, however, it is in reverse order. So a selection of 1 means the easy writs, whereas an option of 4, means the master writs. In simple terms, it's simply which selection from top to bottom to select.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/RevisionHistory</id>
		<title>RevisionHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/RevisionHistory"/>
				<updated>2012-02-05T03:10:50Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Old Revisions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Revision History ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summary'''''&lt;br /&gt;
&lt;br /&gt;
Any time there are updates, they will be posted below with what changed, and if any new files were updated.&lt;br /&gt;
&lt;br /&gt;
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.&lt;br /&gt;
&lt;br /&gt;
'''---Change Log---'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Early development items ==&lt;br /&gt;
* Note: These are items I'm working on in the early stages and will NOT be released with the next update.&lt;br /&gt;
&lt;br /&gt;
* Development of OgreInventoryManager has started. Click [[OgreOther:InventoryManager|Here]] for more information.&lt;br /&gt;
&lt;br /&gt;
== In development (Coming soon) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Closed Testing == &lt;br /&gt;
&lt;br /&gt;
== Released Versions == &lt;br /&gt;
'''Versions: ISXOgre-2012.01.14, Patch Version-131, OgreBot-15.036, OgreCraft-1.016 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: Hireling, TSapp/Manager&lt;br /&gt;
* Hireling&lt;br /&gt;
** Added Face&lt;br /&gt;
* TSAppManager&lt;br /&gt;
** Fixed not being able to load from login scene.&lt;br /&gt;
* TSApp&lt;br /&gt;
** Checks for tables before loading craft.&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Disabling (blacking out) items in the ChainTab now really disables them.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.11, Patch Version-130, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: TSApprentice&lt;br /&gt;
** Uses real craft now&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.11, Patch Version-129, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: TSApprentice, TSAManager&lt;br /&gt;
** Added Lavastorm Winter Retreat as a last resort to get to your house.&lt;br /&gt;
** Fixed a crash when it errored out.&lt;br /&gt;
** Fixed a typo with being too far away from the apprentice&lt;br /&gt;
** Removed the requirement to have a target to nav&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.11, Patch Version-128, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: ReactionArts.xml, HireX, HireXResourceDepot&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Added: ogre end hirex&lt;br /&gt;
*** so it actually closes hirex.&lt;br /&gt;
** Added: ogre tsapp (script isn't completed yet)&lt;br /&gt;
*** Loads the Ogre Tradeskill apprentice script&lt;br /&gt;
** Added: ogre end tsapp&lt;br /&gt;
*** Ends... &lt;br /&gt;
** Added: ogre lm | list | listmanager&lt;br /&gt;
*** Loads the List Manager (in development for some things.. to come later)&lt;br /&gt;
** Added: ogre end lm | list | listmanager&lt;br /&gt;
*** Ends...&lt;br /&gt;
* List Manager&lt;br /&gt;
** [[OgreListManager|Ogre List Manager]]&lt;br /&gt;
* TSApp (OgreTradeskillApprentice)&lt;br /&gt;
** [[OgreTradeskillApprentice|Ogre Tradeskill Apprentice]]&lt;br /&gt;
* TSAM ( OgreTradeskillApprenticeManager)&lt;br /&gt;
** [[OgreTradeskillApprenticeManager|Ogre Tradeskill Apprentice Manager]]&lt;br /&gt;
* ReactionArts&lt;br /&gt;
** Added a missing reaction.&lt;br /&gt;
* Craft&lt;br /&gt;
** Fixed &amp;quot;Liquid&amp;quot; not working for primary components. &lt;br /&gt;
** Added a &amp;quot;timeout&amp;quot; to crafting. There has been a few very, very rare occurances where you could cause craft to freeze. Going to take more time to find out exactly what is happening. For now, there is a 10second timeout. Crafting rounds happen every 4 second, so you would need to have a full 10 second+ lag spike before this would effect you.&lt;br /&gt;
** Now supports parsing apprentice scripts (for OgreTradeSkillApprentice script)&lt;br /&gt;
* Craft API (Accessed via OgreCraft TLO). Like always, these are meant for advanced scripters (or more realistically, for me to use in other scripts).&lt;br /&gt;
** member:bool QueueUpdated()&lt;br /&gt;
*** Returns TRUE if the queue is up to date. FALSE if it's in the process of updating the queue.&lt;br /&gt;
** member:bool MissingResources()&lt;br /&gt;
*** Returns TRUE if you are missing resources. &lt;br /&gt;
*** Note: While the queue is being updated, this will bounce between TRUE and FALSE depending on what is happening. This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** member:int RecipesInQueue()&lt;br /&gt;
*** Returns the total number of recipes in the queue.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** method DumpMissingResources(string VarToDump)&lt;br /&gt;
*** Requires a global variable name with type collection:string to be passed. &lt;br /&gt;
*** Clears the variable ( :Clear )&lt;br /&gt;
*** Then sets Resource/Fuel Name as the key, and the missing amount as the value.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** method DumpRecipeIDList(string VarToDump)&lt;br /&gt;
*** Requires a global variable name with type collection:string/int/int64 to be passed. &lt;br /&gt;
*** Clears the variable ( :Clear )&lt;br /&gt;
*** Then sets RecipeID as the key, and the quantity as the value.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
* HireX&lt;br /&gt;
** For real this time, fixed the /camp to /camp login.&lt;br /&gt;
* HireXDepot&lt;br /&gt;
** Added &amp;quot;rough&amp;quot; to lumbered ebony.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.01, Patch Version-127, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Version change to confirm people are patching from the new system.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.01, Patch Version-126, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changes users to the new auth/patching system.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.31, Patch Version-125, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: InventoryManager&lt;br /&gt;
* IM (Inventory Manager)&lt;br /&gt;
** Fixed a HUGE bug that would mess up trading more than 12 items most of the time. Should be resolved now!&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Fixed error: BLAdvantage - Ability ID of AbilityIDName (Catalyst) not matching AbilityID (4006787564)&lt;br /&gt;
*** Not sure it was actually affecting anything, but the error is fixed either way.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Added some debugging into CraftLite to help try to find a rare issue where craft seems to &amp;quot;stop&amp;quot; doing reactions.&lt;br /&gt;
** Added a small delay when OC scribes books for writs (such as Danak, Bathezid, Rillis writs).&lt;br /&gt;
** Added support for Danak writs&lt;br /&gt;
** Added to OgreCraft api&lt;br /&gt;
*** member:bool Paused()&lt;br /&gt;
****  returns TRUE only when the bot is sitting in the pause idle routine (meaning it's between crafting items). The only way for it to get to that state, is if the pause checkbox is ticked.&lt;br /&gt;
** Fixed a bug, where the bot would re-buy level 80-89 recipe books when you hit level 90.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.22, Patch Version-124, OgreBot-15.033, OgreCraft-1.013 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* OgreBot/OgreCraft&lt;br /&gt;
** Added support for ProfitUI users that don't have the updated quest window.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.20, Patch Version-123, OgreBot-15.032, OgreCraft-1.012 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: Customwrits, OgreDepot&lt;br /&gt;
* CustomWrits&lt;br /&gt;
** Added: &amp;lt;Setting Name=&amp;quot;a Teak Long Bow&amp;quot;&amp;gt;Teak Longbow&amp;lt;/Setting&amp;gt;&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Beastlord primals should now do an IsReady check, thus allowing the use of &amp;quot;0&amp;quot; (so it'll wait until it has 50).&lt;br /&gt;
** Ogrebot will now &amp;quot;study&amp;quot; the vampire incisors&lt;br /&gt;
** Accepts quests again&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Accepts quests again&lt;br /&gt;
** LowLevelLeveling should now buy the level 10 recipe book&lt;br /&gt;
** If you are level 20, the bot will buy the level 20 book if you don't have it.&lt;br /&gt;
*** Note: In the above 2 situations, if you restart the bot while being level 10 or 20, it is possible for you to buy a second recipe book that you can't scribe. This seems to be a better solution than the bot not buying them for now.&lt;br /&gt;
** Any time the bot buys recipes, at the end it will check to see if it can scribe them (so it'll scribe the level 10/20 books)&lt;br /&gt;
* OgreDepot&lt;br /&gt;
** Added better support for depot names so they don't interfere with player names.&lt;br /&gt;
** Added support for Personal Depots in houses&lt;br /&gt;
** Added quick exit if no depot exists.&lt;br /&gt;
** [REMOVED] OgreDepot has been working out, and can now perform it's depositing at 3 times the speed.&lt;br /&gt;
** OgreDepot was found using illegal performance enhancing drugs. After a long rehabitation, he's drug free and able to perform depositing at 2 times the speed. (It was going too fast and messing up which was full and which was not full).&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.12, Patch Version-122, OgreBot-15.031, OgreCraft-1.011 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: SpellExport, OgreBotUI&lt;br /&gt;
* SpellExport&lt;br /&gt;
** Added some specifics to Beastlords, labeling advantages.&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Tweaked a few class checks to be more efficient (BL, Troub, Dirge).&lt;br /&gt;
** Added support for Advantages in the CA tab.&lt;br /&gt;
** Added &amp;quot;primals&amp;quot; to the beastlord tab&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.12, Patch Version-121, OgreBot-15.030, OgreCraft-1.011 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: CustomWrits, SpellExport, EQ2OgreDepot&lt;br /&gt;
* EQ2OgreDepot&lt;br /&gt;
** Fixed the depot.. Since SOE thought they should change the name of it.&lt;br /&gt;
* SpellExport&lt;br /&gt;
** Confront Fear is now forced to be a raid usable ability.&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Added a much better error message when you try to load OgreCraft without a OC subscription (instead of the character not found default message).&lt;br /&gt;
* OgreBot&lt;br /&gt;
** If someone casts CoV on you from your auth list, you will automatically accept it.&lt;br /&gt;
** New chat command added: &amp;quot;follow me&amp;quot;&lt;br /&gt;
*** &amp;quot;follow me&amp;quot; and commandForWho follow me&lt;br /&gt;
**** With no prefix ( follow me ) in raid/group/tell, makes everyone Ogre Follow you at default length.&lt;br /&gt;
**** With a prefix, it uses the prefix as a check for CommandForWho. Examples:&lt;br /&gt;
***** mages follow me -- Makes mages follow you.&lt;br /&gt;
***** G1 follow me - Group 1 follows you (in a raid situation)&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Should now scribe &amp;quot;Outfitters&amp;quot; recipes.&lt;br /&gt;
* CustomWrits&lt;br /&gt;
** Added Alchy level 80 - Essence of Mutilate == Mutilate VI (no essence of)&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.14, Patch Version-120, OgreBot-15.029, OgreCraft-1.010 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: EQ2OgreDepotResourceInfor.XML, MCPCommands, ReactionArts, ReactionSkills&lt;br /&gt;
* OgreBot&lt;br /&gt;
** If you have Dungeon finder checked, and someone on your auth list changes loot options, you will say yes now.&lt;br /&gt;
** Added: UseItemFromUplink&lt;br /&gt;
** Added: UseItemFromUplinkOnPlayer&lt;br /&gt;
** CastOn now supports the use of Aliases.&lt;br /&gt;
*** Same as CastFromUplink, but works with items. First parameter is CommandForWho and second is item name.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Did a bit of an overhaul on how the bot handles reactions. Shouldn't really notice anything.&lt;br /&gt;
** Increased writ time out from 5 seconds to 10 seconds. This won't affect low latency, as it skips the wait once crafting has begun. It should help for high latency users.&lt;br /&gt;
** Increased the wait period to hit reactions. Note: Under extreme lag you WILL have issues no matter what, because if it takes you 2 seconds to cast the reaction, over time, your reactions will be on cool down when you need them. With low latency, this can never happen.&lt;br /&gt;
** Tried adding a refresh of the recipe list in after creating an item. This may help with recipes disappearing and new recipes not showing.&lt;br /&gt;
** Added support for Rillis Writs&lt;br /&gt;
*** While doing these, I had to completely update some of the XML files (for geomancy and geocraft). Either those aren't used in normal crafting, or these are backwards, and I just broke normal crafting that uses them. So if you start seeing 90% failures on reactions let me know :)&lt;br /&gt;
*** Currently uses the same writcount as for Bathezid faction.. If this is an issue let me know with what class.&lt;br /&gt;
** Added support for Narcoleptic Sweet-Talk&lt;br /&gt;
* EQ2OgreDepotResourceInfor.XML&lt;br /&gt;
** Added Roper sinew&lt;br /&gt;
** Changed many of the imbues to raws instead of rares (things like glowing material, sparkling material etc).&lt;br /&gt;
* MCPCommands&lt;br /&gt;
** Added: UseItemFromUplink&lt;br /&gt;
** Added: UseItemFromUplinkOnPlayer. This will target the person, then use the item.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.09, Patch Version-119, OgreBot-15.028, OgreCraft-1.009 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: OgreMove&lt;br /&gt;
* Re-updated Ogremove that was hotfixed in the last version.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Fix for Forge crash.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.08, Patch Version-118, OgreBot-15.028, OgreCraft-1.008 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: InCombatMovement, OgreCraftQueueUIXML, OgreCraftUIXML&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Added support for &amp;quot;Wholesaler&amp;quot;'s as fuel merchants. (Freeport).&lt;br /&gt;
** Bathezid writs now supported.&lt;br /&gt;
*** Note: Writ selection works for the bathezid writs, however, it is in reverse order. So a selection of 1 means the easy writs, whereas an option of 4, means the master writs. In simple terms, it's simply which selection from top to bottom to select.&lt;br /&gt;
** If a recipe asks for a &amp;quot;forge&amp;quot;, sootfoot forge and Blood Iron Forge should now be ignored. (However, if you don't have any other forge, it will still default to the nearest &amp;quot;forge&amp;quot;, which may be the sootfoot or Blood Iron.&lt;br /&gt;
** If you have 1 or less inventory slots available, crafting will be cancelled.&lt;br /&gt;
* OgreCraftUIXML&lt;br /&gt;
** Writ tab&lt;br /&gt;
*** Added Camp option. Will camp out once the writ set is completed.&lt;br /&gt;
* OgreCraftQueueUIXML&lt;br /&gt;
** Added &amp;quot;Camp when finished queue.&amp;quot; option. This will camp you out when your queue is finished. (for any reason, such as completing the queue, or if you hit the stop crafting button.)&lt;br /&gt;
* OgreBot&lt;br /&gt;
** When doing a &amp;quot;come to me&amp;quot; in chat, it now uses the default precision.&lt;br /&gt;
* InCombatMovement&lt;br /&gt;
** When doing Come to me commands (via chat or MCP), the precision will now only change if the command is for you.&lt;br /&gt;
*** IE: If &amp;quot;mages come to me&amp;quot; is said, priests/fighters/scouts won't change their precision etc.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.07, Patch Version-117, OgreBot-15.027 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: OgreNav_Lib, OgreMove, OgreCraftMove, CustomWrits, WritCount&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Tradeskill instance writ agents are now supported.&lt;br /&gt;
** Tradeskill instance clipboards are now supported.&lt;br /&gt;
** Tradeskill instance fuel merchants are now supported.&lt;br /&gt;
** Added new tab: Navigation Options&lt;br /&gt;
*** No Map - allows for moving with no map. (This is how the bot has previously moved when no map was present)&lt;br /&gt;
*** Basic Map - allows for moving with a basic map with no names. (This is how the bot has previously moved when a map was present)&lt;br /&gt;
*** Custom Map - allows for custom named locations of where items are. For example: You could specify the &amp;quot;RushOrderAgent&amp;quot; is here, the bot will move to that spot, and assume it is in range to deal with the rush order agent. This will be useful if there are &amp;quot;counters&amp;quot; in front of merchants etc.&lt;br /&gt;
* OgreNav_Lib&lt;br /&gt;
** Added member:bool RegionExists(string)&lt;br /&gt;
*** You can check if a region exists with ${Nav.RegionExists[name]} - results is TRUE or FALSE.&lt;br /&gt;
** Added member:bool LocMapped(float _X, float _Y, float _Z)&lt;br /&gt;
*** You can check if a location is mapped with ${Nav.LocMapped[x,y,z]} - results is TRUE or FALSE.&lt;br /&gt;
** Added method: List&lt;br /&gt;
*** Doing Nav:List will output the results to the console.&lt;br /&gt;
** Added Nav variable: AllowOffMapMovement&lt;br /&gt;
*** Default is TRUE. If set to false, disables direct off map movement. Note: Movement to get back onto a path is still permitted.&lt;br /&gt;
** Worth noting: Nav is a script level variable, so these commands won't work from the console.&lt;br /&gt;
** Added some additional checks with collision. One method the navlib tries to use when moving if all else fails, is to move along the path as far as it can, then use direct movement to get to it's destination. Collision is based off of in-game things being rendered. If something is not rendered, then it basically doesn't exist. Previously this collision check was done once to determine if this was a valid option. Which it may have been when in a different room because objects or walls were not rendered. It now does another check before trying to move off the path. If it fails you will get: &amp;quot;OgreNavLib: At the end of our nav, and we are now reporting collision so we cannot continue.&amp;quot;&lt;br /&gt;
*** This isn't a new, merely explains some odd behaviour that was happening previously.&lt;br /&gt;
* OgreMove&lt;br /&gt;
** If you pass the parameter &amp;quot;list&amp;quot; it will output the list of possible locations.&lt;br /&gt;
* OgreCraftMove&lt;br /&gt;
** Added support for RegionExists to passthrough to OC.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.01, Patch Version-116, OgreBot-15.027 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: ReactionArts, OgreCraftUIXML&lt;br /&gt;
* ReactionArts&lt;br /&gt;
** Fixed Aracna Favor of Innovation being incorrect.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Fixed Alchy's &amp;quot;Essence of &amp;quot; from not working.&lt;br /&gt;
** Removed some extra debugging&lt;br /&gt;
** Added a check for &amp;quot;s&amp;quot; to recipes. This should help with &amp;quot;hammers&amp;quot; etc that aren't labeled with the S, but the recipe is.&lt;br /&gt;
* OgreCraftUIXML&lt;br /&gt;
** Fixed &amp;quot;Buy Tinker Recipes&amp;quot; button not doing anything.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Old Revisions ==&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch120-129|Version 15 Patches 120-129]] 2011.11.14 - 2012.01.11&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch110-119|Version 15 Patches 110-119]]: 2011.10.25 - 2011.11.09&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch100-109|Version 15 Patches 100-109]]: 2011.09.29 - 2011.10.17&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch90-99|Version 15 Patches 90-99]]: 2011.08.16 - 2011.09.29&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch77-89|Version 15 Patches 77-89]]: 2011.07.28 - 2011.08.14&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version14|Version 14]]: 2010.08.17 - 2011.07.03&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version13|Version 13]]&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version12|Version 12]]&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version11|Version 11]]&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version10|Version 10]]&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/RevisionHistory:Version15Patch120-129</id>
		<title>RevisionHistory:Version15Patch120-129</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/RevisionHistory:Version15Patch120-129"/>
				<updated>2012-02-05T03:10:15Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: Created page with &amp;quot;'''Versions: ISXOgre-2012.01.11, Patch Version-129, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor * Changed files: TSApprentice, TSAManager ** Added L...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Versions: ISXOgre-2012.01.11, Patch Version-129, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: TSApprentice, TSAManager&lt;br /&gt;
** Added Lavastorm Winter Retreat as a last resort to get to your house.&lt;br /&gt;
** Fixed a crash when it errored out.&lt;br /&gt;
** Fixed a typo with being too far away from the apprentice&lt;br /&gt;
** Removed the requirement to have a target to nav&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.11, Patch Version-128, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: ReactionArts.xml, HireX, HireXResourceDepot&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Added: ogre end hirex&lt;br /&gt;
*** so it actually closes hirex.&lt;br /&gt;
** Added: ogre tsapp (script isn't completed yet)&lt;br /&gt;
*** Loads the Ogre Tradeskill apprentice script&lt;br /&gt;
** Added: ogre end tsapp&lt;br /&gt;
*** Ends... &lt;br /&gt;
** Added: ogre lm | list | listmanager&lt;br /&gt;
*** Loads the List Manager (in development for some things.. to come later)&lt;br /&gt;
** Added: ogre end lm | list | listmanager&lt;br /&gt;
*** Ends...&lt;br /&gt;
* List Manager&lt;br /&gt;
** [[OgreListManager|Ogre List Manager]]&lt;br /&gt;
* TSApp (OgreTradeskillApprentice)&lt;br /&gt;
** [[OgreTradeskillApprentice|Ogre Tradeskill Apprentice]]&lt;br /&gt;
* TSAM ( OgreTradeskillApprenticeManager)&lt;br /&gt;
** [[OgreTradeskillApprenticeManager|Ogre Tradeskill Apprentice Manager]]&lt;br /&gt;
* ReactionArts&lt;br /&gt;
** Added a missing reaction.&lt;br /&gt;
* Craft&lt;br /&gt;
** Fixed &amp;quot;Liquid&amp;quot; not working for primary components. &lt;br /&gt;
** Added a &amp;quot;timeout&amp;quot; to crafting. There has been a few very, very rare occurances where you could cause craft to freeze. Going to take more time to find out exactly what is happening. For now, there is a 10second timeout. Crafting rounds happen every 4 second, so you would need to have a full 10 second+ lag spike before this would effect you.&lt;br /&gt;
** Now supports parsing apprentice scripts (for OgreTradeSkillApprentice script)&lt;br /&gt;
* Craft API (Accessed via OgreCraft TLO). Like always, these are meant for advanced scripters (or more realistically, for me to use in other scripts).&lt;br /&gt;
** member:bool QueueUpdated()&lt;br /&gt;
*** Returns TRUE if the queue is up to date. FALSE if it's in the process of updating the queue.&lt;br /&gt;
** member:bool MissingResources()&lt;br /&gt;
*** Returns TRUE if you are missing resources. &lt;br /&gt;
*** Note: While the queue is being updated, this will bounce between TRUE and FALSE depending on what is happening. This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** member:int RecipesInQueue()&lt;br /&gt;
*** Returns the total number of recipes in the queue.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** method DumpMissingResources(string VarToDump)&lt;br /&gt;
*** Requires a global variable name with type collection:string to be passed. &lt;br /&gt;
*** Clears the variable ( :Clear )&lt;br /&gt;
*** Then sets Resource/Fuel Name as the key, and the missing amount as the value.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** method DumpRecipeIDList(string VarToDump)&lt;br /&gt;
*** Requires a global variable name with type collection:string/int/int64 to be passed. &lt;br /&gt;
*** Clears the variable ( :Clear )&lt;br /&gt;
*** Then sets RecipeID as the key, and the quantity as the value.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
* HireX&lt;br /&gt;
** For real this time, fixed the /camp to /camp login.&lt;br /&gt;
* HireXDepot&lt;br /&gt;
** Added &amp;quot;rough&amp;quot; to lumbered ebony.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.01, Patch Version-127, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Version change to confirm people are patching from the new system.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.01, Patch Version-126, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changes users to the new auth/patching system.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.31, Patch Version-125, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: InventoryManager&lt;br /&gt;
* IM (Inventory Manager)&lt;br /&gt;
** Fixed a HUGE bug that would mess up trading more than 12 items most of the time. Should be resolved now!&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Fixed error: BLAdvantage - Ability ID of AbilityIDName (Catalyst) not matching AbilityID (4006787564)&lt;br /&gt;
*** Not sure it was actually affecting anything, but the error is fixed either way.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Added some debugging into CraftLite to help try to find a rare issue where craft seems to &amp;quot;stop&amp;quot; doing reactions.&lt;br /&gt;
** Added a small delay when OC scribes books for writs (such as Danak, Bathezid, Rillis writs).&lt;br /&gt;
** Added support for Danak writs&lt;br /&gt;
** Added to OgreCraft api&lt;br /&gt;
*** member:bool Paused()&lt;br /&gt;
****  returns TRUE only when the bot is sitting in the pause idle routine (meaning it's between crafting items). The only way for it to get to that state, is if the pause checkbox is ticked.&lt;br /&gt;
** Fixed a bug, where the bot would re-buy level 80-89 recipe books when you hit level 90.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.22, Patch Version-124, OgreBot-15.033, OgreCraft-1.013 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* OgreBot/OgreCraft&lt;br /&gt;
** Added support for ProfitUI users that don't have the updated quest window.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.20, Patch Version-123, OgreBot-15.032, OgreCraft-1.012 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: Customwrits, OgreDepot&lt;br /&gt;
* CustomWrits&lt;br /&gt;
** Added: &amp;lt;Setting Name=&amp;quot;a Teak Long Bow&amp;quot;&amp;gt;Teak Longbow&amp;lt;/Setting&amp;gt;&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Beastlord primals should now do an IsReady check, thus allowing the use of &amp;quot;0&amp;quot; (so it'll wait until it has 50).&lt;br /&gt;
** Ogrebot will now &amp;quot;study&amp;quot; the vampire incisors&lt;br /&gt;
** Accepts quests again&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Accepts quests again&lt;br /&gt;
** LowLevelLeveling should now buy the level 10 recipe book&lt;br /&gt;
** If you are level 20, the bot will buy the level 20 book if you don't have it.&lt;br /&gt;
*** Note: In the above 2 situations, if you restart the bot while being level 10 or 20, it is possible for you to buy a second recipe book that you can't scribe. This seems to be a better solution than the bot not buying them for now.&lt;br /&gt;
** Any time the bot buys recipes, at the end it will check to see if it can scribe them (so it'll scribe the level 10/20 books)&lt;br /&gt;
* OgreDepot&lt;br /&gt;
** Added better support for depot names so they don't interfere with player names.&lt;br /&gt;
** Added support for Personal Depots in houses&lt;br /&gt;
** Added quick exit if no depot exists.&lt;br /&gt;
** [REMOVED] OgreDepot has been working out, and can now perform it's depositing at 3 times the speed.&lt;br /&gt;
** OgreDepot was found using illegal performance enhancing drugs. After a long rehabitation, he's drug free and able to perform depositing at 2 times the speed. (It was going too fast and messing up which was full and which was not full).&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.12, Patch Version-122, OgreBot-15.031, OgreCraft-1.011 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: SpellExport, OgreBotUI&lt;br /&gt;
* SpellExport&lt;br /&gt;
** Added some specifics to Beastlords, labeling advantages.&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Tweaked a few class checks to be more efficient (BL, Troub, Dirge).&lt;br /&gt;
** Added support for Advantages in the CA tab.&lt;br /&gt;
** Added &amp;quot;primals&amp;quot; to the beastlord tab&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.12, Patch Version-121, OgreBot-15.030, OgreCraft-1.011 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: CustomWrits, SpellExport, EQ2OgreDepot&lt;br /&gt;
* EQ2OgreDepot&lt;br /&gt;
** Fixed the depot.. Since SOE thought they should change the name of it.&lt;br /&gt;
* SpellExport&lt;br /&gt;
** Confront Fear is now forced to be a raid usable ability.&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Added a much better error message when you try to load OgreCraft without a OC subscription (instead of the character not found default message).&lt;br /&gt;
* OgreBot&lt;br /&gt;
** If someone casts CoV on you from your auth list, you will automatically accept it.&lt;br /&gt;
** New chat command added: &amp;quot;follow me&amp;quot;&lt;br /&gt;
*** &amp;quot;follow me&amp;quot; and commandForWho follow me&lt;br /&gt;
**** With no prefix ( follow me ) in raid/group/tell, makes everyone Ogre Follow you at default length.&lt;br /&gt;
**** With a prefix, it uses the prefix as a check for CommandForWho. Examples:&lt;br /&gt;
***** mages follow me -- Makes mages follow you.&lt;br /&gt;
***** G1 follow me - Group 1 follows you (in a raid situation)&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Should now scribe &amp;quot;Outfitters&amp;quot; recipes.&lt;br /&gt;
* CustomWrits&lt;br /&gt;
** Added Alchy level 80 - Essence of Mutilate == Mutilate VI (no essence of)&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.14, Patch Version-120, OgreBot-15.029, OgreCraft-1.010 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: EQ2OgreDepotResourceInfor.XML, MCPCommands, ReactionArts, ReactionSkills&lt;br /&gt;
* OgreBot&lt;br /&gt;
** If you have Dungeon finder checked, and someone on your auth list changes loot options, you will say yes now.&lt;br /&gt;
** Added: UseItemFromUplink&lt;br /&gt;
** Added: UseItemFromUplinkOnPlayer&lt;br /&gt;
** CastOn now supports the use of Aliases.&lt;br /&gt;
*** Same as CastFromUplink, but works with items. First parameter is CommandForWho and second is item name.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Did a bit of an overhaul on how the bot handles reactions. Shouldn't really notice anything.&lt;br /&gt;
** Increased writ time out from 5 seconds to 10 seconds. This won't affect low latency, as it skips the wait once crafting has begun. It should help for high latency users.&lt;br /&gt;
** Increased the wait period to hit reactions. Note: Under extreme lag you WILL have issues no matter what, because if it takes you 2 seconds to cast the reaction, over time, your reactions will be on cool down when you need them. With low latency, this can never happen.&lt;br /&gt;
** Tried adding a refresh of the recipe list in after creating an item. This may help with recipes disappearing and new recipes not showing.&lt;br /&gt;
** Added support for Rillis Writs&lt;br /&gt;
*** While doing these, I had to completely update some of the XML files (for geomancy and geocraft). Either those aren't used in normal crafting, or these are backwards, and I just broke normal crafting that uses them. So if you start seeing 90% failures on reactions let me know :)&lt;br /&gt;
*** Currently uses the same writcount as for Bathezid faction.. If this is an issue let me know with what class.&lt;br /&gt;
** Added support for Narcoleptic Sweet-Talk&lt;br /&gt;
* EQ2OgreDepotResourceInfor.XML&lt;br /&gt;
** Added Roper sinew&lt;br /&gt;
** Changed many of the imbues to raws instead of rares (things like glowing material, sparkling material etc).&lt;br /&gt;
* MCPCommands&lt;br /&gt;
** Added: UseItemFromUplink&lt;br /&gt;
** Added: UseItemFromUplinkOnPlayer. This will target the person, then use the item.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:OC_MainWindow_Writs.PNG</id>
		<title>File:OC MainWindow Writs.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:OC_MainWindow_Writs.PNG"/>
				<updated>2012-02-05T03:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: uploaded a new version of &amp;amp;quot;File:OC MainWindow Writs.PNG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabNavigationOptions</id>
		<title>OgreCraft:TabNavigationOptions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabNavigationOptions"/>
				<updated>2012-02-05T03:04:19Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: Created page with &amp;quot;== Tab: Crafting Options == Image:OC_MainWindow_NavigationOptions.PNG  * No Map - Allows for moving with no map. * Basic Map - Allows for moving with a basic map with no name...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Crafting Options ==&lt;br /&gt;
[[Image:OC_MainWindow_NavigationOptions.PNG]]&lt;br /&gt;
&lt;br /&gt;
* No Map - Allows for moving with no map.&lt;br /&gt;
* Basic Map - Allows for moving with a basic map with no names.&lt;br /&gt;
* Custom Map - Allows for custom named locations of where items are. For example: You could specify the &amp;quot;RushOrderAgent&amp;quot; is here, the bot will move to that spot, and assume it is in range to deal with the rush order agent. This will be useful if there are &amp;quot;counters&amp;quot; in front of merchants etc.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:OC_MainWindow_NavigationOptions.PNG</id>
		<title>File:OC MainWindow NavigationOptions.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:OC_MainWindow_NavigationOptions.PNG"/>
				<updated>2012-02-05T03:01:53Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:MainWindow</id>
		<title>OgreCraft:MainWindow</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:MainWindow"/>
				<updated>2012-02-05T03:01:10Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Tabs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Main Window ==&lt;br /&gt;
[[Image:OC_MainWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
On the left side, are different tabs with different options. They are explained below. There are also a few buttons.&lt;br /&gt;
&lt;br /&gt;
* Start Writs – Starts writs with the current options on the Writs tab.&lt;br /&gt;
* Start Crafting – Starts crafting whatever is currently in the Setup Queue.&lt;br /&gt;
&lt;br /&gt;
== Tabs ==&lt;br /&gt;
* [[OgreCraft:TabCraftingOptions|Crafting Options]]&lt;br /&gt;
* [[OgreCraft:TabNavigationOptions|Navigation Options]]&lt;br /&gt;
* [[OgreCraft:TabRecipes|Recipes]]&lt;br /&gt;
* [[OgreCraft:TabSaveLoadQueues|Save / Load Queues]]&lt;br /&gt;
* [[OgreCraft:TabWrits|Writs]]&lt;br /&gt;
* [[OgreCraft:TabLowLevelLeveling|Low Level Leveling]]&lt;br /&gt;
* [[OgreCraft:TabAutoTinkering|Auto Tinkering]]&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabLowLevelLeveling</id>
		<title>OgreCraft:TabLowLevelLeveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabLowLevelLeveling"/>
				<updated>2012-02-05T02:57:32Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Low Level Leveling ==&lt;br /&gt;
[[Image:OC_MainWindow_LowLevelLeveling.PNG]]&lt;br /&gt;
&lt;br /&gt;
This tab will level you up to level 9, or 19. It adds X amount of recipes from the top of the recipe list, then vendors them after crafting. This list updates when you level, assuming it is sorted by level. When you reach level 9 or 19 you will stop crafting.&lt;br /&gt;
&lt;br /&gt;
*Recipe count: - Add this many recipes each time before refreshing the recipe list.&lt;br /&gt;
*Auto Sort Recipe list – Ensures proper sorting options are selected so it always uses the highest level recipe for your level.&lt;br /&gt;
*Start Crafting – Starts the Low Level Leveling process.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabAutoTinkering</id>
		<title>OgreCraft:TabAutoTinkering</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabAutoTinkering"/>
				<updated>2012-02-05T02:56:47Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Auto Tinkering ==&lt;br /&gt;
[[Image:OC_MainWindow_AutoTinkering.PNG]]&lt;br /&gt;
&lt;br /&gt;
This tab will assist with leveling tinkering. It adds X amount of recipes from the top of the recipe list. Vendors what it makes. This list updates when you level, assuming it is sorted by level.&lt;br /&gt;
&lt;br /&gt;
* Recipe count – Adds this many recipes each time before selling and refreshing the recipe list.&lt;br /&gt;
* Auto Sort Recipe list – Ensures proper sorting options are selected so it always uses the highest level recipe for your level.&lt;br /&gt;
* Start Crafting – Starts the Auto Tinkering process.&lt;br /&gt;
* Buy Tinker Recipes - Requires the following:&lt;br /&gt;
** 3pp or more&lt;br /&gt;
** Be in Steamfont&lt;br /&gt;
** Be within 10 meters of the tinker merchant&lt;br /&gt;
** Recommended that you already learned tinkering, since this will scribe things for you.&lt;br /&gt;
Note:  If you wish to trade speed for resources, on the &amp;quot;Crafting Options&amp;quot; tab, change the Quality Level to 1. Just remember to change it back once you are done tinkering.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:OC_MainWindow_AutoTinkering.PNG</id>
		<title>File:OC MainWindow AutoTinkering.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:OC_MainWindow_AutoTinkering.PNG"/>
				<updated>2012-02-05T02:53:58Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: uploaded a new version of &amp;amp;quot;File:OC MainWindow AutoTinkering.PNG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabRecipes</id>
		<title>OgreCraft:TabRecipes</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabRecipes"/>
				<updated>2012-02-05T02:50:05Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Recipes ==&lt;br /&gt;
[[Image:OC_MainWindow_Recipes.PNG]]&lt;br /&gt;
&lt;br /&gt;
This tab is used to create recipes. Generally to actually make something, as opposed to leveling etc. Example: You need 6 bags for a new character.&lt;br /&gt;
&lt;br /&gt;
*Show Standard Recipes – Shows or hides standard recipes. Note: This is the ‘catch-all’ also. Meaning, if the bot can’t determine if it’s a special recipe that falls into a different category, it falls into this one.&lt;br /&gt;
*Show Advanced Recipes – Shows or hides advanced recipes. These are determined by which book they come from.&lt;br /&gt;
*Show Adornment Recipes – Shows or hides adornment recipes.  These are determined by the skill they use.&lt;br /&gt;
*Show Imbue Recipes – Shows or hides imbue recipes. These are based off the recipe name, if it includes imbue.&lt;br /&gt;
*Show Tinker Recipes – Shows or hides tinker recipes. These are determined by the skill they use.&lt;br /&gt;
*Level limit – Will only show abilities within this level limit. Note: Tinkering/adornment recipes still use the standard 1-90 level range.&lt;br /&gt;
*Sort options – Sorts the list by Name, or level.&lt;br /&gt;
* Search with – Enables or disables a text search results.&lt;br /&gt;
* Search text – As you type, the search is refined.&lt;br /&gt;
** It's a partial search based on words being separated by spaces. Note: Quotes do not work. Examples:&lt;br /&gt;
*** If you searched for: acid&lt;br /&gt;
**** It would show you any recipe with the word &amp;quot;acid&amp;quot; in it.&lt;br /&gt;
*** If you searched for: jug sli&lt;br /&gt;
**** Results would be: Any recipe that contains &amp;quot;jug&amp;quot; and &amp;quot;sli&amp;quot;, such as, Jugular slice.&lt;br /&gt;
*** If you searched for: j o u r n e y m a n&lt;br /&gt;
**** You'd be a retard, but it would return any recipe that contained all the letters (the order wouldn't matter).&lt;br /&gt;
*** Worth noting, the more search parameters you give it, the longer the search will take. While I was testing, searching a single term (such as acid), resulted in 1-2s for the results to fully populate. When I searched for j o u r n e y m a n, it took 3-4 seconds.&lt;br /&gt;
* Clear – Clears the search text.&lt;br /&gt;
* Quantity – When you add a recipe, it will add this many.&lt;br /&gt;
* Results – Listbox that displays the search results. You can highlight and click “Add Recipe” to add to the queue, or you can double click.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabLowLevelLeveling</id>
		<title>OgreCraft:TabLowLevelLeveling</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabLowLevelLeveling"/>
				<updated>2012-02-05T02:47:13Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Low Level Leveling ==&lt;br /&gt;
[[Image:OC_MainWindow_LowLevelLeveling.PNG]]&lt;br /&gt;
&lt;br /&gt;
This tab will level you up to level 9, or 19. It adds X amount of recipes from the top of the recipe list. This list updates when you level, assuming it is sorted by level. When you reach level 9 or 19 you will stop crafting.&lt;br /&gt;
&lt;br /&gt;
*Recipe count: - Add this many recipes each time before refreshing the recipe list.&lt;br /&gt;
*Auto Sort Recipe list – Ensures proper sorting options are selected so it always uses the highest level recipe for your level.&lt;br /&gt;
*Start Crafting – Starts the Low Level Leveling process.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:Overview</id>
		<title>OgreCraft:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:Overview"/>
				<updated>2012-02-05T02:46:17Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreCraft ==&lt;br /&gt;
&lt;br /&gt;
What is OgreCraft:&lt;br /&gt;
&lt;br /&gt;
OgreCraft is a crafting bot that was written from scratch to provide an alternative to “Craft”. While the end result is the same (they both craft things), the setup and process, and options are quite different.&lt;br /&gt;
&lt;br /&gt;
OgreCraft has 3 windows. Each are detailed below.&lt;br /&gt;
&lt;br /&gt;
== CLI ( Command Line Interface ) ==&lt;br /&gt;
The following work from the command line or a script. Generally speaking, these are for scripters, not your average user.&lt;br /&gt;
* Following are parameters ( ogre craft &amp;lt;parameters here&amp;gt; )&lt;br /&gt;
** -q | -queue &amp;lt;filename.xml&amp;gt; - loads the queue within the file &amp;lt;filename.xml&amp;gt; located in the eq2ogrecraft/xmlfiles/ folder. You can create a saved queue from the &amp;quot;Save/Load Queues&amp;quot; tab.&lt;br /&gt;
*** Example: ogre craft -q arrows.xml&lt;br /&gt;
** -s | -start - Starts crafting immediately. (Equal to clicking &amp;quot;Craft Queue&amp;quot;).&lt;br /&gt;
* Following is a global object available at run time: OgreCraft&lt;br /&gt;
** OgreCraft Members (Accessed via ${OgreCraft.Member}&lt;br /&gt;
*** bool Crafting - TRUE if you are in the crafting process (basically true if the bot is doing anything, and false if it's idle).&lt;br /&gt;
** OgreCraft Methods (Accessed via OgreCraft:Method[parameters]&lt;br /&gt;
*** AddRecipeName(int _Quantity, string _RecipeName)&lt;br /&gt;
*** AddRecipeID(int _Quantity, int64 _RecipeID)&lt;br /&gt;
*** AddRecipeListFromFile(string _FileInfo)&lt;br /&gt;
*** Start - Equal to clicking &amp;quot;Craft Queue&amp;quot;.&lt;br /&gt;
*** ShowMainWindow(bool TorF=TRUE) - TRUE shows the Main window. FALSE hides it.&lt;br /&gt;
*** ShowQueueWindow(bool TorF=TRUE) - TRUE shows the Main window. FALSE hides it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mini Window ==&lt;br /&gt;
This window is a small window, that allows you to hide the other 2 larger windows, and also pause OgreCraft. [[OgreCraft:MiniWindow|Click here for more details.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:OC_MiniWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Main Window ==&lt;br /&gt;
&lt;br /&gt;
This window is where all the options are determined, and where you can start crafting. [[OgreCraft:MainWindow|Click here for more details.]] &lt;br /&gt;
&lt;br /&gt;
[[Image:OC_MainWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Queue Window ==&lt;br /&gt;
&lt;br /&gt;
This window holds all the queue information. Like what you are preparing to craft, how many resources etc. It also holds your active queue. This is the queue it is in the processes of being crafted. [[OgreCraft:QueueWindow|Click here for more details.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:OC_QueueWindow.PNG]]&lt;br /&gt;
&lt;br /&gt;
== Other Information == &lt;br /&gt;
&lt;br /&gt;
* There is a &amp;quot;CustomWrits.xml&amp;quot; file, HOWEVER, you should NEVER, EVER need to edit this file. If a recipe in a writ is incorrect, you will get an IN-GAME pop up window asking you to type in the recipe name. Once done, it updates CustomWrits for you. DO NOT USE YOUR CUSTOMWRITS.XML FROM CRAFT FULL OF GARBAGE.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabCraftingOptions</id>
		<title>OgreCraft:TabCraftingOptions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreCraft:TabCraftingOptions"/>
				<updated>2012-02-05T02:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Crafting Options ==&lt;br /&gt;
[[Image:OC_MainWindow_CraftingOptions.PNG]]&lt;br /&gt;
&lt;br /&gt;
* Enable Automatic Crafting – This enables, or disables the bot to assist you with the actual crafting. I’m not sure when you would ever want this disabled.&lt;br /&gt;
* Quality Level – This determines when the bot will stop the crafting process. Level 4 means max quality. Level 1 means fill the first bar, then stop. Generally speaking, you will only use level 1 when leveling tinkering, and level 4 the rest of the time.&lt;br /&gt;
* Min. Durability – This is the level of durability to keep, before working on progress. Generally speaking, you’ll want this at 100% or just above if you are making max level items (quality level 4). This can be lowered if you are making lower quality items (such as tinkering and creating a quality 1 item).&lt;br /&gt;
* Power to Craft – This is the minimum amount of power you must have, prior to the bot starting the crafting process.&lt;br /&gt;
* Power to Save – This is the amount of power it will conserve for reactions. Example: If this is set at 30%, and you have 50% power, it will use power on abilities to increase your progress or durability. If you fall below 30%, it will not use power on abilities to increase your progress or durability, however, it WILL use these abilities if they are a counter to a reaction.&lt;br /&gt;
* Buy Recipes prior to crafting – Will buy the recipes available for your tier prior to crafting.&lt;br /&gt;
* Scribe Recipes on level – Scribes recipes upon leveling. (It waits until you are done crafting).&lt;br /&gt;
* Screen shot on failed reaction – Ogrecraft does not miss reactions unless there is a typo in one of the XML files. If you miss one, a screen shot is taken so you have the required information to get the reaction fixed. Reporting missed reactions without the console text and a screen shot WILL NOT BE FIXED.&lt;br /&gt;
* Buy missing Materials from broker. This is determined in silver, and is per individual item, not per stack.&lt;br /&gt;
* Custom Options let you save a different set of options for that character to use, separate from the global settings.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:OC_MainWindow_CraftingOptions.PNG</id>
		<title>File:OC MainWindow CraftingOptions.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:OC_MainWindow_CraftingOptions.PNG"/>
				<updated>2012-02-05T02:33:55Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: uploaded a new version of &amp;amp;quot;File:OC MainWindow CraftingOptions.PNG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:OC_MainWindow.PNG</id>
		<title>File:OC MainWindow.PNG</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:OC_MainWindow.PNG"/>
				<updated>2012-02-05T02:25:41Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: uploaded a new version of &amp;amp;quot;File:OC MainWindow.PNG&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:RaidOptions</id>
		<title>Tab:RaidOptions</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:RaidOptions"/>
				<updated>2012-02-05T02:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: Created page with &amp;quot;== Tab: Raid Options ==  ----   '''''Tab Summary'''''  This tab is for things that have no other place to go.   Image:Tab-RaidOptions.jpg  '''Options'''  * Self explanatory! ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Raid Options ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
This tab is for things that have no other place to go. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-RaidOptions.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
* Self explanatory!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:Tab-RaidOptions.jpg</id>
		<title>File:Tab-RaidOptions.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:Tab-RaidOptions.jpg"/>
				<updated>2012-02-05T02:17:11Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Overview</id>
		<title>Tab:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Overview"/>
				<updated>2012-02-05T02:12:28Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Tab Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab Overview ==&lt;br /&gt;
&lt;br /&gt;
Below are all the Tabs in OgreBot. Click one for more information about each tab and to see screen shots.&lt;br /&gt;
&lt;br /&gt;
* [[Tab:Settings|Settings]]&lt;br /&gt;
* [[Tab:Setup|Setup]]&lt;br /&gt;
* [[Tab:Auto_Hunt|Auto Hunt]]&lt;br /&gt;
* [[Tab:Loot|Loot]]&lt;br /&gt;
* [[Tab:Announce|Announce]] - Have the bot display messages when it casts. For example: Cure Curse On Kannkor.&lt;br /&gt;
* [[Tab:Buffs|Buffs Tab]]&lt;br /&gt;
* [[Tab:PreCast|PreCast]]&lt;br /&gt;
* [[Tab:NamedCAs|NamedCAs]] (Named Combat Abilities)&lt;br /&gt;
* [[Tab:CAs|CAs]] (Combat Abilities)&lt;br /&gt;
* [[Tab:Assist|Assist]]&lt;br /&gt;
* [[Tab:Priority|Priority]]&lt;br /&gt;
* [[Tab:PowerHeals|Power Heals]]&lt;br /&gt;
* [[OgreOnScreenAssistant|On Screen Assistant]]&lt;br /&gt;
* [[Tab:Chain|Chain]]&lt;br /&gt;
* [[Tab:CrowdControl|Crowd Control]]&lt;br /&gt;
* [[Tab:Alias|Alias]]&lt;br /&gt;
* [[Tab:Other|Other]]&lt;br /&gt;
* [[Tab:RaidOptions|Raid Options]]&lt;br /&gt;
* [[Tab:Assassin|Assassin]]&lt;br /&gt;
* [[Tab:Zerk|Berserker]]&lt;br /&gt;
* [[Tab:Inquisitor|Inquisitor]]&lt;br /&gt;
* [[Tab:Troub|Troubador]]&lt;br /&gt;
* [[Tab:Temp|Templar]]&lt;br /&gt;
* [[Tab:Warlock|Warlock]]&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Grind_Options</id>
		<title>Tab:Grind Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Grind_Options"/>
				<updated>2012-02-05T02:05:15Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Auto Load Grind Options ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summary'''''&lt;br /&gt;
&lt;br /&gt;
Various heroic encounters are very difficult for a bot group to do because of special scripting. Using this option will enable any special coding that is in place for mobs. Below is a list of special coding in place, and how to use them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mobs'''''&lt;br /&gt;
*Vethilot the Corpsemonger&lt;br /&gt;
**You automatically click the corpses &lt;br /&gt;
* Royal Palace of Erudin&lt;br /&gt;
** Lord Primarch of Erudin&lt;br /&gt;
*** Anytime &amp;quot;an unstable rift&amp;quot; is near, you will right click and diffuse it (does not change your target).&lt;br /&gt;
* Zraxth's Unseen Arcanum&lt;br /&gt;
** Anathraxxis&lt;br /&gt;
*** Have your tank stand by the flag against the wall in the center. Put all your casters near one of the flower pot looking things. They will be around max heal range. Use campspot on anyone you want to move (I personally use CS-JO-JI, this allows melee to fight).&lt;br /&gt;
*** When he calls out an ooze, the bot will change your current campspot to which ever flower pot is further away from the ooze. Your tank should never need to move (assuming if the ooze spawns on him, you can heal through it).&lt;br /&gt;
*** Note: This sets the camp spot coordinates, it does NOT TURN IT ON. Meaning if you do not active camp spot on someone, this has no effect (which is what you want for your tank).&lt;br /&gt;
*** The only thing you will need to do &amp;quot;manually&amp;quot; is ensure you keep your tank in heal range from knockbacks, and don't let him frontal your group.&lt;br /&gt;
* Prime Imperium Hammarmund the Destroyer&lt;br /&gt;
** Chat command: set up for prime&lt;br /&gt;
*** Sets campspots. You need to have campspot on PRIOR to using this command. This may need some tweaking.. Timing seems solid unless it lands on the bard... then it fires off way too early.&lt;br /&gt;
* Idol&lt;br /&gt;
** chat command: set up for idol&lt;br /&gt;
** There is a script to change targets automatically based on stoneskin - Ogre Idol/Ogre End Idol&lt;br /&gt;
*** Sets campspots. You need to have campspot on PRIOR to using this command.&lt;br /&gt;
*** There are 4 sets of campspots available.&lt;br /&gt;
*** Two for priest_01 (automatically determined)&lt;br /&gt;
*** Two for priest_02&lt;br /&gt;
*** Two for DPS (sorcerers, predators, rogues, summoners)&lt;br /&gt;
*** Two for the rest (bards/chanters)&lt;br /&gt;
*** Throughout the fight they will move to which ever camp spot of their 2 is the most safe. The longer the fight goes on, the more rocks, meaning the less &amp;quot;safe&amp;quot; spots. Higher DPS is key to victory.&lt;br /&gt;
* Bonewing&lt;br /&gt;
** Chat command: set up for bonewing&lt;br /&gt;
*** Sets campspots. You need to have campspot on PRIOR to using this command.&lt;br /&gt;
*** Will change camp spots to move across the zone as the fissures spawn&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreBotChatCommands</id>
		<title>OgreBotChatCommands</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreBotChatCommands"/>
				<updated>2012-02-05T02:02:36Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ogre Bot Chat Commands ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*In-game commands - Note - most commands require authorization from the login list. Also be aware that these will be in the logs on Sony's servers. For some this may be a bad thing.&lt;br /&gt;
**saying &amp;quot;need essence&amp;quot; in a tell/group/raid to a conjuror will summon a shard&lt;br /&gt;
**saying &amp;quot;Heart/ Shard please&amp;quot; in a tell/group/raid to a Conjuror or Necromancer will summon a heart or shard&lt;br /&gt;
**saying &amp;quot;Essence anyone&amp;quot; in group/raid will reset the &amp;quot;already sent tell for shard&amp;quot; incase someone didn't get one&lt;br /&gt;
**saying &amp;quot;raid essence please&amp;quot; in tell/group/raid will have a conjuror cast a raid shard ONLY if they have enough mana and the spell is up. Will not try to recast.&lt;br /&gt;
**saying &amp;quot;do not move&amp;quot; in tell/group/raid will STOP follow and disable 'auto follow mode' AND stop &amp;quot;move into melee&amp;quot; and &amp;quot;move behind mob&amp;quot;&lt;br /&gt;
**saying &amp;quot;hold up&amp;quot; or &amp;quot;place here&amp;quot; in tell/group/raid will STOP follow and disable 'auto follow mode'&lt;br /&gt;
**saying &amp;quot;lets go&amp;quot; or &amp;quot;lets move&amp;quot; or &amp;quot;move up&amp;quot; in a tell/group/raid will allow 'auto follow mode' to be active *Note: You must have 'auto follow mode' checked or this does nothing *Also /stands you up if you are FD&lt;br /&gt;
**saying &amp;quot;Full rebuff&amp;quot; in a tell/group/raid will have everyone remove all buffs in the maintained window. Thus assuming you have buffs checked, it will rebuff.&lt;br /&gt;
**saying &amp;quot;Get a flag&amp;quot; in tell/group/raid will have everyone target, hail/Double click the Flag fucker, then choose the option for a flag.&lt;br /&gt;
**saying &amp;quot;Go to the flag&amp;quot; or &amp;quot;use the flag&amp;quot; in tell/group/raid will have everyone target, hail the flag fucker, and choose the option to go to the flag.&lt;br /&gt;
**saying &amp;quot;Call to guild hall&amp;quot; in tell/group/raid will have everyone use their gate to guild hall - keep in mind, if it is NOT up, it will queue it up. Typing it a second time while it is queued, will probably de-queue it.&lt;br /&gt;
**saying &amp;quot;repair gear&amp;quot; in tell/group/raid will have everyone target the mender in the GUILD HALL ONLY and &amp;quot;repair all&amp;quot;&lt;br /&gt;
**saying &amp;quot;move to me&amp;quot; or &amp;quot;come to me&amp;quot; will have people move to you ONLY if they have a Target (does not have to be NPC). &amp;quot;come to me&amp;quot; will accept prefixes as follows.&lt;br /&gt;
*** Note: The person giving the command must be authorized (in eq2chars.inc).&lt;br /&gt;
*** Note: You need Move To Area selected for these to work, and a target (can be yourself).&lt;br /&gt;
*** &amp;quot;come to me&amp;quot; - Everyone.&lt;br /&gt;
*** &amp;quot;melee come to me&amp;quot; - Fighters/scouts only.&lt;br /&gt;
*** &amp;quot;mages come to me&amp;quot; or &amp;quot;casters come to me&amp;quot; - Mages only.&lt;br /&gt;
*** &amp;quot;priests come to me&amp;quot; or &amp;quot;healers come to me&amp;quot; - Priests only.&lt;br /&gt;
*** &amp;quot;g# come to me&amp;quot; - Anyone in a raid in that group #.&lt;br /&gt;
*** &amp;quot;toonname come to me&amp;quot; - Anyone with that toon name, such as &amp;quot;Kannkor come to me&amp;quot;.&lt;br /&gt;
**saying &amp;quot;Assist me&amp;quot; (no other text in the line is permitted, it is not case sensitive) changes your temporary assist to the person saying assist me. If the person saying assist me normally assists someone else, they will disable their own assist to allow you to change it freely. Clear this the same way you clear all modified assists (MCP-&amp;gt;Assist-&amp;gt;Enter-&amp;gt;Enter).&lt;br /&gt;
***Options: &amp;quot;melee&amp;quot; for scouts/fighters only, &amp;quot;mages&amp;quot; for mages only, &amp;quot;healers&amp;quot; for priests only, &amp;quot;casters&amp;quot; makes mages/priests move. Anything else (or nothing) makes everyone move.&lt;br /&gt;
**saying &amp;quot;Group invite: &amp;lt;name&amp;gt; in a TELL ONLY will have that person invite the name after the &amp;quot;:&amp;quot;&lt;br /&gt;
**saying &amp;quot;group invite me&amp;quot; in a TELL ONLY will have that person invite you to group&lt;br /&gt;
**saying &amp;quot;make me leader&amp;quot; in a TELL ONLY will have that person make you leader using /makeleader &amp;lt;name&amp;gt; command&lt;br /&gt;
** saying &amp;quot;invite _____&amp;quot; in gsay and tells will invite the person named. Only activates if there is only 1 space in the messaage. Meaning if someone said in group chat.. &amp;quot;should we invite primalz?&amp;quot; it wouldn't fire.&lt;br /&gt;
**saying &amp;quot;kick ____ from group&amp;quot; in a TELL ONLY will use /kick ____&lt;br /&gt;
** In a tell/group/raid saying the word &amp;quot;revive&amp;quot; will make anyone dead revive. No other words can be in the same sentence and the person must be on your auth list. For example: &amp;quot;Revive now&amp;quot; wouldn't work. &lt;br /&gt;
** In a tell/group/raid saying the words &amp;quot;zone in&amp;quot; or &amp;quot;zone out&amp;quot; will make them zone (same effect as clicking the &amp;quot;Zone&amp;quot; button on MCP). Again, must be exact words.&lt;br /&gt;
** &amp;quot;mentor me&amp;quot; - In group/tell will have anyone do a /mentor on you. This does check to ensure you aren't mentored already, and that your target isn't mentored.&lt;br /&gt;
** &amp;quot;mentor:toonname&amp;quot; - Example: Mentor:kannkor - Everyone in the group will mentor Kannkor. Same checks as above.&lt;br /&gt;
** &amp;quot;unmentor&amp;quot; - Everyone mentored will unmentor.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:CrowdControl</id>
		<title>Tab:CrowdControl</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:CrowdControl"/>
				<updated>2012-02-05T02:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Tab: Crowd Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
This tab controls all crowd control abilities. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-CrowdControl.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
* '''Adding abilities to the Cast Order''' - Double click abilities from the left, to move them to the right.&lt;br /&gt;
* '''Removing abilities from the Cast Order''' - To remove abilities, left click, then right click on the ability.&lt;br /&gt;
* '''Re-ordering your Cast Order''' - You can &amp;quot;drag and drop&amp;quot; from inside of Cast Order. This means if you left click and hold on an ability, and drag it up or down, it will move with your mouse.&lt;br /&gt;
* '''Turning abilities On/Off''' - To toggle an ability on/off, simply double click it in the &amp;quot;Cast Order&amp;quot;. White=on (cast), black=off (don't cast).\&lt;br /&gt;
&lt;br /&gt;
'''Functionality'''&lt;br /&gt;
&lt;br /&gt;
* You can put any crowd control spells you wish in here. Single target mezes, group mezes, even roots.&lt;br /&gt;
* It will NOT CC whomever you would normally assist' target. It is aware if you have a temporary assist (such as via the AssistUI button on the MCP). It will mez anything else that is aggro on you or your group (if it's aggro on a pet, it will only mez it if the pet has the same name as a group member).&lt;br /&gt;
* It will re-CC any target with &amp;lt; 10 seconds left on the duration, but only with the same ability.&lt;br /&gt;
* Will not try to mez epics.&lt;br /&gt;
* Be aware, if you do not have an assist on, and you have CAs on, you will nuke after you mez.&lt;br /&gt;
* Feel free to feedback information about this tab. I will add more options if it seems necessary (such as the ability to change the 10 seconds etc).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:CrowdControl</id>
		<title>Tab:CrowdControl</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:CrowdControl"/>
				<updated>2012-02-05T01:59:21Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Tab: Crowd Control */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
This tab controls all crowd control abilities. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-CrowdControl.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
* '''Adding abilities to the Cast Order''' - Double click abilities from the left, to move them to the right.&lt;br /&gt;
* '''Removing abilities from the Cast Order''' - To remove abilities, left click, then right click on the ability.&lt;br /&gt;
* '''Re-ordering your Cast Order''' - You can &amp;quot;drag and drop&amp;quot; from inside of Cast Order. This means if you left click and hold on an ability, and drag it up or down, it will move with your mouse.&lt;br /&gt;
* '''Turning abilities On/Off''' - To toggle an ability on/off, simply double click it in the &amp;quot;Cast Order&amp;quot;. White=on (cast), black=off (don't cast).\&lt;br /&gt;
&lt;br /&gt;
'''Functionality'''&lt;br /&gt;
&lt;br /&gt;
* You can put any crowd control spells you wish in here. Single target mezes, group mezes, even roots.&lt;br /&gt;
* It will NOT CC whomever you would normally assist' target. It is aware if you have a temporary assist (such as via the AssistUI button on the MCP). It will mez anything else that is aggro on you or your group (if it's aggro on a pet, it will only mez it if the pet has the same name as a group member).&lt;br /&gt;
* It will re-CC any target with &amp;lt; 10 seconds left on the duration.&lt;br /&gt;
* Upon further checking.. I don't think this is true... It will overwrite it if it needs too with a different spell. [OLD **This applies to the SAME ability only. For example: If a single target mez has 9 seconds left, it will NOT cast group mez on that target.**]&lt;br /&gt;
* Will not try to mez epics.&lt;br /&gt;
* Be aware, if you do not have an assist on, and you have CAs on, you will nuke after you mez.&lt;br /&gt;
* Feel free to feedback information about this tab. I will add more options if it seems necessary (such as the ability to change the 10 seconds etc).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Settings</id>
		<title>Tab:Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Settings"/>
				<updated>2012-02-05T01:57:05Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Tab: Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Settings ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
This tab controls most high level functions for simple on/off. For example, the buff checkbox turns all of buffing on or off. Then the Buffs tab, you set which buffs you want.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Settings.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Checkboxes'''&lt;br /&gt;
&lt;br /&gt;
* '''Buff''' - Turns buffing on/off. Related tab: [[Tab:Buffs|Buffs]]&lt;br /&gt;
* '''Combat Arts''' - Turns offensive abilities (spells and combat arts). Related tab: [[Tab:CAs|CAs]]&lt;br /&gt;
* '''Named Combat Arts''' - To use a different order of offensive abilties for nameds. Related tab: [[Tab:NamedCAs|Named CAs]]&lt;br /&gt;
* '''Face mob in combat''' - faces the mob in combat. Useful for melee heros and clerics with shield ally. Note: To prevent &amp;quot;Jerky facing&amp;quot; back and forth, when it faces the mob it disengages /follow.&lt;br /&gt;
* '''Ranged Attack''' - Turns Ranged auto attack on/off.&lt;br /&gt;
* '''Auto Attack Timing''' - Attempts to only use abilities on the [[Tab:CAs|CAs]] tab when it will not interfere with auto attacks. Spells and abilities on other tabs (such as [[Tab:Heals|Heals]] and [[Tab:Combat|Combat]] aren't affected.)&lt;br /&gt;
* '''Melee Attack''' - Turns auto attack on/off. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Move into Melee Range''' - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Move Behind Mob''' - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). Related Tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Move In Front of Mob''' - Keeps your toon in front of the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay in front of the mob as #1 priority, so be cautious using this on casters). Related Tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Turn Off Attack''' - If you do not have a valid kill target (or target target) and you're melee is on, it will turn it off. Valid is determined by the type of mob and the health of the mob. If you have the bot set to attack at 99% (on the [[Tab:Setup|Setup]] tab) and try to turn on attack at 100%, the bot will turn off your attack. Not recommended for your tank. Related tab: [[Tab:Setup| Setup]]&lt;br /&gt;
* '''Ignore NPC HP to move''' - &lt;br /&gt;
* '''Ignore NPC HP (100%)''' - Tells the bot to engage any target you have, regardless of it's health. This overrides the # on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Loot Corpses/Chests''' - Loots corpses/chests that you are standing on top of. Note: Does NOT move you to loot. For options on how to handle loot when the loot window appears, see the [[Tab:Loot|Loot]] tab. Related tab: [[Tab:Loot|Loot]]&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Mob/Priest Info''' - Brings up a HUD showing the distance to priests in group as well as distance to the next named. &lt;br /&gt;
* '''Mana Stone''' - Use mana stone. At what % of mana can be configured on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Shards''' - Use Conj/Necro shard/hearts. At what % of mana can be configured on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Resing''' - Cast resing. For accepting resing see: Accept Resing on this tab. Related tab: [[Tab:Res|Res]]&lt;br /&gt;
* '''Accept Res''' - Accepts a res from anyone. The time before accepting the res can be configured on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Priority Tab''' - Enables the [[Tab:Priority|Priority]] tab for Heals, Cures, Combat Buffs, and Rezes. Related tab: [[Tab:Priority|Priority]]&lt;br /&gt;
* '''Cancel abilities to group cure''' - Works for priests only, doing the following.&lt;br /&gt;
** If you are casting an ability with &amp;quot;Cure&amp;quot; in the name, it will NOT cancel it (such as Cure Curse, or Cure).&lt;br /&gt;
** If you are already casting a group cure from the priority tab, it will NOT cancel it (cause that would be silly).&lt;br /&gt;
** While you are casting any abilties, the bot will constantly check any cures on the priority tab, that have a &amp;gt; 1 amount (which means a group cure).&lt;br /&gt;
** To clarify - It USES THE PRIORITY TAB TO DETERMINE THE GROUP CURES.&lt;br /&gt;
* '''Force Named CA''' - Forces the bot to treat every NPC like a Named NPC, enabling the bot to use the Named CA tab first. Generally turned on and off via [[UplinkController|Uplink]]&lt;br /&gt;
* '''HO's''' - Activate the HO wheel. You will not change your spell order based on the wheel, you will simply activate it the HO wheel.&lt;br /&gt;
* '''Accept Invites''' - Accepts group/raid invites from people on your authorized list.&lt;br /&gt;
* '''Ignore CAs Range''' - There are objects in EQ2 that do not play well with bots. Generally speaking, moving objects, like elevators etc. If you try to fight while on them, and the NPC is on solid ground, the bot believes the mob is across the zone and won't cast. #1 recommendation: Get off the movable object. If that isn't possible, use this. Note: Causes some spells to misbehave.&lt;br /&gt;
* '''Ignore Beneficial AE range''' - Same use as Ignore CAs Range but ignores group spells (such as group wards/heals). See recommendations for Ignore CAs Range.&lt;br /&gt;
* '''Move to Area''' - You will listen to &amp;quot;Move to me&amp;quot; commands from authorized users.&lt;br /&gt;
* '''Accept Loot''' - When a loot window appears on your screen, the bot will handle it. Configured on the [[Tab:Loot|Loot]] tab. Related tab: [[Tab:Loot|Loot]]&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Crowd Control''' - Enables [[Tab:CrowdControl|Crowd Control]].&lt;br /&gt;
* '''Power Heals''' - Turns Power heals on/off. Note: This is used for power regenerating spells, such as mana flow. Related tab: [[Tab:PowerHeals|Power Heals]]&lt;br /&gt;
* '''Auto Assist''' - Turns auto-assisting on/off. [[Tab:Assist|Assist]]&lt;br /&gt;
* '''Auto Follow Mode''' - When not in combat, engages auto follow mode. Person to follow can be setup on [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Enable Announce Tab''' - Have the bot display messages from the Announce tab when it casts. For example: Cure Curse On Kannkor. Related tab: [[Tab:Announce|Announce]]&lt;br /&gt;
* '''Use NPC On Screen Assistant (OSA)''' - Runs the OSA script which opens a window that shows who NPC's are targeting, how health the NPC's have, and allows for quick targeting by click or shift + f keys. Related tab: [[OgreOnScreenAssistant|On Screen Assistant]]&lt;br /&gt;
* '''Enable OgreMCP''' - Opens Ogre Master Control Panel&lt;br /&gt;
* '''Chain Tab''' - Allow the bot to use the [[Tab:Chain|Chain Tab]]. Also requires ChainTab to be in your CA or Named CA tab.&lt;br /&gt;
* '''Aliases''' - Show [[Tab:Aliases|Aliases]] in list boxes.&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Dynamic Ignore Encounter Nukes''' - Will not cast any encounter nukes&lt;br /&gt;
* '''Dynamic Ignore PBAE''' - Will not cast any PBAE&lt;br /&gt;
* '''Dynamic Camp spot''' - Used by [[OgreMCP|OgreMCP]]. &lt;br /&gt;
* '''Dynamic Assist''' - Used by [[OgreMCP|OgreMCP]].&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Auto Load Raid Options''' - This is used when I (Kannkor) raid, and includes movement and various other things that are specific to where my raid places. Related tab: [[Tab:Raid_Options|Raid Options]]&lt;br /&gt;
* '''Auto Load Limited Raid Options''' - Related tab: [[Tab:Raid_Options|Raid Options]]&lt;br /&gt;
* '''Auto Load Grind Options''' - Loads [[Tab:Grind_Options|Grind Options]]. Things that help in heroic instance encounters.&lt;br /&gt;
* '''Accept Raid Ready Checks''' - Click yes when a raid leader initiates a ready check.&lt;br /&gt;
* '''Accept Dungeon Finder is Ready''' - Accepts when you get the pop up asking if you would like to join a Dungeon Finder group.&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Enable PVP''' - Allows you to attack Player Characters on PVP servers and in Battlegrounds. Does not work in duels.&lt;br /&gt;
* '''Cancel Invis After Combat''' - If you are invis after combat this will cause it to cancel. Useful for scouts so they don't lose run speed buffs.&lt;br /&gt;
* '''No Invis Casting''' - When checked, prevents you from casting while invis. Do '''NOT''' check this on scouts that use invis abilities.&lt;br /&gt;
* '''Enable Pets in Dropdowns''' - When checked, you will see pet names appear in drop down boxes. For example: Heal tab.&lt;br /&gt;
* '''Encounter Smart Nukes''' - Will only use encounter based spells (green) if your target is/was part of an encounter. It makes 2 checks, 1 to see if it is part of an encounter and another to see if you have 2+ mobs around you. Even if those 2 mobs aren't linked you will still cast encounter nukes, but there is no way to see if they are part of an encounter. This was the solution so if there is only 1 mob you won't cast encounter nukes on a higher priority.&lt;br /&gt;
* '''AE Smart Nukes''' - Will only use PBAE (blue) abilities if 2 or more mobs are within range. Note: Due to the way EQ2 places NPCs, this isn't always 100% accurate. Seems to be pretty close however.&lt;br /&gt;
* '''Auto Target when Hated''' - If you have NO target and an NPC is aggro on you/your group/your raid you will target them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:CrowdControl</id>
		<title>Tab:CrowdControl</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:CrowdControl"/>
				<updated>2012-02-05T01:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: Created page with &amp;quot;== Tab: Crowd Control ==  ----   '''''Tab Summary'''''  This tab controls all crowd control abilities. It works just like the CA list. If you are fighting more then one enemy it ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Crowd Control ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
This tab controls all crowd control abilities. It works just like the CA list. If you are fighting more then one enemy it will try to use the abilities on any that are not the current target while there is an ability ready and a mob without a control ability on it. &lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-CrowdControl.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
* '''Adding abilities to the Cast Order''' - Double click abilities from the left, to move them to the right.&lt;br /&gt;
* '''Removing abilities from the Cast Order''' - To remove abilities, left click, then right click on the ability.&lt;br /&gt;
* '''Re-ordering your Cast Order''' - You can &amp;quot;drag and drop&amp;quot; from inside of Cast Order. This means if you left click and hold on an ability, and drag it up or down, it will move with your mouse.&lt;br /&gt;
* '''Turning abilities On/Off''' - To toggle an ability on/off, simply double click it in the &amp;quot;Cast Order&amp;quot;. White=on (cast), black=off (don't cast).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:Tab-CrowdControl.jpg</id>
		<title>File:Tab-CrowdControl.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:Tab-CrowdControl.jpg"/>
				<updated>2012-02-05T01:50:26Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Settings</id>
		<title>Tab:Settings</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Settings"/>
				<updated>2012-02-05T01:46:10Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Tab: Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Settings ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
This tab controls most high level functions for simple on/off. For example, the buff checkbox turns all of buffing on or off. Then the Buffs tab, you set which buffs you want.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Settings.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Checkboxes'''&lt;br /&gt;
&lt;br /&gt;
* '''Buff''' - Turns buffing on/off. Related tab: [[Tab:Buffs|Buffs]]&lt;br /&gt;
* '''Combat Arts''' - Turns offensive abilities (spells and combat arts). Related tab: [[Tab:CAs|CAs]]&lt;br /&gt;
* '''Named Combat Arts''' - To use a different order of offensive abilties for nameds. Related tab: [[Tab:NamedCAs|Named CAs]]&lt;br /&gt;
* '''Face mob in combat''' - faces the mob in combat. Useful for melee heros and clerics with shield ally. Note: To prevent &amp;quot;Jerky facing&amp;quot; back and forth, when it faces the mob it disengages /follow.&lt;br /&gt;
* '''Ranged Attack''' - Turns Ranged auto attack on/off.&lt;br /&gt;
* '''Auto Attack Timing''' - Attempts to only use abilities on the [[Tab:CAs|CAs]] tab when it will not interfere with auto attacks. Spells and abilities on other tabs (such as [[Tab:Heals|Heals]] and [[Tab:Combat|Combat]] aren't affected.)&lt;br /&gt;
* '''Melee Attack''' - Turns auto attack on/off. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Move into Melee Range''' - Moves your toon into melee range. Note: Does not check for collision. Distance can be setup on the Setup tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Move Behind Mob''' - Keeps your toon behind the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay behind the mob as #1 priority, so be cautious using this on casters). Related Tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Move In Front of Mob''' - Keeps your toon in front of the mob. This DOES use collision checks. Distance can be setup on the setup tab (same distance setting as move into melee range). Note: You will stay in front of the mob as #1 priority, so be cautious using this on casters). Related Tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Turn Off Attack''' - If you do not have a valid kill target (or target target) and you're melee is on, it will turn it off. Valid is determined by the type of mob and the health of the mob. If you have the bot set to attack at 99% (on the [[Tab:Setup|Setup]] tab) and try to turn on attack at 100%, the bot will turn off your attack. Not recommended for your tank. Related tab: [[Tab:Setup| Setup]]&lt;br /&gt;
* '''Ignore NPC HP to move''' - &lt;br /&gt;
* '''Ignore NPC HP (100%)''' - Tells the bot to engage any target you have, regardless of it's health. This overrides the # on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Loot Corpses/Chests''' - Loots corpses/chests that you are standing on top of. Note: Does NOT move you to loot. For options on how to handle loot when the loot window appears, see the [[Tab:Loot|Loot]] tab. Related tab: [[Tab:Loot|Loot]]&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Mob/Priest Info''' - Brings up a HUD showing the distance to priests in group as well as distance to the next named. &lt;br /&gt;
* '''Mana Stone''' - Use mana stone. At what % of mana can be configured on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Shards''' - Use Conj/Necro shard/hearts. At what % of mana can be configured on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Resing''' - Cast resing. For accepting resing see: Accept Resing on this tab. Related tab: [[Tab:Res|Res]]&lt;br /&gt;
* '''Accept Res''' - Accepts a res from anyone. The time before accepting the res can be configured on the [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Priority Tab''' - Enables the [[Tab:Priority|Priority]] tab for Heals, Cures, Combat Buffs, and Rezes. Related tab: [[Tab:Priority|Priority]]&lt;br /&gt;
* '''Force Named CA''' - Forces the bot to treat every NPC like a Named NPC, enabling the bot to use the Named CA tab first. Generally turned on and off via [[UplinkController|Uplink]]&lt;br /&gt;
* '''HO's''' - Activate the HO wheel. You will not change your spell order based on the wheel, you will simply activate it the HO wheel.&lt;br /&gt;
* '''Accept Invites''' - Accepts group/raid invites from people on your authorized list.&lt;br /&gt;
* '''Ignore CAs Range''' - There are objects in EQ2 that do not play well with bots. Generally speaking, moving objects, like elevators etc. If you try to fight while on them, and the NPC is on solid ground, the bot believes the mob is across the zone and won't cast. #1 recommendation: Get off the movable object. If that isn't possible, use this. Note: Causes some spells to misbehave.&lt;br /&gt;
* '''Ignore Beneficial AE range''' - Same use as Ignore CAs Range but ignores group spells (such as group wards/heals). See recommendations for Ignore CAs Range.&lt;br /&gt;
* '''Move to Area''' - You will listen to &amp;quot;Move to me&amp;quot; commands from authorized users.&lt;br /&gt;
* '''Accept Loot''' - When a loot window appears on your screen, the bot will handle it. Configured on the [[Tab:Loot|Loot]] tab. Related tab: [[Tab:Loot|Loot]]&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Crowd Control''' - Enables [[Tab:CrowdControl|Crowd Control]].&lt;br /&gt;
* '''Power Heals''' - Turns Power heals on/off. Note: This is used for power regenerating spells, such as mana flow. Related tab: [[Tab:PowerHeals|Power Heals]]&lt;br /&gt;
* '''Auto Assist''' - Turns auto-assisting on/off. [[Tab:Assist|Assist]]&lt;br /&gt;
* '''Auto Follow Mode''' - When not in combat, engages auto follow mode. Person to follow can be setup on [[Tab:Setup|Setup]] tab. Related tab: [[Tab:Setup|Setup]]&lt;br /&gt;
* '''Enable Announce Tab''' - Have the bot display messages from the Announce tab when it casts. For example: Cure Curse On Kannkor. Related tab: [[Tab:Announce|Announce]]&lt;br /&gt;
* '''Use NPC On Screen Assistant (OSA)''' - Runs the OSA script which opens a window that shows who NPC's are targeting, how health the NPC's have, and allows for quick targeting by click or shift + f keys. Related tab: [[OgreOnScreenAssistant|On Screen Assistant]]&lt;br /&gt;
* '''Enable OgreMCP''' - Opens Ogre Master Control Panel&lt;br /&gt;
* '''Chain Tab''' - Allow the bot to use the [[Tab:Chain|Chain Tab]]. Also requires ChainTab to be in your CA or Named CA tab.&lt;br /&gt;
* '''Aliases''' - Show [[Tab:Aliases|Aliases]] in list boxes.&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Dynamic Ignore Encounter Nukes''' - Will not cast any encounter nukes&lt;br /&gt;
* '''Dynamic Ignore PBAE''' - Will not cast any PBAE&lt;br /&gt;
* '''Dynamic Camp spot''' - Used by [[OgreMCP|OgreMCP]]. &lt;br /&gt;
* '''Dynamic Assist''' - Used by [[OgreMCP|OgreMCP]].&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Auto Load Raid Options''' - This is used when I (Kannkor) raid, and includes movement and various other things that are specific to where my raid places. Related tab: [[Tab:Raid_Options|Raid Options]]&lt;br /&gt;
* '''Auto Load Limited Raid Options''' - Related tab: [[Tab:Raid_Options|Raid Options]]&lt;br /&gt;
* '''Auto Load Grind Options''' - Loads [[Tab:Grind_Options|Grind Options]]. Things that help in heroic instance encounters.&lt;br /&gt;
* '''Accept Raid Ready Checks''' - Click yes when a raid leader initiates a ready check.&lt;br /&gt;
* '''Accept Dungeon Finder is Ready''' - Accepts when you get the pop up asking if you would like to join a Dungeon Finder group.&lt;br /&gt;
---------------------------------------------------------------------------&lt;br /&gt;
* '''Enable PVP''' - Allows you to attack Player Characters on PVP servers and in Battlegrounds. Does not work in duels.&lt;br /&gt;
* '''Cancel Invis After Combat''' - If you are invis after combat this will cause it to cancel. Useful for scouts so they don't lose run speed buffs.&lt;br /&gt;
* '''No Invis Casting''' - When checked, prevents you from casting while invis. Do '''NOT''' check this on scouts that use invis abilities.&lt;br /&gt;
* '''Enable Pets in Dropdowns''' - When checked, you will see pet names appear in drop down boxes. For example: Heal tab.&lt;br /&gt;
* '''Encounter Smart Nukes''' - Will only use encounter based spells (green) if your target is/was part of an encounter. It makes 2 checks, 1 to see if it is part of an encounter and another to see if you have 2+ mobs around you. Even if those 2 mobs aren't linked you will still cast encounter nukes, but there is no way to see if they are part of an encounter. This was the solution so if there is only 1 mob you won't cast encounter nukes on a higher priority.&lt;br /&gt;
* '''AE Smart Nukes''' - Will only use PBAE (blue) abilities if 2 or more mobs are within range. Note: Due to the way EQ2 places NPCs, this isn't always 100% accurate. Seems to be pretty close however.&lt;br /&gt;
* '''Auto Target when Hated''' - If you have NO target and an NPC is aggro on you/your group/your raid you will target them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Overview</id>
		<title>Tab:Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Overview"/>
				<updated>2012-02-05T01:40:30Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Tab Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab Overview ==&lt;br /&gt;
&lt;br /&gt;
Below are all the Tabs in OgreBot. Click one for more information about each tab and to see screen shots.&lt;br /&gt;
&lt;br /&gt;
* [[Tab:Settings|Settings]]&lt;br /&gt;
* [[Tab:Setup|Setup]]&lt;br /&gt;
* [[Tab:Auto_Hunt|Auto Hunt]]&lt;br /&gt;
* [[Tab:Loot|Loot]]&lt;br /&gt;
* [[Tab:Announce|Announce]] - Have the bot display messages when it casts. For example: Cure Curse On Kannkor.&lt;br /&gt;
* [[Tab:Buffs|Buffs Tab]]&lt;br /&gt;
* [[Tab:PreCast|PreCast]]&lt;br /&gt;
* [[Tab:NamedCAs|NamedCAs]] (Named Combat Abilities)&lt;br /&gt;
* [[Tab:CAs|CAs]] (Combat Abilities)&lt;br /&gt;
* [[Tab:Assist|Assist]]&lt;br /&gt;
* [[Tab:Priority|Priority]]&lt;br /&gt;
* [[Tab:PowerHeals|Power Heals]]&lt;br /&gt;
* [[OgreOnScreenAssistant|On Screen Assistant]]&lt;br /&gt;
* [[Tab:Chain|Chain]]&lt;br /&gt;
* [[Tab:CrowdControl|Crowd Control]]&lt;br /&gt;
* [[Tab:Alias|Alias]]&lt;br /&gt;
* [[Tab:Other|Other]]&lt;br /&gt;
* [[Tab:Assassin|Assassin]]&lt;br /&gt;
* [[Tab:Zerk|Berserker]]&lt;br /&gt;
* [[Tab:Inquisitor|Inquisitor]]&lt;br /&gt;
* [[Tab:Troub|Troubador]]&lt;br /&gt;
* [[Tab:Temp|Templar]]&lt;br /&gt;
* [[Tab:Warlock|Warlock]]&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:Tab-Settings.jpg</id>
		<title>File:Tab-Settings.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:Tab-Settings.jpg"/>
				<updated>2012-02-05T01:32:58Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreBotCommands</id>
		<title>OgreBotCommands</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreBotCommands"/>
				<updated>2012-02-05T01:30:15Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Ogre Bot Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ogre Bot Commands ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Bot Commands''' - Note: For the most up to date information, type &amp;quot;Ogre ?&amp;quot; or &amp;quot;Ogre help&amp;quot; in the console.&lt;br /&gt;
* ISXOgre commands&lt;br /&gt;
** ext ISXOgre - Loads the Ogre extension.&lt;br /&gt;
** ogre login &amp;lt;charactername&amp;gt; - will log on &amp;lt;charactername&amp;gt; and the bot will not be loaded.&lt;br /&gt;
** All of the following commands load the live version of Ogrebot (adventure bot).&lt;br /&gt;
*** ogre - loads the bot for the character that is already logged in.&lt;br /&gt;
*** ogre &amp;lt;charactername&amp;gt; - loads the character (will /quit out if on a different character) and loads the bot for that character once they are logged in.&lt;br /&gt;
*** ogre pause - loads the bot for the current character - bot is paused.&lt;br /&gt;
*** ogre pause &amp;lt;charactername&amp;gt; - Will log on &amp;lt;charactername&amp;gt; and load the bot paused.&lt;br /&gt;
** All of the following commands load the development version of Ogrebot (adventure bot).&lt;br /&gt;
*** ogre dev - loads the bot for the character that is already logged in.&lt;br /&gt;
*** ogre dev &amp;lt;charactername&amp;gt; - loads the character (will /quit out if on a different character) and loads the bot for that character once they are logged in.&lt;br /&gt;
*** ogre dev pause - loads the bot for the current character - bot is paused.&lt;br /&gt;
*** ogre dev pause &amp;lt;charactername&amp;gt; - Will log on &amp;lt;charactername&amp;gt; and load the bot paused.&lt;br /&gt;
** Ogre x2 -- Loads the on screen display of when KageZonn has the buff.&lt;br /&gt;
** Ogre OSA | OnScreen -- Loads the On-screen-Assistant (OSA)&lt;br /&gt;
** Ogre Spell | SpellExport -- Runs spellexport - Used for adding spells to OgreBot&lt;br /&gt;
** Ogre OgreMCP || MCP -- Loads OgreMCP (Previously known as Uplink)&amp;quot;&lt;br /&gt;
** Ogre Harvest -- Loads EQ2OgreHarvest&lt;br /&gt;
** Ogre OP -- Loads Ogre Portal UI (Not sure this still works)&lt;br /&gt;
** Ogre Tell -- Loads the Uplink tell window. Note: This is built into Ogrebot already. This Command is a standalone version.&lt;br /&gt;
** Ogre Map | Mapper -- Loads the OgreNav mapper.&lt;br /&gt;
** Ogre Move &amp;lt;string location&amp;gt; | Movement &amp;lt;string location&amp;gt; -- Runs movement script with the arg of location using OgreNav&lt;br /&gt;
** Ogre Hire &amp;lt;tier&amp;gt; | Hireling &amp;lt;tier&amp;gt; -- Loads the hireling script for Guild Hunter/Gatherer/Miner - Default tier is 9&lt;br /&gt;
** Ogre HireG &amp;lt;tier&amp;gt; | HirelingGroup &amp;lt;tier&amp;gt; -- Loads the script for using multiple hirelings - Default tier is 9&lt;br /&gt;
** Ogre HireX &amp;lt;tier&amp;gt; &amp;lt;options&amp;gt; -- Loads the script for using 1 toon to collect multiple guild hirelings, then deposit them. Default options are tier 9 and both -h (hireling) and -d (deposit). You may do &amp;quot;ogre hirex 9 -h&amp;quot; for hirelings only.&lt;br /&gt;
** Ogre Depot -- Loads the Depot script&lt;br /&gt;
** Ogre Transmute -- Loads the Transmute UI&lt;br /&gt;
** Ogre Reset | Zone -- Loads the Zone reset UI&lt;br /&gt;
** Ogre Hyptia -- Loads an onscreen display of when Hyptia is reflecting.&lt;br /&gt;
**ogre idol / ogre end idol -- Loads the automated target changer for Heroic The Temple of Rallos Zek idol fight.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Grind_Options</id>
		<title>Tab:Grind Options</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Grind_Options"/>
				<updated>2012-02-05T01:27:25Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Auto Load Grind Options ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summary'''''&lt;br /&gt;
&lt;br /&gt;
Various heroic encounters are very difficult for a bot group to do because of special scripting. Using this option will enable any special coding that is in place for mobs. Below is a list of special coding in place, and how to use them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Mobs'''''&lt;br /&gt;
*Vethilot the Corpsemonger&lt;br /&gt;
**You automatically click the corpses &lt;br /&gt;
* Royal Palace of Erudin&lt;br /&gt;
** Lord Primarch of Erudin&lt;br /&gt;
*** Anytime &amp;quot;an unstable rift&amp;quot; is near, you will right click and diffuse it (does not change your target).&lt;br /&gt;
* Zraxth's Unseen Arcanum&lt;br /&gt;
** Anathraxxis&lt;br /&gt;
*** Have your tank stand by the flag against the wall in the center. Put all your casters near one of the flower pot looking things. They will be around max heal range. Use campspot on anyone you want to move (I personally use CS-JO-JI, this allows melee to fight).&lt;br /&gt;
*** When he calls out an ooze, the bot will change your current campspot to which ever flower pot is further away from the ooze. Your tank should never need to move (assuming if the ooze spawns on him, you can heal through it).&lt;br /&gt;
*** Note: This sets the camp spot coordinates, it does NOT TURN IT ON. Meaning if you do not active camp spot on someone, this has no effect (which is what you want for your tank).&lt;br /&gt;
*** The only thing you will need to do &amp;quot;manually&amp;quot; is ensure you keep your tank in heal range from knockbacks, and don't let him frontal your group.&lt;br /&gt;
* Prime Imperium Hammarmund the Destroyer&lt;br /&gt;
** Chat command added: set up for prime&lt;br /&gt;
*** Sets campspots. You need to have campspot on PRIOR to using this command. This may need some tweaking.. Timing seems solid unless it lands on the bard... then it fires off way too early.&lt;br /&gt;
* Idol&lt;br /&gt;
** chat command added: set up for idol&lt;br /&gt;
** There is a script to change targets automatically based on stoneskin - Ogre Idol/Ogre End Idol&lt;br /&gt;
*** Sets campspots. You need to have campspot on PRIOR to using this command.&lt;br /&gt;
*** There are 4 sets of campspots available.&lt;br /&gt;
*** Two for priest_01 (automatically determined)&lt;br /&gt;
*** Two for priest_02&lt;br /&gt;
*** Two for DPS (sorcerers, predators, rogues, summoners)&lt;br /&gt;
*** Two for the rest (bards/chanters)&lt;br /&gt;
*** Throughout the fight they will move to which ever camp spot of their 2 is the most safe. The longer the fight goes on, the more rocks, meaning the less &amp;quot;safe&amp;quot; spots. Higher DPS is key to victory.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/RevisionHistory</id>
		<title>RevisionHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/RevisionHistory"/>
				<updated>2012-02-05T00:46:39Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Revision History ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summary'''''&lt;br /&gt;
&lt;br /&gt;
Any time there are updates, they will be posted below with what changed, and if any new files were updated.&lt;br /&gt;
&lt;br /&gt;
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.&lt;br /&gt;
&lt;br /&gt;
'''---Change Log---'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Early development items ==&lt;br /&gt;
* Note: These are items I'm working on in the early stages and will NOT be released with the next update.&lt;br /&gt;
&lt;br /&gt;
* Development of OgreInventoryManager has started. Click [[OgreOther:InventoryManager|Here]] for more information.&lt;br /&gt;
&lt;br /&gt;
== In development (Coming soon) ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In Closed Testing == &lt;br /&gt;
&lt;br /&gt;
== Released Versions == &lt;br /&gt;
'''Versions: ISXOgre-2012.01.14, Patch Version-131, OgreBot-15.036, OgreCraft-1.016 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: Hireling, TSapp/Manager&lt;br /&gt;
* Hireling&lt;br /&gt;
** Added Face&lt;br /&gt;
* TSAppManager&lt;br /&gt;
** Fixed not being able to load from login scene.&lt;br /&gt;
* TSApp&lt;br /&gt;
** Checks for tables before loading craft.&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Disabling (blacking out) items in the ChainTab now really disables them.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.11, Patch Version-130, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: TSApprentice&lt;br /&gt;
** Uses real craft now&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.11, Patch Version-129, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: TSApprentice, TSAManager&lt;br /&gt;
** Added Lavastorm Winter Retreat as a last resort to get to your house.&lt;br /&gt;
** Fixed a crash when it errored out.&lt;br /&gt;
** Fixed a typo with being too far away from the apprentice&lt;br /&gt;
** Removed the requirement to have a target to nav&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.11, Patch Version-128, OgreBot-15.035, OgreCraft-1.015 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: ReactionArts.xml, HireX, HireXResourceDepot&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Added: ogre end hirex&lt;br /&gt;
*** so it actually closes hirex.&lt;br /&gt;
** Added: ogre tsapp (script isn't completed yet)&lt;br /&gt;
*** Loads the Ogre Tradeskill apprentice script&lt;br /&gt;
** Added: ogre end tsapp&lt;br /&gt;
*** Ends... &lt;br /&gt;
** Added: ogre lm | list | listmanager&lt;br /&gt;
*** Loads the List Manager (in development for some things.. to come later)&lt;br /&gt;
** Added: ogre end lm | list | listmanager&lt;br /&gt;
*** Ends...&lt;br /&gt;
* List Manager&lt;br /&gt;
** [[OgreListManager|Ogre List Manager]]&lt;br /&gt;
* TSApp (OgreTradeskillApprentice)&lt;br /&gt;
** [[OgreTradeskillApprentice|Ogre Tradeskill Apprentice]]&lt;br /&gt;
* TSAM ( OgreTradeskillApprenticeManager)&lt;br /&gt;
** [[OgreTradeskillApprenticeManager|Ogre Tradeskill Apprentice Manager]]&lt;br /&gt;
* ReactionArts&lt;br /&gt;
** Added a missing reaction.&lt;br /&gt;
* Craft&lt;br /&gt;
** Fixed &amp;quot;Liquid&amp;quot; not working for primary components. &lt;br /&gt;
** Added a &amp;quot;timeout&amp;quot; to crafting. There has been a few very, very rare occurances where you could cause craft to freeze. Going to take more time to find out exactly what is happening. For now, there is a 10second timeout. Crafting rounds happen every 4 second, so you would need to have a full 10 second+ lag spike before this would effect you.&lt;br /&gt;
** Now supports parsing apprentice scripts (for OgreTradeSkillApprentice script)&lt;br /&gt;
* Craft API (Accessed via OgreCraft TLO). Like always, these are meant for advanced scripters (or more realistically, for me to use in other scripts).&lt;br /&gt;
** member:bool QueueUpdated()&lt;br /&gt;
*** Returns TRUE if the queue is up to date. FALSE if it's in the process of updating the queue.&lt;br /&gt;
** member:bool MissingResources()&lt;br /&gt;
*** Returns TRUE if you are missing resources. &lt;br /&gt;
*** Note: While the queue is being updated, this will bounce between TRUE and FALSE depending on what is happening. This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** member:int RecipesInQueue()&lt;br /&gt;
*** Returns the total number of recipes in the queue.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** method DumpMissingResources(string VarToDump)&lt;br /&gt;
*** Requires a global variable name with type collection:string to be passed. &lt;br /&gt;
*** Clears the variable ( :Clear )&lt;br /&gt;
*** Then sets Resource/Fuel Name as the key, and the missing amount as the value.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
** method DumpRecipeIDList(string VarToDump)&lt;br /&gt;
*** Requires a global variable name with type collection:string/int/int64 to be passed. &lt;br /&gt;
*** Clears the variable ( :Clear )&lt;br /&gt;
*** Then sets RecipeID as the key, and the quantity as the value.&lt;br /&gt;
*** This shouldn't be used while QueueUpdated is FALSE.&lt;br /&gt;
* HireX&lt;br /&gt;
** For real this time, fixed the /camp to /camp login.&lt;br /&gt;
* HireXDepot&lt;br /&gt;
** Added &amp;quot;rough&amp;quot; to lumbered ebony.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.01, Patch Version-127, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Version change to confirm people are patching from the new system.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.01.01, Patch Version-126, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changes users to the new auth/patching system.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.31, Patch Version-125, OgreBot-15.034, OgreCraft-1.014 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: InventoryManager&lt;br /&gt;
* IM (Inventory Manager)&lt;br /&gt;
** Fixed a HUGE bug that would mess up trading more than 12 items most of the time. Should be resolved now!&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Fixed error: BLAdvantage - Ability ID of AbilityIDName (Catalyst) not matching AbilityID (4006787564)&lt;br /&gt;
*** Not sure it was actually affecting anything, but the error is fixed either way.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Added some debugging into CraftLite to help try to find a rare issue where craft seems to &amp;quot;stop&amp;quot; doing reactions.&lt;br /&gt;
** Added a small delay when OC scribes books for writs (such as Danak, Bathezid, Rillis writs).&lt;br /&gt;
** Added support for Danak writs&lt;br /&gt;
** Added to OgreCraft api&lt;br /&gt;
*** member:bool Paused()&lt;br /&gt;
****  returns TRUE only when the bot is sitting in the pause idle routine (meaning it's between crafting items). The only way for it to get to that state, is if the pause checkbox is ticked.&lt;br /&gt;
** Fixed a bug, where the bot would re-buy level 80-89 recipe books when you hit level 90.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.22, Patch Version-124, OgreBot-15.033, OgreCraft-1.013 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* OgreBot/OgreCraft&lt;br /&gt;
** Added support for ProfitUI users that don't have the updated quest window.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.20, Patch Version-123, OgreBot-15.032, OgreCraft-1.012 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: Customwrits, OgreDepot&lt;br /&gt;
* CustomWrits&lt;br /&gt;
** Added: &amp;lt;Setting Name=&amp;quot;a Teak Long Bow&amp;quot;&amp;gt;Teak Longbow&amp;lt;/Setting&amp;gt;&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Beastlord primals should now do an IsReady check, thus allowing the use of &amp;quot;0&amp;quot; (so it'll wait until it has 50).&lt;br /&gt;
** Ogrebot will now &amp;quot;study&amp;quot; the vampire incisors&lt;br /&gt;
** Accepts quests again&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Accepts quests again&lt;br /&gt;
** LowLevelLeveling should now buy the level 10 recipe book&lt;br /&gt;
** If you are level 20, the bot will buy the level 20 book if you don't have it.&lt;br /&gt;
*** Note: In the above 2 situations, if you restart the bot while being level 10 or 20, it is possible for you to buy a second recipe book that you can't scribe. This seems to be a better solution than the bot not buying them for now.&lt;br /&gt;
** Any time the bot buys recipes, at the end it will check to see if it can scribe them (so it'll scribe the level 10/20 books)&lt;br /&gt;
* OgreDepot&lt;br /&gt;
** Added better support for depot names so they don't interfere with player names.&lt;br /&gt;
** Added support for Personal Depots in houses&lt;br /&gt;
** Added quick exit if no depot exists.&lt;br /&gt;
** [REMOVED] OgreDepot has been working out, and can now perform it's depositing at 3 times the speed.&lt;br /&gt;
** OgreDepot was found using illegal performance enhancing drugs. After a long rehabitation, he's drug free and able to perform depositing at 2 times the speed. (It was going too fast and messing up which was full and which was not full).&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.12, Patch Version-122, OgreBot-15.031, OgreCraft-1.011 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: SpellExport, OgreBotUI&lt;br /&gt;
* SpellExport&lt;br /&gt;
** Added some specifics to Beastlords, labeling advantages.&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Tweaked a few class checks to be more efficient (BL, Troub, Dirge).&lt;br /&gt;
** Added support for Advantages in the CA tab.&lt;br /&gt;
** Added &amp;quot;primals&amp;quot; to the beastlord tab&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.12.12, Patch Version-121, OgreBot-15.030, OgreCraft-1.011 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: CustomWrits, SpellExport, EQ2OgreDepot&lt;br /&gt;
* EQ2OgreDepot&lt;br /&gt;
** Fixed the depot.. Since SOE thought they should change the name of it.&lt;br /&gt;
* SpellExport&lt;br /&gt;
** Confront Fear is now forced to be a raid usable ability.&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Added a much better error message when you try to load OgreCraft without a OC subscription (instead of the character not found default message).&lt;br /&gt;
* OgreBot&lt;br /&gt;
** If someone casts CoV on you from your auth list, you will automatically accept it.&lt;br /&gt;
** New chat command added: &amp;quot;follow me&amp;quot;&lt;br /&gt;
*** &amp;quot;follow me&amp;quot; and commandForWho follow me&lt;br /&gt;
**** With no prefix ( follow me ) in raid/group/tell, makes everyone Ogre Follow you at default length.&lt;br /&gt;
**** With a prefix, it uses the prefix as a check for CommandForWho. Examples:&lt;br /&gt;
***** mages follow me -- Makes mages follow you.&lt;br /&gt;
***** G1 follow me - Group 1 follows you (in a raid situation)&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Should now scribe &amp;quot;Outfitters&amp;quot; recipes.&lt;br /&gt;
* CustomWrits&lt;br /&gt;
** Added Alchy level 80 - Essence of Mutilate == Mutilate VI (no essence of)&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.14, Patch Version-120, OgreBot-15.029, OgreCraft-1.010 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: EQ2OgreDepotResourceInfor.XML, MCPCommands, ReactionArts, ReactionSkills&lt;br /&gt;
* OgreBot&lt;br /&gt;
** If you have Dungeon finder checked, and someone on your auth list changes loot options, you will say yes now.&lt;br /&gt;
** Added: UseItemFromUplink&lt;br /&gt;
** Added: UseItemFromUplinkOnPlayer&lt;br /&gt;
** CastOn now supports the use of Aliases.&lt;br /&gt;
*** Same as CastFromUplink, but works with items. First parameter is CommandForWho and second is item name.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Did a bit of an overhaul on how the bot handles reactions. Shouldn't really notice anything.&lt;br /&gt;
** Increased writ time out from 5 seconds to 10 seconds. This won't affect low latency, as it skips the wait once crafting has begun. It should help for high latency users.&lt;br /&gt;
** Increased the wait period to hit reactions. Note: Under extreme lag you WILL have issues no matter what, because if it takes you 2 seconds to cast the reaction, over time, your reactions will be on cool down when you need them. With low latency, this can never happen.&lt;br /&gt;
** Tried adding a refresh of the recipe list in after creating an item. This may help with recipes disappearing and new recipes not showing.&lt;br /&gt;
** Added support for Rillis Writs&lt;br /&gt;
*** While doing these, I had to completely update some of the XML files (for geomancy and geocraft). Either those aren't used in normal crafting, or these are backwards, and I just broke normal crafting that uses them. So if you start seeing 90% failures on reactions let me know :)&lt;br /&gt;
*** Currently uses the same writcount as for Bathezid faction.. If this is an issue let me know with what class.&lt;br /&gt;
** Added support for Narcoleptic Sweet-Talk&lt;br /&gt;
* EQ2OgreDepotResourceInfor.XML&lt;br /&gt;
** Added Roper sinew&lt;br /&gt;
** Changed many of the imbues to raws instead of rares (things like glowing material, sparkling material etc).&lt;br /&gt;
* MCPCommands&lt;br /&gt;
** Added: UseItemFromUplink&lt;br /&gt;
** Added: UseItemFromUplinkOnPlayer. This will target the person, then use the item.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.09, Patch Version-119, OgreBot-15.028, OgreCraft-1.009 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: OgreMove&lt;br /&gt;
* Re-updated Ogremove that was hotfixed in the last version.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Fix for Forge crash.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.08, Patch Version-118, OgreBot-15.028, OgreCraft-1.008 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: InCombatMovement, OgreCraftQueueUIXML, OgreCraftUIXML&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Added support for &amp;quot;Wholesaler&amp;quot;'s as fuel merchants. (Freeport).&lt;br /&gt;
** Bathezid writs now supported.&lt;br /&gt;
*** Note: Writ selection works for the bathezid writs, however, it is in reverse order. So a selection of 1 means the easy writs, whereas an option of 4, means the master writs. In simple terms, it's simply which selection from top to bottom to select.&lt;br /&gt;
** If a recipe asks for a &amp;quot;forge&amp;quot;, sootfoot forge and Blood Iron Forge should now be ignored. (However, if you don't have any other forge, it will still default to the nearest &amp;quot;forge&amp;quot;, which may be the sootfoot or Blood Iron.&lt;br /&gt;
** If you have 1 or less inventory slots available, crafting will be cancelled.&lt;br /&gt;
* OgreCraftUIXML&lt;br /&gt;
** Writ tab&lt;br /&gt;
*** Added Camp option. Will camp out once the writ set is completed.&lt;br /&gt;
* OgreCraftQueueUIXML&lt;br /&gt;
** Added &amp;quot;Camp when finished queue.&amp;quot; option. This will camp you out when your queue is finished. (for any reason, such as completing the queue, or if you hit the stop crafting button.)&lt;br /&gt;
* OgreBot&lt;br /&gt;
** When doing a &amp;quot;come to me&amp;quot; in chat, it now uses the default precision.&lt;br /&gt;
* InCombatMovement&lt;br /&gt;
** When doing Come to me commands (via chat or MCP), the precision will now only change if the command is for you.&lt;br /&gt;
*** IE: If &amp;quot;mages come to me&amp;quot; is said, priests/fighters/scouts won't change their precision etc.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.07, Patch Version-117, OgreBot-15.027 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: OgreNav_Lib, OgreMove, OgreCraftMove, CustomWrits, WritCount&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Tradeskill instance writ agents are now supported.&lt;br /&gt;
** Tradeskill instance clipboards are now supported.&lt;br /&gt;
** Tradeskill instance fuel merchants are now supported.&lt;br /&gt;
** Added new tab: Navigation Options&lt;br /&gt;
*** No Map - allows for moving with no map. (This is how the bot has previously moved when no map was present)&lt;br /&gt;
*** Basic Map - allows for moving with a basic map with no names. (This is how the bot has previously moved when a map was present)&lt;br /&gt;
*** Custom Map - allows for custom named locations of where items are. For example: You could specify the &amp;quot;RushOrderAgent&amp;quot; is here, the bot will move to that spot, and assume it is in range to deal with the rush order agent. This will be useful if there are &amp;quot;counters&amp;quot; in front of merchants etc.&lt;br /&gt;
* OgreNav_Lib&lt;br /&gt;
** Added member:bool RegionExists(string)&lt;br /&gt;
*** You can check if a region exists with ${Nav.RegionExists[name]} - results is TRUE or FALSE.&lt;br /&gt;
** Added member:bool LocMapped(float _X, float _Y, float _Z)&lt;br /&gt;
*** You can check if a location is mapped with ${Nav.LocMapped[x,y,z]} - results is TRUE or FALSE.&lt;br /&gt;
** Added method: List&lt;br /&gt;
*** Doing Nav:List will output the results to the console.&lt;br /&gt;
** Added Nav variable: AllowOffMapMovement&lt;br /&gt;
*** Default is TRUE. If set to false, disables direct off map movement. Note: Movement to get back onto a path is still permitted.&lt;br /&gt;
** Worth noting: Nav is a script level variable, so these commands won't work from the console.&lt;br /&gt;
** Added some additional checks with collision. One method the navlib tries to use when moving if all else fails, is to move along the path as far as it can, then use direct movement to get to it's destination. Collision is based off of in-game things being rendered. If something is not rendered, then it basically doesn't exist. Previously this collision check was done once to determine if this was a valid option. Which it may have been when in a different room because objects or walls were not rendered. It now does another check before trying to move off the path. If it fails you will get: &amp;quot;OgreNavLib: At the end of our nav, and we are now reporting collision so we cannot continue.&amp;quot;&lt;br /&gt;
*** This isn't a new, merely explains some odd behaviour that was happening previously.&lt;br /&gt;
* OgreMove&lt;br /&gt;
** If you pass the parameter &amp;quot;list&amp;quot; it will output the list of possible locations.&lt;br /&gt;
* OgreCraftMove&lt;br /&gt;
** Added support for RegionExists to passthrough to OC.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2011.11.01, Patch Version-116, OgreBot-15.027 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed files: ReactionArts, OgreCraftUIXML&lt;br /&gt;
* ReactionArts&lt;br /&gt;
** Fixed Aracna Favor of Innovation being incorrect.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Fixed Alchy's &amp;quot;Essence of &amp;quot; from not working.&lt;br /&gt;
** Removed some extra debugging&lt;br /&gt;
** Added a check for &amp;quot;s&amp;quot; to recipes. This should help with &amp;quot;hammers&amp;quot; etc that aren't labeled with the S, but the recipe is.&lt;br /&gt;
* OgreCraftUIXML&lt;br /&gt;
** Fixed &amp;quot;Buy Tinker Recipes&amp;quot; button not doing anything.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Old Revisions ==&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch120-129|Version 15 Patches 120-129]]&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch110-119|Version 15 Patches 110-119]]: 2011.10.25 - 2011.11.09&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch100-109|Version 15 Patches 100-109]]: 2011.09.29 - 2011.10.17&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch90-99|Version 15 Patches 90-99]]: 2011.08.16 - 2011.09.29&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version15Patch77-89|Version 15 Patches 77-89]]: 2011.07.28 - 2011.08.14&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version14|Version 14]]: 2010.08.17 - 2011.07.03&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version13|Version 13]]&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version12|Version 12]]&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version11|Version 11]]&lt;br /&gt;
&lt;br /&gt;
[[RevisionHistory:Version10|Version 10]]&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/WhyOgre</id>
		<title>WhyOgre</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/WhyOgre"/>
				<updated>2012-01-03T12:33:11Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why Ogre ==&lt;br /&gt;
&lt;br /&gt;
There are many questions I get all the time. Here are the most common ones in hopes to answer your questions.&lt;br /&gt;
&lt;br /&gt;
Q: What is OgreBot?&lt;br /&gt;
&lt;br /&gt;
A: OgreBot is a UI driven fully customizable adventure bot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: OgreBot vs EQ2Bot!&lt;br /&gt;
&lt;br /&gt;
A: This is a very tricky question. In the end, both do the same thing - they fight and support you with adventuring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Is OgreBot better than EQ2Bot then?&lt;br /&gt;
&lt;br /&gt;
A: Yes and no. For some people, yes it is better. For some people no. Both have their strengths and weaknesses. I'll list what I believe are a few of the strengths and weaknesses. Keep in mind, I'm biased towards OgreBot as I have spent over 3 years coding it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Plug and Play&amp;quot;. [Updated August 2011]&lt;br /&gt;
* Both are equal. Both come preloaded and allow you to be playing within minutes after installing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Customization&lt;br /&gt;
* OgreBot has the advantage. OgreBot was designed to be fully customizable from a UI. This means you have control over nearly every single aspect of the bot, without looking at a piece of code.&lt;br /&gt;
* EQ2bot - You certainly have some customizability with the UI, but in comparison, OgreBot has the advantage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Documentation/Support&lt;br /&gt;
* OgreBot comes with a wiki that is updated daily/weekly as changes are made to OgreBot. It also has screen shots and examples of how to use the options. IRC channel #Ogre where users of OgreBot hang out to provide advice and experience.&lt;br /&gt;
* EQ2bot - Being I've never used EQ2bot, I can't comment on what does and does not exist. We'll chalk this up to me being biased :)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Updates and Auto-updater&lt;br /&gt;
* Updates - Updates to OgreBot generally come weekly. Bug fixes are usually released within 24 hours of bugs being found. All OgreBot files are attached to an automatic updater. This means when new files are released, the next time ISXOgre is run, it will automatically receive the updates. Note for advanced users: ISXOgre uses isxgamespatcher, so you can .nopatch any files you have made custom changes to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spell lists, or lack thereof.&lt;br /&gt;
* OgreBot does not use a conventional spell list. It uses what is called a spell export. This is an automated process that is only required to be run once per class. This also means, whenever a new spell, new spell line, new AAs, or there is a level cap increase, all your new spells and abilities are AUTOMATICALLY imported into OgreBot without editing a single file. Spells are displayed to you by their name.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Class files.&lt;br /&gt;
* OgreBot does not use class files. 99% of spells are handled the same way for all classes. A beneficial spell works the same regardless of priest, mage or fighter. When there are special circumstances that are specific to one class, a class specific tab will appear with these special options. For example: Troubador Jester's cap, Warlock's DI/DA, Dirges Gravitas etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mezzing. [Updated August 2011]&lt;br /&gt;
* Ogrebot has MEZZING!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to the Q&amp;amp;A...&lt;br /&gt;
&lt;br /&gt;
Q: How much is OgreBot?&lt;br /&gt;
&lt;br /&gt;
A: An OgreBot subscription is $15 for 90 days (3 months). This allows you to use ISXOgre on 3 computers within a 24 hour period to run as many sessions as you wish. (Same idea as ISXEQ2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: Do I still need ISXEQ2?&lt;br /&gt;
&lt;br /&gt;
A: Yes. ISXOgre doesn't interact with Everquest 2. It interacts with ISXEQ2, the same way EQ2bot, or any other script does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: If Inner Space or ISXEQ2 is down, does ISXOgre still work?&lt;br /&gt;
&lt;br /&gt;
A: No, if Inner Space servers are down, you can't even load EQ2.&lt;br /&gt;
&lt;br /&gt;
A: If ISXEQ2 is down, ISXOgre won't work. See above &amp;quot;Do I still need ISXEQ2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Q: If I want to sign up, what is the process?&lt;br /&gt;
&lt;br /&gt;
A: You setup your subscription with [[ObtainingASubscription|Obtaining a subscription]]. You then follow [[NewUserWalkthrough:Page1|new user walkthrough]] to set everything up.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/ISXOgre</id>
		<title>ISXOgre</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/ISXOgre"/>
				<updated>2011-11-30T00:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Ogre Bot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to Ogre Wiki.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is for the Everquest 2 Ogre Adventure bot and Ogre Crafting bot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Ogrebot is a fully customizable adventure bot.&lt;br /&gt;
&lt;br /&gt;
* [[OgrePricing|Ogre Pricing]]&lt;br /&gt;
&lt;br /&gt;
* [[WhyOgre|Why OgreBot? OgreBot vs the competition! (Adventure bot)]]&lt;br /&gt;
&lt;br /&gt;
* [[WhyOgreCraft|Why OgreCraft? OgreCraft vs the competition! (Crafting bot)]]&lt;br /&gt;
&lt;br /&gt;
* [[NewUserWalkthrough:Page1|New User Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
* [[Ogre:FAQ|FAQ and Help]] - Including screen shots of examples of how to setup classes.&lt;br /&gt;
&lt;br /&gt;
* [[Ogre:DidYouKnow|Did you know...]] - Random pieces of information that will help you sleep at night.&lt;br /&gt;
&lt;br /&gt;
* [[NewUserWalkthrough:Page1#Contact_information|Contact information and Ventrilo]]&lt;br /&gt;
&lt;br /&gt;
== Revision History ==&lt;br /&gt;
* [[RevisionHistory|Revision History]] - Here you will find the revision history. Every time a file is updated, I will do my best to include specifics of what was added, and any important details about it.&lt;br /&gt;
&lt;br /&gt;
== Feature Requests/Items being worked on ==&lt;br /&gt;
* [[FeatureRequests|Feature Requests]] - Here you will find a list of items I have on my list to code. Some are new, some are upgrades etc.&lt;br /&gt;
&lt;br /&gt;
== Ogre Craft ==&lt;br /&gt;
* [[OgreCraft:Overview|OgreCraft]] &lt;br /&gt;
&lt;br /&gt;
== Ogre Bot ==&lt;br /&gt;
&lt;br /&gt;
* [[Tab:Overview|Tabs]] - Click here for more information about each tab and to see screen shots.&lt;br /&gt;
* [[Tab:Raid_Options|Raid Options]] - Raid specific options&lt;br /&gt;
* [[Tab:Grind_Options|Grind Options]] - Heroic options&lt;br /&gt;
* [[OgreMCP|OgreMCP]] - Ogre Master Control Panel.&lt;br /&gt;
* [[UplinkController|Uplink Controller]] - It controls other sessions.&lt;br /&gt;
* [[OgreBotCommands| &amp;quot;ogre&amp;quot; commands]] - How to load ogrebot, as well as various other commands included.&lt;br /&gt;
* [[OgreBotChatCommands| Ogre Bot Chat Commands]] - In-game chat commands that Ogrebot responds too.&lt;br /&gt;
* [[ISXOgre:MethodsAndMembers|ISXOgre methods and members]]&lt;br /&gt;
* [[OgreBot:UnfixableBugs|Unfixable bugs]]&lt;br /&gt;
&lt;br /&gt;
== Other Ogre Scripts ==&lt;br /&gt;
&lt;br /&gt;
* [[OgreOther:AutoLogin|AutoLogin]] - Directions to set up some Auto Login scripts that will load multiple clients including across multiple pc's. &lt;br /&gt;
* [[OgreOther:FreeportFaction|FreeportFaction]] - Freeport faction is a script to assist in the faction part of the betrayal quest.&lt;br /&gt;
* [[OgreOther:Hirex|HireX]] - HireX is a script that allows you to run hirelings and deposit them into depots.&lt;br /&gt;
* [[OgreOther:Hypatia|Hypatia]] - Loads an on-screen display of when Hypatia has her reflect up.&lt;br /&gt;
* [[QeynosFaction|QeynosFaction]] - Qeynos faction is a script that assist in the faction part of the betrayal quest.&lt;br /&gt;
* [[OgreOther:Item|OgreItem]] - Currently in testing, only accessible by testers. An Item Database manager to help track what characters have what items.&lt;br /&gt;
* [[OgreOther:InventoryManager|Inventory Manager]] - Currently in testing. Collection of scripts used to assist with inventory management.&lt;br /&gt;
* [[OgreOther:Othmir|Othmir]] - Does Othmir factioning. NOTE: This script is a use-as-is. It is NOT supported or maintained.&lt;br /&gt;
&lt;br /&gt;
== OgreIRC ==&lt;br /&gt;
&lt;br /&gt;
* [[OgreIRC:OgreIRC|OgreIRC]] - OgreIRC is a IRC plugin that hooks into the uplink and allows control of some functions inside sessions.&lt;br /&gt;
&lt;br /&gt;
== Ogre: Harvest/Mapper etc info ==&lt;br /&gt;
* [[OgreMapper|Ogre Mapper]] - A to-do list for non-adventure bot related stuff. This project is ON HOLD.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/ISXOgre</id>
		<title>ISXOgre</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/ISXOgre"/>
				<updated>2011-11-29T23:45:30Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Ogre Bot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to Ogre Wiki.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is for the Everquest 2 Ogre Adventure bot and Ogre Crafting bot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Ogrebot is a fully customizable adventure bot.&lt;br /&gt;
&lt;br /&gt;
* [[OgrePricing|Ogre Pricing]]&lt;br /&gt;
&lt;br /&gt;
* [[WhyOgre|Why OgreBot? OgreBot vs the competition! (Adventure bot)]]&lt;br /&gt;
&lt;br /&gt;
* [[WhyOgreCraft|Why OgreCraft? OgreCraft vs the competition! (Crafting bot)]]&lt;br /&gt;
&lt;br /&gt;
* [[NewUserWalkthrough:Page1|New User Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
* [[Ogre:FAQ|FAQ and Help]] - Including screen shots of examples of how to setup classes.&lt;br /&gt;
&lt;br /&gt;
* [[Ogre:DidYouKnow|Did you know...]] - Random pieces of information that will help you sleep at night.&lt;br /&gt;
&lt;br /&gt;
* [[NewUserWalkthrough:Page1#Contact_information|Contact information and Ventrilo]]&lt;br /&gt;
&lt;br /&gt;
== Revision History ==&lt;br /&gt;
* [[RevisionHistory|Revision History]] - Here you will find the revision history. Every time a file is updated, I will do my best to include specifics of what was added, and any important details about it.&lt;br /&gt;
&lt;br /&gt;
== Feature Requests/Items being worked on ==&lt;br /&gt;
* [[FeatureRequests|Feature Requests]] - Here you will find a list of items I have on my list to code. Some are new, some are upgrades etc.&lt;br /&gt;
&lt;br /&gt;
== Ogre Craft ==&lt;br /&gt;
* [[OgreCraft:Overview|OgreCraft]] &lt;br /&gt;
&lt;br /&gt;
== Ogre Bot ==&lt;br /&gt;
&lt;br /&gt;
* [[Tab:Overview|Tabs]] - Click here for more information about each tab and to see screen shots.&lt;br /&gt;
* [[Tab:Raid_Options|Raid Options]] - Raid specific options&lt;br /&gt;
* [[Tab:Grind_Options|Grind Options]] - Heroic options&lt;br /&gt;
* [[OgreMCP|OgreMCP]] - Ogre Master Control Panel.&lt;br /&gt;
* [[UplinkController|Uplink Controller]] - It controls other sessions.&lt;br /&gt;
* [[OgreBotCommands| &amp;quot;ogre&amp;quot; commands]] - How to load ogrebot, as well as various other commands included.&lt;br /&gt;
* [[OgreBotChatCommands| Ogre Bot Chat Commands]] - In-game chat commands that Ogrebot responds too.&lt;br /&gt;
* [[ISXOgre:MethodsAndMembers|ISXOgre methods and members]]&lt;br /&gt;
* [[OgreBot:UnfixableBugs|Unfixable bugs]]&lt;br /&gt;
&lt;br /&gt;
'''[[Mythicals|Mythical Weapons/Spells]]'''&lt;br /&gt;
&lt;br /&gt;
== Other Ogre Scripts ==&lt;br /&gt;
&lt;br /&gt;
* [[OgreOther:AutoLogin|AutoLogin]] - Directions to set up some Auto Login scripts that will load multiple clients including across multiple pc's. &lt;br /&gt;
* [[OgreOther:FreeportFaction|FreeportFaction]] - Freeport faction is a script to assist in the faction part of the betrayal quest.&lt;br /&gt;
* [[OgreOther:Hirex|HireX]] - HireX is a script that allows you to run hirelings and deposit them into depots.&lt;br /&gt;
* [[OgreOther:Hypatia|Hypatia]] - Loads an on-screen display of when Hypatia has her reflect up.&lt;br /&gt;
* [[QeynosFaction|QeynosFaction]] - Qeynos faction is a script that assist in the faction part of the betrayal quest.&lt;br /&gt;
* [[OgreOther:Item|OgreItem]] - Currently in testing, only accessible by testers. An Item Database manager to help track what characters have what items.&lt;br /&gt;
* [[OgreOther:InventoryManager|Inventory Manager]] - Currently in testing. Collection of scripts used to assist with inventory management.&lt;br /&gt;
* [[OgreOther:Othmir|Othmir]] - Does Othmir factioning. NOTE: This script is a use-as-is. It is NOT supported or maintained.&lt;br /&gt;
&lt;br /&gt;
== OgreIRC ==&lt;br /&gt;
&lt;br /&gt;
* [[OgreIRC:OgreIRC|OgreIRC]] - OgreIRC is a IRC plugin that hooks into the uplink and allows control of some functions inside sessions.&lt;br /&gt;
&lt;br /&gt;
== Ogre: Harvest/Mapper etc info ==&lt;br /&gt;
* [[OgreMapper|Ogre Mapper]] - A to-do list for non-adventure bot related stuff. This project is ON HOLD.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/ISXOgre</id>
		<title>ISXOgre</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/ISXOgre"/>
				<updated>2011-11-29T23:43:35Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to Ogre Wiki.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is for the Everquest 2 Ogre Adventure bot and Ogre Crafting bot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Ogrebot is a fully customizable adventure bot.&lt;br /&gt;
&lt;br /&gt;
* [[OgrePricing|Ogre Pricing]]&lt;br /&gt;
&lt;br /&gt;
* [[WhyOgre|Why OgreBot? OgreBot vs the competition! (Adventure bot)]]&lt;br /&gt;
&lt;br /&gt;
* [[WhyOgreCraft|Why OgreCraft? OgreCraft vs the competition! (Crafting bot)]]&lt;br /&gt;
&lt;br /&gt;
* [[NewUserWalkthrough:Page1|New User Walkthrough]]&lt;br /&gt;
&lt;br /&gt;
* [[Ogre:FAQ|FAQ and Help]] - Including screen shots of examples of how to setup classes.&lt;br /&gt;
&lt;br /&gt;
* [[Ogre:DidYouKnow|Did you know...]] - Random pieces of information that will help you sleep at night.&lt;br /&gt;
&lt;br /&gt;
* [[NewUserWalkthrough:Page1#Contact_information|Contact information and Ventrilo]]&lt;br /&gt;
&lt;br /&gt;
== Revision History ==&lt;br /&gt;
* [[RevisionHistory|Revision History]] - Here you will find the revision history. Every time a file is updated, I will do my best to include specifics of what was added, and any important details about it.&lt;br /&gt;
&lt;br /&gt;
== Feature Requests/Items being worked on ==&lt;br /&gt;
* [[FeatureRequests|Feature Requests]] - Here you will find a list of items I have on my list to code. Some are new, some are upgrades etc.&lt;br /&gt;
&lt;br /&gt;
== Ogre Craft ==&lt;br /&gt;
* [[OgreCraft:Overview|OgreCraft]] &lt;br /&gt;
&lt;br /&gt;
== Ogre Bot ==&lt;br /&gt;
&lt;br /&gt;
* [[Tab:Overview|Tabs]] - Click here for more information about each tab and to see screen shots.&lt;br /&gt;
* [[Tab:Raid_Options|Raid Options]]&lt;br /&gt;
* [[Tab:Grind_Options|Grind Options]]&lt;br /&gt;
* [[OgreMCP|OgreMCP]] - Ogre Master Control Panel.&lt;br /&gt;
* [[UplinkController|Uplink Controller]] - It controls other sessions.&lt;br /&gt;
* [[OgreBotCommands| &amp;quot;ogre&amp;quot; commands]] - How to load ogrebot, as well as various other commands included.&lt;br /&gt;
* [[OgreBotChatCommands| Ogre Bot Chat Commands]] - In-game chat commands that Ogrebot responds too.&lt;br /&gt;
* [[ISXOgre:MethodsAndMembers|ISXOgre methods and members]]&lt;br /&gt;
* [[OgreBot:UnfixableBugs|Unfixable bugs]]&lt;br /&gt;
&lt;br /&gt;
'''[[Mythicals|Mythical Weapons/Spells]]'''&lt;br /&gt;
&lt;br /&gt;
== Other Ogre Scripts ==&lt;br /&gt;
&lt;br /&gt;
* [[OgreOther:AutoLogin|AutoLogin]] - Directions to set up some Auto Login scripts that will load multiple clients including across multiple pc's. &lt;br /&gt;
* [[OgreOther:FreeportFaction|FreeportFaction]] - Freeport faction is a script to assist in the faction part of the betrayal quest.&lt;br /&gt;
* [[OgreOther:Hirex|HireX]] - HireX is a script that allows you to run hirelings and deposit them into depots.&lt;br /&gt;
* [[OgreOther:Hypatia|Hypatia]] - Loads an on-screen display of when Hypatia has her reflect up.&lt;br /&gt;
* [[QeynosFaction|QeynosFaction]] - Qeynos faction is a script that assist in the faction part of the betrayal quest.&lt;br /&gt;
* [[OgreOther:Item|OgreItem]] - Currently in testing, only accessible by testers. An Item Database manager to help track what characters have what items.&lt;br /&gt;
* [[OgreOther:InventoryManager|Inventory Manager]] - Currently in testing. Collection of scripts used to assist with inventory management.&lt;br /&gt;
* [[OgreOther:Othmir|Othmir]] - Does Othmir factioning. NOTE: This script is a use-as-is. It is NOT supported or maintained.&lt;br /&gt;
&lt;br /&gt;
== OgreIRC ==&lt;br /&gt;
&lt;br /&gt;
* [[OgreIRC:OgreIRC|OgreIRC]] - OgreIRC is a IRC plugin that hooks into the uplink and allows control of some functions inside sessions.&lt;br /&gt;
&lt;br /&gt;
== Ogre: Harvest/Mapper etc info ==&lt;br /&gt;
* [[OgreMapper|Ogre Mapper]] - A to-do list for non-adventure bot related stuff. This project is ON HOLD.&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/ISXOgre:MethodsAndMembers</id>
		<title>ISXOgre:MethodsAndMembers</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/ISXOgre:MethodsAndMembers"/>
				<updated>2011-11-29T23:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* OgreBot functions available for call */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ISXOgre Methods and Members ==&lt;br /&gt;
Note: This page is for scripters/people who plan to edit various files via code.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
'''''Members'''''&lt;br /&gt;
* bool IsReady - returns if the extension is loaded and ready to be used.&lt;br /&gt;
* string Version - returns the string version information about the extension&lt;br /&gt;
&lt;br /&gt;
'''''Methods'''''&lt;br /&gt;
* Patch - Runs the ISXOgre patcher to update files. This is generally used when you have the NoPatch option set to true.&lt;br /&gt;
* Repatch - Runs the patcher with the current version - 1. Example: If you are on Patch 20, doing a Repatch would patch as if you were on Patch 19, and repatch all files patched with Patch 20.&lt;br /&gt;
* Repatch[#] - Runs the patcher specifying to patch from the #. Example: If you are on Patch 20, doing a Repatch[5] will repatch all files from Patch 5 to the latest (20 in this example).&lt;br /&gt;
** Doing a Repatch[0] will re-download every single file. This is useful if you completely broke something.&lt;br /&gt;
&lt;br /&gt;
== OgreBot functions available for call ==&lt;br /&gt;
----&lt;br /&gt;
* CastFromUplink(string CommandForWho, string AbilityName)&lt;br /&gt;
** '''NOTE''' AbilityName MUST BE THE BASE NAME.&lt;br /&gt;
*** Examples of CORRECT AbilityName's: Kick, Punch, Channel&lt;br /&gt;
*** Examples of INCORRECT AbilityName's: Kick III, Punch VI, Channel II&lt;br /&gt;
** Example of usage: relay all &amp;quot;Script[\${OgreBotScriptName}]:QueueCommand[Call CastFromUplink All Sanctuary]&amp;quot;&lt;br /&gt;
** Note: Abilities with spaces need to be escaped.&lt;br /&gt;
*** Example: relay all &amp;quot;Script[\${OgreBotScriptName}]:QueueCommand[Call CastFromUplink All \&amp;quot;Divine Recovery\&amp;quot;]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* CastFromUplinkOnPlayer(string CommandForWho, string AbilityName, string ToonName). &lt;br /&gt;
** Follows the same rules as CastFromUplink, but takes the 3rd parameter for who to cast the ability on.&lt;br /&gt;
&lt;br /&gt;
* a_OgreBotChangeCampSpot - Takes 3 parameters, x, y, z. Currently there are no &amp;quot;checks&amp;quot; in place, so it will change an existing campspot to whatever location you pass it. &lt;br /&gt;
**Example of usage: a_OgreBotChangeCampSpot 0 -24 300&lt;br /&gt;
&lt;br /&gt;
* ogrebotatom &amp;lt;parameters&amp;gt;&lt;br /&gt;
** Allows for relays to only be executed if ogrebot is running. Examples to come..&lt;br /&gt;
&lt;br /&gt;
== OgreBot Parameter information ==&lt;br /&gt;
----&lt;br /&gt;
* CommandForWho options&lt;br /&gt;
** all - Everyone&lt;br /&gt;
** Mage/Mages - Archetype of Mage&lt;br /&gt;
** Melee - Archetype of Fighter or scout&lt;br /&gt;
** Healer/Healers - Archetype of priest&lt;br /&gt;
** Caster/Casters - Archetype of priest or mage&lt;br /&gt;
** G# - If you are in a raid, only effects people in that group. G2 = Group 2.&lt;br /&gt;
** Class/Subclass/Archetype - All 40 of them work. Examples:&lt;br /&gt;
*** Coercer - Would activate for a Coercer only.&lt;br /&gt;
*** Enchanter - Would activate for Illuisionist or Coercers only.&lt;br /&gt;
*** Mage - Would activate for any mage.&lt;br /&gt;
** Toonname - Specific toonnames&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Alias</id>
		<title>Tab:Alias</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Alias"/>
				<updated>2011-11-29T19:33:51Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: /* Tab: Alias */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Alias ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
The Alias tab is used to create Aliases for use elsewhere in the bot. For example you could use the tank Alias for things like Auto Follow, Assist, certain buffs, etc. Then if you change tanks instead of having to go to each of those things and change the drop down for the tank all you have to do is go to the alias tab and edit the tank Alias.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tab-Alias.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Options'''&lt;br /&gt;
&lt;br /&gt;
* '''Note''': You can have multiple of the same Alias like Tank above. It will use the first one it finds. For example if you had Tank = Kannkor then Tank = primalz and the bot finds both in raid it will use Kannkor.&lt;br /&gt;
* This tab functions like all others in that you can drag the list around to rearrange it or select then right click a selection to delete it.&lt;br /&gt;
* To edit an Alias select it in the list, edit the For box to what you want it to be, and hit the Edit Alias button&lt;br /&gt;
&lt;br /&gt;
* The following are considered reserved and NOT valid and will be ignored.&lt;br /&gt;
** Your own name&lt;br /&gt;
** GroupOnly&lt;br /&gt;
** Raid&lt;br /&gt;
** Target [Since it uses your implied PC target]] - Not coded yet &lt;br /&gt;
* Only supports people in group or raid. If there is a logical need to add support for people outside of group/raid contact me and we can discuss. It is very possible, but would need to see if the logic outweights the resources. &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/File:Tab-Alias.jpg</id>
		<title>File:Tab-Alias.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/File:Tab-Alias.jpg"/>
				<updated>2011-11-29T19:32:33Z</updated>
		
		<summary type="html">&lt;p&gt;Canoppener: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Canoppener</name></author>	</entry>

	</feed>