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		<id>https://wiki.ogregaming.com/eq2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sumoslim</id>
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	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:52:44Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: /* General Tab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;SELF EDITING:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;  Completely recoded the MCP UI. Used a custom template and removed about 800 no longer needed lines of code. This will make adding buttons VERY easy. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are multiple &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Combat&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Objects&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
** Added static buttons: &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFollow&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-Dft&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow Defaults &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-++&amp;quot;&amp;lt;/b&amp;gt; - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol ---&amp;quot; &amp;lt;/b&amp;gt; - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:51:00Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;SELF EDITING:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;  Completely recoded the MCP UI. Used a custom template and removed about 800 no longer needed lines of code. This will make adding buttons VERY easy. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are multiple &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Combat&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Objects&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
** Added static buttons: &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFollow&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-Dft&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow Defaults &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-++&amp;quot;&amp;lt;/b&amp;gt; - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol ---&amp;quot; &amp;lt;/b&amp;gt; - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:50:48Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;SELF EDITING:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;  Completely recoded the MCP UI. Used a custom template and removed about 800 no longer needed lines of code. This will make adding buttons VERY easy. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Combat&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Objects&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
** Added static buttons: &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFollow&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-Dft&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow Defaults &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-++&amp;quot;&amp;lt;/b&amp;gt; - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol ---&amp;quot; &amp;lt;/b&amp;gt; - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:49:57Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;SELF EDITING:&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt;  Completely recoded the MCP UI. Used a custom template and removed about 800 no longer needed lines of code. This will make adding buttons VERY easy. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
** Added static buttons: &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFollow&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-Dft&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow Defaults &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-++&amp;quot;&amp;lt;/b&amp;gt; - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol ---&amp;quot; &amp;lt;/b&amp;gt; - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:49:21Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;HR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;SELF EDITING:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;  Completely recoded the MCP UI. Used a custom template and removed about 800 no longer needed lines of code. This will make adding buttons VERY easy. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
** Added static buttons: &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFollow&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-Dft&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow Defaults &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-++&amp;quot;&amp;lt;/b&amp;gt; - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol ---&amp;quot; &amp;lt;/b&amp;gt; - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:47:19Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;u&amp;gt;SELF EDITING:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;  Completely recoded the MCP UI. Used a custom template and removed about 800 no longer needed lines of code. This will make adding buttons VERY easy. &lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
** Added static buttons: &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFollow&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-Dft&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow Defaults &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-++&amp;quot;&amp;lt;/b&amp;gt; - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol ---&amp;quot; &amp;lt;/b&amp;gt; - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:43:36Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
** Added static buttons: &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFollow&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-Dft&amp;quot;&amp;lt;/b&amp;gt; - OgreFollow Defaults &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol-++&amp;quot;&amp;lt;/b&amp;gt; - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
** &amp;lt;b&amp;gt;&amp;quot;OFol ---&amp;quot; &amp;lt;/b&amp;gt; - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:41:54Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
** Added static buttons: &lt;br /&gt;
** &amp;quot;&amp;quot;OFollow&amp;quot;&amp;quot; - OgreFollow &lt;br /&gt;
** &amp;quot;&amp;quot;OFol-Dft&amp;quot;&amp;quot; - OgreFollow Defaults &lt;br /&gt;
** &amp;quot;&amp;quot;OFol-++&amp;quot;&amp;quot; - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
** &amp;quot;&amp;quot;OFol ---&amp;quot;&amp;quot; - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:41:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
** Added static buttons: &lt;br /&gt;
** &amp;quot;OFollow&amp;quot; - OgreFollow &lt;br /&gt;
** &amp;quot;OFol-Dft&amp;quot; - OgreFollow Defaults &lt;br /&gt;
** &amp;quot;OFol-++&amp;quot; - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
** &amp;quot;OFol ---&amp;quot; - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
&amp;lt;ol&amp;gt;Added static buttons: &lt;br /&gt;
&amp;lt;li&amp;gt;■OFollow - OgreFollow &lt;br /&gt;
&amp;lt;li&amp;gt;■OFol-Dft - OgreFollow Defaults &lt;br /&gt;
&amp;lt;li&amp;gt;■OFol-++ - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
&amp;lt;ol&amp;gt;■OFol --- - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:38:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
&amp;lt;ol&amp;gt;Added static buttons: &lt;br /&gt;
&amp;lt;li&amp;gt;■OFollow - OgreFollow &lt;br /&gt;
&amp;lt;li&amp;gt;■OFol-Dft - OgreFollow Defaults &lt;br /&gt;
&amp;lt;li&amp;gt;■OFol-++ - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
&amp;lt;li&amp;gt;■OFol --- - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/OgreMCP</id>
		<title>OgreMCP</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/OgreMCP"/>
				<updated>2010-09-16T17:35:35Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== OgreMCP ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Tab Summary'''''&lt;br /&gt;
&lt;br /&gt;
Note: OgreMCP is currently named &amp;quot;Uplink&amp;quot;. It will be renamed in the near future to &amp;quot;OgreMCP&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
MCP = Master Control Panel. OgreMCP is used to pass commands via the uplink.&lt;br /&gt;
To load OgreMCP, type &amp;quot;ogre MCP&amp;quot; and a new window appears.&lt;br /&gt;
&lt;br /&gt;
Note: Nearly all of these buttons are sending commands through the uplink, and will affect ALL sessions connected.&lt;br /&gt;
&lt;br /&gt;
== Main Buttons (Left side)==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* There are 4 &amp;quot;Tabs&amp;quot;. Clicking each of these changes which buttons appear.&lt;br /&gt;
** General (default)&lt;br /&gt;
** Zones 1&lt;br /&gt;
** Other&lt;br /&gt;
** Other2&lt;br /&gt;
&lt;br /&gt;
* There are 18 static buttons (includes the tabs from above). These never disappear, regardless of which &amp;quot;tab&amp;quot; you are on.&lt;br /&gt;
** '''Lets go''' - Defaulted on when the bot loads. This is used to remove the following flags: Hold up, No move, Do not move, Camp spot, Fiegn death. You can also use a chat command of &amp;quot;lets go&amp;quot; in a tell/group/raid to activate this command. -Queued command. Happens when the bot finishes what it is doing.&lt;br /&gt;
** '''Hold up''' - Turns OFF auto follow. -Forced command. This happens immediately, regardless if the bot is doing other things.&lt;br /&gt;
** '''OgreFollow''' - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
** '''Pause''' - Presses the &amp;quot;pause&amp;quot; button on the bot.&lt;br /&gt;
** '''Resume''' - Resumes the bot (counter to Pausing it).&lt;br /&gt;
** '''Uplink''' - [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] Allows checking and unchecking of Boxes to be done on all sessions.&lt;br /&gt;
** '''Profile''' - Input box to allow you to load a new profile. Example: Grind would load a grind profile if it exists. If it doesn't exist, does nothing.&lt;br /&gt;
** '''Jst-Out / Jst-In / Jst-Off''' - See Jousting below.&lt;br /&gt;
** '''JOff-Dft''' - Joust Off Default. Equal to pressing Jst-Off and pressing &amp;lt;Enter&amp;gt;.&lt;br /&gt;
** '''CS-Dft''' - '''C'''amp'''Spot''' Default. Equal to pressing CampSpot and pressing &amp;lt;Enter&amp;gt; twice.&lt;br /&gt;
** '''CS-JO-JI''' - '''C'''amp'''S'''pot (Default), '''J'''oust '''O'''ff (default), and '''J'''oust '''I'''n. This is used to set all your toons to a campspot of where they are, but allow melee to fight. Gives easy access to joust out if needed.&lt;br /&gt;
Added static buttons: &lt;br /&gt;
■OFollow - OgreFollow &lt;br /&gt;
■OFol-Dft - OgreFollow Defaults &lt;br /&gt;
■OFol-++ - Increases follow range (Puts more distance between you and the follow person) &lt;br /&gt;
■OFol --- - Decreases follow range (Puts less distance between you and the follow person) &lt;br /&gt;
◦Greatly reordered the tabs and renamed them. &lt;br /&gt;
■Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc. &lt;br /&gt;
■Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jousting'''&lt;br /&gt;
* &amp;quot;Jousting&amp;quot; just temporary disables campspot(so move into melee range is then allowed). When Jousting is turned back on, it re-actives campspot (thus disabling move into melee range).&lt;br /&gt;
* USAGE:&lt;br /&gt;
** Turn Campspot on&lt;br /&gt;
** Use &amp;quot;Jst off&amp;quot; (Joust Off) and input anyone you do not want to be jousting (such as &amp;quot;casters&amp;quot;, or &amp;quot;healers&amp;quot;). [Optional step]&lt;br /&gt;
** When you wish to allow your jousters to melee, hit &amp;quot;Joust in&amp;quot;&lt;br /&gt;
** When you wish your jousters to get out, hit &amp;quot;Joust out&amp;quot;&lt;br /&gt;
** '''NOTE''' Currently Jousting only supports people who use &amp;quot;move into melee range&amp;quot; as their way of &amp;quot;Jousting in&amp;quot;.&lt;br /&gt;
* Any Joust command will do nothing if you do not have Campspot enabled.&lt;br /&gt;
* Joust commands are added to the main queue. Meaning when the bot is finished doing it's current task, it will go through the queued commands. You can override a Joust in command with a Joust out command, assuming the bot isn't doing anything else (such as a bard in the middle of casting a spell while they are running).&lt;br /&gt;
* Other uses: You are fighting a mob that expodes, or you need EVERYONE to run very far away at a certain point in the fight. Go to the &amp;quot;safe spot&amp;quot; and turn campspot on for everyone, then hit &amp;quot;Joust in&amp;quot;. This temporary turns off campspot. You can then move your toons any where you want. When the mob is going to explode, hit &amp;quot;Joust out&amp;quot; and they will run to your camp spot.&lt;br /&gt;
&lt;br /&gt;
== General Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-General.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Sanct''' - Sanctuary - Queues up the spell Sanctuary for templars (if it's ready).&lt;br /&gt;
* '''DivineR''' - Casts Divine Recovery if it's available (Cleric AA).&lt;br /&gt;
* '''Cls-Buff''' - Casts a class specific buff. These need to be hard coded in, currently the only one in the list, is Warlock's &amp;quot;Focus Casting&amp;quot;.&lt;br /&gt;
* '''CmpSpot''' - Forces people to stay within a certain distance of a pre-designed spot. (Useful for knockbacks etc) (NOTE: Requires &amp;quot;Move to Area&amp;quot; enabled on Ogrebot)&lt;br /&gt;
** Input box #1 - Camp spot for who? - Who will be listening to this command. Default is all.&lt;br /&gt;
** Input box #2 - Distance - Min distance &amp;lt;space&amp;gt; max distance.&lt;br /&gt;
*** Min distance - How close do you stay to this spot. Default is 2 (almost right on top of it).&lt;br /&gt;
*** Max distance - Only move to this distance if you are within this close to it (don't need any zone-wide running). Default is 75, which is quite far away.&lt;br /&gt;
* '''BDance''' - Makes you break dance.. err.. Will cast Blade Dance if it is available (Bard AA).&lt;br /&gt;
&amp;lt;i&amp;gt;(Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function. )&amp;lt;/i&amp;gt;&lt;br /&gt;
* '''Get Flag''' - If you are near a Flag merchant (Guild Strategist) and do NOT have a flag, they will get a flag.&lt;br /&gt;
* '''Use Flag''' - If you are near a Flag merchant (Guild Strategist) they will use the flag.&lt;br /&gt;
* '''Call GH''' - Call to Guild Hall if your call is up, and you're not already in a guild hall.&lt;br /&gt;
* '''Revive''' - Revive - WARNING! If there are multiple options, it does NOT choose the one you have highlighted. I haven't spent the time to determine which one it does.&lt;br /&gt;
* '''Repair''' - Repair your guild if you are:&lt;br /&gt;
** Near a Guild Mender&lt;br /&gt;
** Near a Mender&lt;br /&gt;
** Near a Mender bot&lt;br /&gt;
** There are a few others that are hard coded in, like the one in VP etc. If you have any other spots you want coded in let me know.&lt;br /&gt;
* '''Res''' - Counter to &amp;quot;Stop Res&amp;quot; below. Turns Resing on ONLY if it was turned off via Stop Res.&lt;br /&gt;
* '''Stop Res''' - Temporarly turns resing off. Use &amp;quot;Res&amp;quot; to re-enable.&lt;br /&gt;
* '''Assist''' - &amp;quot;Dynamic Assist&amp;quot; - Change assists on-the-fly. Note: Auto assist MUST be checked or this option does nothing.&lt;br /&gt;
** Input box #1: Who should be assisting? Who will listen to this command.&lt;br /&gt;
** Input box #2: Who do you want to assist?&lt;br /&gt;
** Example usage: Input box#1: Mages, Input Box #2: Kannkor. This would make all mages assist Kannkor. I could then do: Input Box#1: Melee, Input box #2: Roknnak. All melee would be assisting Roknnak (while all casters are still assisting Kannkor).&lt;br /&gt;
** NOTE putting a blank option in Input Box #2 clears this option for EVERYONE.&lt;br /&gt;
* '''WarMyth''' - Warlock Myth toggle.&lt;br /&gt;
* '''Test''' - Test used by Kannkor. You can ignore this (just runs a test file that you don't have).&lt;br /&gt;
* '''NoMove''' - &amp;quot;Do not move&amp;quot; - temporarily disables move into melee range, move behind, and auto follow. Use &amp;quot;Lets go&amp;quot; to clear.&lt;br /&gt;
* '''No Target''' - Clears your target. Useful to stop many various movements.&lt;br /&gt;
&lt;br /&gt;
== Zones 1 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Zones1.jpg]]&lt;br /&gt;
■Zones - Has zone specific stuff. Mostly HUDs. &lt;br /&gt;
* '''Run X''' - Raid script for Kannkor.&lt;br /&gt;
* '''Exeter''' - When fighting Maldonous (sp?) Exeter in Palace of Ferzhul, every 20% all 6 people in the group must click the flames. This does that for you. Click once every time he goes away.&lt;br /&gt;
* '''Reset Z''' - Allows you to reset raid instance timers. The Zones window must be open on the main character in order for this to work.&lt;br /&gt;
* '''Trak HD''' - On-screen HUD that puts the name/distance of the closest PC and closest special to you. I use it when I kill Trak. (Toggle on off)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Other Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''Invite''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''Invite-R''' - Runs an invite script for Kannkor... has to be coded into invite.iss.&lt;br /&gt;
* '''ClsWdw''' - Close top window. This hits ESC on all your computers.&lt;br /&gt;
* '''Evac''' - If you can cast evac, you will.&lt;br /&gt;
* '''GHZone''' - The idea was it would zone you into your guild hall, but it currently only clicks on the GH door. You still have to &amp;quot;Enter&amp;quot;.&lt;br /&gt;
* '''Zone''' - Clicks on most zones to instances.&lt;br /&gt;
* '''Door 1''' - When the option comes up of which zone to zone into, use this for option 1.&lt;br /&gt;
* '''Door 2''' - When the option comes up of which zone to zone into, use this for option 2.&lt;br /&gt;
* '''Door X''' - When the option comes up of which zone to zone into, use this for option for an input box to enter which door number.&lt;br /&gt;
* '''AReward''' - Accept Reward. When you finish a quest and the reward window pops up, this will accept it. Note: Make sure you can accept the reward, and it's not a choice reward.&lt;br /&gt;
* '''Special''' - Double click the nearest &amp;quot;Special&amp;quot; (as per radar) to everyone.&lt;br /&gt;
* ''' Harvest''' - Doesn't work...&lt;br /&gt;
* '''Run/Walk''' - Toggles run/walk&lt;br /&gt;
* '''Crouch''' - Toggles Crouching&lt;br /&gt;
* '''Hail''' - Everyone will assist you, and hail your target&lt;br /&gt;
* '''Opt 1-4''' - While talking to an NPC (the bubble windows) everyone will do which conversation option as you press. Useful for shard quests.&lt;br /&gt;
&lt;br /&gt;
== Other2 Tab ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Uplink-Other2.jpg]]&lt;br /&gt;
&lt;br /&gt;
* '''TellWd''' - If the tell window has been used, it re-opens it.&lt;br /&gt;
* '''ResStone''' - Casts a res stone (works for all priests)&lt;br /&gt;
* '''Main''' - Toggles opens/minimized the &amp;quot;main&amp;quot; window of the bot.&lt;br /&gt;
* '''End''' - Ends the bot&lt;br /&gt;
* '''Load UI''' - Loads the bot.&lt;br /&gt;
* '''Camp''' - Camps everyone to desktop&lt;br /&gt;
* '''List IPs''' - Lists all the computers in the uplink.&lt;br /&gt;
* '''Connect''' - Connects to the computers listed in EQ2Chars.inc&lt;br /&gt;
* '''Disco''' - Disconnects to the computers listed in EQ2Chars.inc&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Announce</id>
		<title>Tab:Announce</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Announce"/>
				<updated>2010-09-16T17:26:04Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tab controls when the bot will &amp;quot;talk&amp;quot;. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;(&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; In this context, talk refers to the bot using chat &amp;quot;macros&amp;quot; like people do.).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: Be careful using this with real people. There are situations out of control where the bot will try to cast a spell where it cannot. The biggest example, is if you are unable to target someone, there isn't a way to determine this, so the bot will still try to cast. Be aware of this.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;■You select the ability, the target, and the text and it will follow your instructions. &lt;br /&gt;
&amp;lt;BR&amp;gt;■Announce Target &lt;br /&gt;
&amp;lt;BR&amp;gt;■Group - does a /gsay with the text &lt;br /&gt;
&amp;lt;BR&amp;gt;■Raid - does a /raid with the text &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETTING:&amp;lt;/b&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
■Target - does a /tell *Target* with the text &lt;br /&gt;
    i.e.  /tell Kannkor Dispatch on %t&lt;br /&gt;
&lt;br /&gt;
■Included in text - executes the line of text the way it is. &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;u&amp;gt;Example: &amp;lt;/u&amp;gt;You would type: /raid blah blah *Target* blah and it would type: /raid blah blah Kannkor blah. &lt;br /&gt;
&lt;br /&gt;
■*Target* will always replace *Target* with the target of the ability. You can use *Target* as often as you wish. &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;u&amp;gt;Example: &amp;lt;/u&amp;gt; Text: *Target* I am casting an ability on you *Target* so do something *Target* &lt;br /&gt;
Would result in: Kannkor I am casting an ability on you Kannkor so do something Kannkor &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(If the message ever contents &amp;quot;NULL&amp;quot; it will NOT announce it since this would assume to be an error. Unfortunately this means any ability with the word &amp;quot;null&amp;quot; or any character name with the word &amp;quot;null&amp;quot; in it cannot be announced.) &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
◦Removed the automatic calling of POTM and COB. Use the announce tab to add custom text in. &lt;br /&gt;
&lt;br /&gt;
Moved to Announce Tab:&lt;br /&gt;
&amp;lt;BR&amp;gt;◦Troub tab &lt;br /&gt;
       ■Removed the checkbox with send tell to JCap target - since it didn't work. &amp;lt;b&amp;gt;Use the Announce tab now. &amp;lt;/b&amp;gt;&lt;br /&gt;
       ■Added POTM rotation text. Note: You will need to use the announce tab if you want to announce your POTM. &lt;br /&gt;
◦Dirge tab &lt;br /&gt;
       ■Removed the checkbox with send tell to Gravitis target - since it didn't work. &amp;lt;b&amp;gt;Use the Announce tab now. &amp;lt;/b&amp;gt;&lt;br /&gt;
       ■Added cob rotation text. Note: You will need to use the announce tab if you want to announce your COB. &lt;br /&gt;
       ◦POTM and COB rotations should now work on any spell version (Previously they only worked if you had the latest, POTM II and COB III). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
■This can be used for Guild Connect announces also, just use the /gc &amp;lt;text&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Announce</id>
		<title>Tab:Announce</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Announce"/>
				<updated>2010-09-16T17:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tab controls when the bot will &amp;quot;talk&amp;quot;. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;(&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; In this context, talk refers to the bot using chat &amp;quot;macros&amp;quot; like people do.).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: Be careful using this with real people. There are situations out of control where the bot will try to cast a spell where it cannot. The biggest example, is if you are unable to target someone, there isn't a way to determine this, so the bot will still try to cast. Be aware of this.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;■You select the ability, the target, and the text and it will follow your instructions. &lt;br /&gt;
&amp;lt;BR&amp;gt;■Announce Target &lt;br /&gt;
&amp;lt;BR&amp;gt;■Group - does a /gsay with the text &lt;br /&gt;
&amp;lt;BR&amp;gt;■Raid - does a /raid with the text &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETTING:&amp;lt;/b&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
■Target - does a /tell *Target* with the text &lt;br /&gt;
    i.e.  /tell Kannkor Dispatch on %t&lt;br /&gt;
&lt;br /&gt;
■Included in text - executes the line of text the way it is. &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;u&amp;gt;Example: &amp;lt;/u&amp;gt;You would type: /raid blah blah *Target* blah and it would type: /raid blah blah Kannkor blah. &lt;br /&gt;
&lt;br /&gt;
■*Target* will always replace *Target* with the target of the ability. You can use *Target* as often as you wish. &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;u&amp;gt;Example: &amp;lt;/u&amp;gt; Text: *Target* I am casting an ability on you *Target* so do something *Target* &lt;br /&gt;
Would result in: Kannkor I am casting an ability on you Kannkor so do something Kannkor &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(If the message ever contents &amp;quot;NULL&amp;quot; it will NOT announce it since this would assume to be an error. Unfortunately this means any ability with the word &amp;quot;null&amp;quot; or any character name with the word &amp;quot;null&amp;quot; in it cannot be announced.) &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
◦Removed the automatic calling of POTM and COB. Use the announce tab to add custom text in. &lt;br /&gt;
&lt;br /&gt;
Moved to Announce Tab:&lt;br /&gt;
◦Troub tab &lt;br /&gt;
       ■Removed the checkbox with send tell to JCap target - since it didn't work. &amp;lt;b&amp;gt;Use the Announce tab now. &amp;lt;/b&amp;gt;&lt;br /&gt;
       ■Added POTM rotation text. Note: You will need to use the announce tab if you want to announce your POTM. &lt;br /&gt;
◦Dirge tab &lt;br /&gt;
       ■Removed the checkbox with send tell to Gravitis target - since it didn't work. &amp;lt;b&amp;gt;Use the Announce tab now. &amp;lt;/b&amp;gt;&lt;br /&gt;
       ■Added cob rotation text. Note: You will need to use the announce tab if you want to announce your COB. &lt;br /&gt;
       ◦POTM and COB rotations should now work on any spell version (Previously they only worked if you had the latest, POTM II and COB III). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
■This can be used for Guild Connect announces also, just use the /gc &amp;lt;text&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Announce</id>
		<title>Tab:Announce</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Announce"/>
				<updated>2010-09-16T17:24:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tab controls when the bot will &amp;quot;talk&amp;quot;. &lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;(&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; In this context, talk refers to the bot using chat &amp;quot;macros&amp;quot; like people do.).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: Be careful using this with real people. There are situations out of control where the bot will try to cast a spell where it cannot. The biggest example, is if you are unable to target someone, there isn't a way to determine this, so the bot will still try to cast. Be aware of this.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;■You select the ability, the target, and the text and it will follow your instructions. &lt;br /&gt;
&amp;lt;BR&amp;gt;■Announce Target &lt;br /&gt;
&amp;lt;BR&amp;gt;■Group - does a /gsay with the text &lt;br /&gt;
&amp;lt;BR&amp;gt;■Raid - does a /raid with the text &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETTING:&amp;lt;/b&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
■Target - does a /tell *Target* with the text &lt;br /&gt;
    i.e.  /tell Kannkor Dispatch on %t&lt;br /&gt;
&lt;br /&gt;
■Included in text - executes the line of text the way it is. &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;u&amp;gt;Example: &amp;lt;/u&amp;gt;You would type: /raid blah blah *Target* blah and it would type: /raid blah blah Kannkor blah. &lt;br /&gt;
&lt;br /&gt;
■*Target* will always replace *Target* with the target of the ability. You can use *Target* as often as you wish. &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;u&amp;gt;Example: &amp;lt;/u&amp;gt; Text: *Target* I am casting an ability on you *Target* so do something *Target* &lt;br /&gt;
Would result in: Kannkor I am casting an ability on you Kannkor so do something Kannkor &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(If the message ever contents &amp;quot;NULL&amp;quot; it will NOT announce it since this would assume to be an error. Unfortunately this means any ability with the word &amp;quot;null&amp;quot; or any character name with the word &amp;quot;null&amp;quot; in it cannot be announced.) &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
◦Removed the automatic calling of POTM and COB. Use the announce tab to add custom text in. &lt;br /&gt;
&lt;br /&gt;
Moved to Announce Tab:&lt;br /&gt;
◦Troub tab &lt;br /&gt;
       ■Removed the checkbox with send tell to JCap target - since it didn't work. &amp;lt;b&amp;gt;Use the Announce tab now. &amp;lt;/b&amp;gt;&lt;br /&gt;
       ■Added POTM rotation text. Note: You will need to use the announce tab if you want to announce your POTM. &lt;br /&gt;
◦Dirge tab &lt;br /&gt;
       ■Removed the checkbox with send tell to Gravitis target - since it didn't work. &amp;lt;b&amp;gt;Use the Announce tab now. &amp;lt;/b&amp;gt;&lt;br /&gt;
       ■Added cob rotation text. Note: You will need to use the announce tab if you want to announce your COB. &lt;br /&gt;
       ◦POTM and COB rotations should now work on any spell version (Previously they only worked if you had the latest, POTM II and COB III). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
■This can be used for Guild Connect announces also, just use the /gc &amp;lt;text&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Announce</id>
		<title>Tab:Announce</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Announce"/>
				<updated>2010-09-16T17:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tab controls when the bot will &amp;quot;talk&amp;quot;. &lt;br /&gt;
&amp;lt;BR&amp;gt;(&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; In this context, talk refers to the bot using chat &amp;quot;macros&amp;quot; like people do.).&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: Be careful using this with real people. There are situations out of control where the bot will try to cast a spell where it cannot. The biggest example, is if you are unable to target someone, there isn't a way to determine this, so the bot will still try to cast. Be aware of this.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;■You select the ability, the target, and the text and it will follow your instructions. &lt;br /&gt;
&amp;lt;BR&amp;gt;■Announce Target &lt;br /&gt;
&amp;lt;BR&amp;gt;■Group - does a /gsay with the text &lt;br /&gt;
&amp;lt;BR&amp;gt;■Raid - does a /raid with the text &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETTING:&amp;lt;/b&amp;gt;&amp;lt;BR&amp;gt;&lt;br /&gt;
■Target - does a /tell *Target* with the text &lt;br /&gt;
    i.e.  /tell Kannkor Dispatch on %t&lt;br /&gt;
&lt;br /&gt;
■Included in text - executes the line of text the way it is. &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;u&amp;gt;Example: &amp;lt;/u&amp;gt;You would type: /raid blah blah *Target* blah and it would type: /raid blah blah Kannkor blah. &lt;br /&gt;
&lt;br /&gt;
■*Target* will always replace *Target* with the target of the ability. You can use *Target* as often as you wish. &lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;u&amp;gt;Example: &amp;lt;/u&amp;gt; Text: *Target* I am casting an ability on you *Target* so do something *Target* &lt;br /&gt;
Would result in: Kannkor I am casting an ability on you Kannkor so do something Kannkor &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(If the message ever contents &amp;quot;NULL&amp;quot; it will NOT announce it since this would assume to be an error. Unfortunately this means any ability with the word &amp;quot;null&amp;quot; or any character name with the word &amp;quot;null&amp;quot; in it cannot be announced.) &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
◦Removed the automatic calling of POTM and COB. Use the announce tab to add custom text in. &lt;br /&gt;
&lt;br /&gt;
Moved to Announce Tab:&lt;br /&gt;
◦Troub tab &lt;br /&gt;
       ■Removed the checkbox with send tell to JCap target - since it didn't work. &amp;lt;b&amp;gt;Use the Announce tab now. &amp;lt;/b&amp;gt;&lt;br /&gt;
       ■Added POTM rotation text. Note: You will need to use the announce tab if you want to announce your POTM. &lt;br /&gt;
◦Dirge tab &lt;br /&gt;
       ■Removed the checkbox with send tell to Gravitis target - since it didn't work. &amp;lt;b&amp;gt;Use the Announce tab now. &amp;lt;/b&amp;gt;&lt;br /&gt;
       ■Added cob rotation text. Note: You will need to use the announce tab if you want to announce your COB. &lt;br /&gt;
       ◦POTM and COB rotations should now work on any spell version (Previously they only worked if you had the latest, POTM II and COB III). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
■This can be used for Guild Connect announces also, just use the /gc &amp;lt;text&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Announce</id>
		<title>Tab:Announce</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Announce"/>
				<updated>2010-09-16T17:17:45Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tab controls when the bot will &amp;quot;talk&amp;quot;. (Note: In this context, talk refers to the bot using chat &amp;quot;macros&amp;quot; like people do.).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: Be careful using this with real people. There are situations out of control where the bot will try to cast a spell where it cannot. The biggest example, is if you are unable to target someone, there isn't a way to determine this, so the bot will still try to cast. Be aware of this.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
■You select the ability, the target, and the text and it will follow your instructions. &lt;br /&gt;
■Announce Target &lt;br /&gt;
■Group - does a /gsay with the text &lt;br /&gt;
■Raid - does a /raid with the text &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETTING:&amp;lt;/b&amp;gt;&lt;br /&gt;
■Target - does a /tell *Target* with the text &lt;br /&gt;
    i.e.  /tell Kannkor Dispatch on %t&lt;br /&gt;
&lt;br /&gt;
■Included in text - executes the line of text the way it is. Example: You would type: /raid blah blah *Target* blah and it would type: /raid blah blah Kannkor blah. &lt;br /&gt;
&lt;br /&gt;
■*Target* will always replace *Target* with the target of the ability. You can use *Target* as often as you wish. Example: &lt;br /&gt;
Text: *Target* I am casting an ability on you *Target* so do something *Target* &lt;br /&gt;
Would result in: Kannkor I am casting an ability on you Kannkor so do something Kannkor &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;(If the message ever contents &amp;quot;NULL&amp;quot; it will NOT announce it since this would assume to be an error. Unfortunately this means any ability with the word &amp;quot;null&amp;quot; or any character name with the word &amp;quot;null&amp;quot; in it cannot be announced.) &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
◦Removed the automatic calling of POTM and COB. Use the announce tab to add custom text in. &lt;br /&gt;
&lt;br /&gt;
Moved to Announce Tab:&lt;br /&gt;
◦Troub tab &lt;br /&gt;
       ■Removed the checkbox with send tell to JCap target - since it didn't work. Use the Announce tab now. &lt;br /&gt;
       ■Added POTM rotation text. Note: You will need to use the announce tab if you want to announce your POTM. &lt;br /&gt;
◦Dirge tab &lt;br /&gt;
       ■Removed the checkbox with send tell to Gravitis target - since it didn't work. Use the Announce tab now. &lt;br /&gt;
       ■Added cob rotation text. Note: You will need to use the announce tab if you want to announce your COB. &lt;br /&gt;
       ◦POTM and COB rotations should now work on any spell version (Previously they only worked if you had the latest, POTM II and COB III). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
■This can be used for Guild Connect announces also, just use the /gc &amp;lt;text&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Announce</id>
		<title>Tab:Announce</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Announce"/>
				<updated>2010-09-16T17:17:30Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This tab controls when the bot will &amp;quot;talk&amp;quot;. (Note: In this context, talk refers to the bot using chat &amp;quot;macros&amp;quot; like people do.).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: Be careful using this with real people. There are situations out of control where the bot will try to cast a spell where it cannot. The biggest example, is if you are unable to target someone, there isn't a way to determine this, so the bot will still try to cast. Be aware of this.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
■You select the ability, the target, and the text and it will follow your instructions. &lt;br /&gt;
■Announce Target &lt;br /&gt;
■Group - does a /gsay with the text &lt;br /&gt;
■Raid - does a /raid with the text &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETTING:&amp;lt;/b&amp;gt;&lt;br /&gt;
■Target - does a /tell *Target* with the text &lt;br /&gt;
    i.e.  /tell Kannkor Dispatch on %t&lt;br /&gt;
&lt;br /&gt;
■Included in text - executes the line of text the way it is. Example: You would type: /raid blah blah *Target* blah and it would type: /raid blah blah Kannkor blah. &lt;br /&gt;
&lt;br /&gt;
■*Target* will always replace *Target* with the target of the ability. You can use *Target* as often as you wish. Example: &lt;br /&gt;
Text: *Target* I am casting an ability on you *Target* so do something *Target* &lt;br /&gt;
Would result in: Kannkor I am casting an ability on you Kannkor so do something Kannkor &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;■If the message ever contents &amp;quot;NULL&amp;quot; it will NOT announce it since this would assume to be an error. Unfortunately this means any ability with the word &amp;quot;null&amp;quot; or any character name with the word &amp;quot;null&amp;quot; in it cannot be announced. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
◦Removed the automatic calling of POTM and COB. Use the announce tab to add custom text in. &lt;br /&gt;
&lt;br /&gt;
Moved to Announce Tab:&lt;br /&gt;
◦Troub tab &lt;br /&gt;
       ■Removed the checkbox with send tell to JCap target - since it didn't work. Use the Announce tab now. &lt;br /&gt;
       ■Added POTM rotation text. Note: You will need to use the announce tab if you want to announce your POTM. &lt;br /&gt;
◦Dirge tab &lt;br /&gt;
       ■Removed the checkbox with send tell to Gravitis target - since it didn't work. Use the Announce tab now. &lt;br /&gt;
       ■Added cob rotation text. Note: You will need to use the announce tab if you want to announce your COB. &lt;br /&gt;
       ◦POTM and COB rotations should now work on any spell version (Previously they only worked if you had the latest, POTM II and COB III). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
■This can be used for Guild Connect announces also, just use the /gc &amp;lt;text&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Announce</id>
		<title>Tab:Announce</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Announce"/>
				<updated>2010-09-16T17:16:17Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This tab controls when the bot will &amp;quot;talk&amp;quot;. (Note: In this context, talk refers to the bot using chat &amp;quot;macros&amp;quot; like people do.).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: Be careful using this with real people. There are situations out of control where the bot will try to cast a spell where it cannot. The biggest example, is if you are unable to target someone, there isn't a way to determine this, so the bot will still try to cast. Be aware of this.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
■You select the ability, the target, and the text and it will follow your instructions. &lt;br /&gt;
■Announce Target &lt;br /&gt;
■Group - does a /gsay with the text &lt;br /&gt;
■Raid - does a /raid with the text &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETTING:&amp;lt;/b&amp;gt;&lt;br /&gt;
■Target - does a /tell *Target* with the text &lt;br /&gt;
    i.e.  /tell Kannkor Dispatch on %t&lt;br /&gt;
&lt;br /&gt;
■Included in text - executes the line of text the way it is. Example: You would type: /raid blah blah *Target* blah and it would type: /raid blah blah Kannkor blah. &lt;br /&gt;
&lt;br /&gt;
■*Target* will always replace *Target* with the target of the ability. You can use *Target* as often as you wish. Example: &lt;br /&gt;
■Text: *Target* I am casting an ability on you *Target* so do something *Target* &lt;br /&gt;
■Would result in: Kannkor I am casting an ability on you Kannkor so do something Kannkor &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;■If the message ever contents &amp;quot;NULL&amp;quot; it will NOT announce it since this would assume to be an error. Unfortunately this means any ability with the word &amp;quot;null&amp;quot; or any character name with the word &amp;quot;null&amp;quot; in it cannot be announced. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
◦Removed the automatic calling of POTM and COB. Use the announce tab to add custom text in. &lt;br /&gt;
&lt;br /&gt;
Moved to Announce Tab:&lt;br /&gt;
◦Troub tab &lt;br /&gt;
       ■Removed the checkbox with send tell to JCap target - since it didn't work. Use the Announce tab now. &lt;br /&gt;
       ■Added POTM rotation text. Note: You will need to use the announce tab if you want to announce your POTM. &lt;br /&gt;
◦Dirge tab &lt;br /&gt;
       ■Removed the checkbox with send tell to Gravitis target - since it didn't work. Use the Announce tab now. &lt;br /&gt;
       ■Added cob rotation text. Note: You will need to use the announce tab if you want to announce your COB. &lt;br /&gt;
       ◦POTM and COB rotations should now work on any spell version (Previously they only worked if you had the latest, POTM II and COB III). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
■This can be used for Guild Connect announces also, just use the /gc &amp;lt;text&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Announce</id>
		<title>Tab:Announce</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Announce"/>
				<updated>2010-09-16T17:11:12Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: /* Tab: Announce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
This tab controls when the bot will &amp;quot;talk&amp;quot;. (Note: In this context, talk refers to the bot using chat &amp;quot;macros&amp;quot; like people do.).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: Be careful using this with real people. There are situations out of control where the bot will try to cast a spell where it cannot. The biggest example, is if you are unable to target someone, there isn't a way to determine this, so the bot will still try to cast. Be aware of this.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
◦Announce tab &lt;br /&gt;
■You select the ability, the target, and the text and it will follow your instructions. &lt;br /&gt;
■Announce Target &lt;br /&gt;
■Group - does a /gsay with the text &lt;br /&gt;
■Raid - does a /raid with the text &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETTING:&amp;lt;/b&amp;gt;&lt;br /&gt;
■Target - does a /tell *Target* with the text &lt;br /&gt;
    i.e.  /tell Kannkor Dispatch on %t&lt;br /&gt;
&lt;br /&gt;
■Included in text - executes the line of text the way it is. Example: You would type: /raid blah blah *Target* blah and it would type: /raid blah blah Kannkor blah. &lt;br /&gt;
&lt;br /&gt;
■*Target* will always replace *Target* with the target of the ability. You can use *Target* as often as you wish. Example: &lt;br /&gt;
■Text: *Target* I am casting an ability on you *Target* so do something *Target* &lt;br /&gt;
■Would result in: Kannkor I am casting an ability on you Kannkor so do something Kannkor &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;■If the message ever contents &amp;quot;NULL&amp;quot; it will NOT announce it since this would assume to be an error. Unfortunately this means any ability with the word &amp;quot;null&amp;quot; or any character name with the word &amp;quot;null&amp;quot; in it cannot be announced. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
◦Removed the automatic calling of POTM and COB. Use the announce tab to add custom text in. &lt;br /&gt;
&lt;br /&gt;
Moved to Announce Tab:&lt;br /&gt;
◦Troub tab &lt;br /&gt;
       ■Removed the checkbox with send tell to JCap target - since it didn't work. Use the Announce tab now. &lt;br /&gt;
       ■Added POTM rotation text. Note: You will need to use the announce tab if you want to announce your POTM. &lt;br /&gt;
◦Dirge tab &lt;br /&gt;
       ■Removed the checkbox with send tell to Gravitis target - since it didn't work. Use the Announce tab now. &lt;br /&gt;
       ■Added cob rotation text. Note: You will need to use the announce tab if you want to announce your COB. &lt;br /&gt;
       ◦POTM and COB rotations should now work on any spell version (Previously they only worked if you had the latest, POTM II and COB III). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
■This can be used for Guild Connect announces also, just use the /gc &amp;lt;text&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/Tab:Announce</id>
		<title>Tab:Announce</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/Tab:Announce"/>
				<updated>2010-09-16T17:10:59Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: /* Tab: Announce */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tab: Announce ==&lt;br /&gt;
&lt;br /&gt;
This tab controls when the bot will &amp;quot;talk&amp;quot;. (Note: In this context, talk refers to the bot using chat &amp;quot;macros&amp;quot; like people do.).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTE: Be careful using this with real people. There are situations out of control where the bot will try to cast a spell where it cannot. The biggest example, is if you are unable to target someone, there isn't a way to determine this, so the bot will still try to cast. Be aware of this.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
◦Announce tab &lt;br /&gt;
■You select the ability, the target, and the text and it will follow your instructions. &lt;br /&gt;
■Announce Target &lt;br /&gt;
■Group - does a /gsay with the text &lt;br /&gt;
■Raid - does a /raid with the text &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETTING:&amp;lt;/b&amp;gt;&lt;br /&gt;
■Target - does a /tell *Target* with the text &lt;br /&gt;
    i.e.  /tell Kannkor Dispatch on %t&lt;br /&gt;
&lt;br /&gt;
■Included in text - executes the line of text the way it is. Example: You would type: /raid blah blah *Target* blah and it would type: /raid blah blah Kannkor blah. &lt;br /&gt;
&lt;br /&gt;
■*Target* will always replace *Target* with the target of the ability. You can use *Target* as often as you wish. Example: &lt;br /&gt;
■Text: *Target* I am casting an ability on you *Target* so do something *Target* &lt;br /&gt;
■Would result in: Kannkor I am casting an ability on you Kannkor so do something Kannkor &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;■If the message ever contents &amp;quot;NULL&amp;quot; it will NOT announce it since this would assume to be an error. Unfortunately this means any ability with the word &amp;quot;null&amp;quot; or any character name with the word &amp;quot;null&amp;quot; in it cannot be announced. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
◦Removed the automatic calling of POTM and COB. Use the announce tab to add custom text in. &lt;br /&gt;
&lt;br /&gt;
Moved to Announce Tab:&lt;br /&gt;
◦Troub tab &lt;br /&gt;
       ■Removed the checkbox with send tell to JCap target - since it didn't work. Use the Announce tab now. &lt;br /&gt;
       ■Added POTM rotation text. Note: You will need to use the announce tab if you want to announce your POTM. &lt;br /&gt;
◦Dirge tab &lt;br /&gt;
       ■Removed the checkbox with send tell to Gravitis target - since it didn't work. Use the Announce tab now. &lt;br /&gt;
       ■Added cob rotation text. Note: You will need to use the announce tab if you want to announce your COB. &lt;br /&gt;
       ◦POTM and COB rotations should now work on any spell version (Previously they only worked if you had the latest, POTM II and COB III). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
■This can be used for Guild Connect announces also, just use the /gc &amp;lt;text&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
User notes/comments/suggestions:&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/RevisionHistory</id>
		<title>RevisionHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/RevisionHistory"/>
				<updated>2010-09-12T20:36:02Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: /* Revision History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Revision History ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summary'''''&lt;br /&gt;
&lt;br /&gt;
Any time there are updates, they will be posted below with what changed, and if any new files were updated.&lt;br /&gt;
&lt;br /&gt;
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.&lt;br /&gt;
&lt;br /&gt;
'''---Change Log---'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''In development''' (Coming soon) - Kannkor&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Added method: GenerateToonNames(int) - variable passed must be a valid UIElementID that can handle :AddItems (Combobox/Listbox). List is generated from eq2chars.inc. Primarly used for a new login screen coming soon.&lt;br /&gt;
** Added method: GenerateUplinkNames(int) - variable passed must be a valid UIElementID that can handle :AddItems (Combobox/Listbox). List is generated from eq2chars.inc. Primarly used for a new login screen coming soon.&lt;br /&gt;
** Added method: GenerateSessionNames(int) - variable passed must be a valid UIElementID that can handle :AddItems (Combobox/Listbox). List is generated from uplink console and information is real-time. Primarly used for a new login screen coming soon.&lt;br /&gt;
* New file: UplinkGenerateSessionNames.iss&lt;br /&gt;
** Used by the GenerateSessionNames method.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2010.09.09.01, OgreBot-14.005a (Available from autopatcher)''''' - Kannkor&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Compressed Anima - uses the same option as innoruuks child. Uses Anima first, then on the next loop it will use Child if you still need more healing.&lt;br /&gt;
** Fixed &amp;quot;Precast&amp;quot; - Previous the &amp;quot;on&amp;quot; spell was loading the base ability (Rift instead of Rift III).&lt;br /&gt;
** Added CastFromUplink(). This is an advanced feature for people who wish to add abilities to OgreMCP or various windows like that. Click [http://logan.warpigs.us/wiki/ogre/index.php/ISXOgre:MethodsAndMembers here for more details.]&lt;br /&gt;
** Changed the Built-in tell window play noise to read from the EQ2OgreCommon/Sounds/ folder instead of the non-existant EQ2OgreBot/Sounds/ folder that doesn't exist anymore.&lt;br /&gt;
* OgreMCP&lt;br /&gt;
** Completely recoded the MCP UI. Used a custom template and removed about 800 no longer needed lines of code. This will make adding buttons VERY easy.&lt;br /&gt;
** Removed &amp;quot;Uplink&amp;quot; from MCP&lt;br /&gt;
** Merged Trak HUD and Trak Off into 1 button.&lt;br /&gt;
** Removed Chel Orb button, since it didn't work.&lt;br /&gt;
** Removed &amp;quot;Run X&amp;quot; - Was a custom script for clicking something in RoK days.&lt;br /&gt;
** Renamed Reset Z to Zone Rst - It does &amp;quot;ogre zone&amp;quot; and pops up the zone resetter.&lt;br /&gt;
** Removed &amp;quot;ScavFar&amp;quot; since it wasn't used.&lt;br /&gt;
** Removed Invite and Invite-R buttons.&lt;br /&gt;
** Removed Cls-Buff since it wasn't really used.&lt;br /&gt;
** Removed Crouch.. since it was pressing &amp;quot;c&amp;quot; and that is now the character screen.&lt;br /&gt;
** Added Channel for Coercer.&lt;br /&gt;
** Added C-Focus for Enchanter's Channeled Focus.&lt;br /&gt;
** Added Verdict - Note: This will just try to cast it. You would need to have an appropriate target for it to work (which should be fine 99% of the time).&lt;br /&gt;
** Added &amp;quot;Jump&amp;quot;.&lt;br /&gt;
** Added AutoRun.&lt;br /&gt;
** Added &amp;quot;F-Follow&amp;quot; - Force follow. If you have Auto Follow Mode checked, and a valid group target in the combo box, it will /follow that person. It skips ALL OTHER CHECKS - Which are things like InCombat, distance etc.&lt;br /&gt;
** Changed Jst-In/Jst-Out to be atomic. This means when they are pressed, you will start jousting in/out immediately instead of waiting until you are done casting if you are mid-cast. Should help with getting people out of the way faster when needed.&lt;br /&gt;
** Moved &amp;quot;Profile&amp;quot; button to the &amp;quot;Other&amp;quot; tab.&lt;br /&gt;
** Added static buttons:&lt;br /&gt;
*** OFollow - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
*** OFol-Dft - OgreFollow Defaults&lt;br /&gt;
*** OFol-++ - Increases follow range (Puts more distance between you and the follow person)&lt;br /&gt;
*** OFol --- - Decreases follow range (Puts less distance between you and the follow person)&lt;br /&gt;
** Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function.&lt;br /&gt;
** Greatly reordered the tabs and renamed them.&lt;br /&gt;
*** Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc.&lt;br /&gt;
*** Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc.&lt;br /&gt;
*** Zones - Has zone specific stuff. Mostly HUDs.&lt;br /&gt;
*** Other - Other stuff.&lt;br /&gt;
* OgreMiniWindow (The one with Pause and Show Main)&lt;br /&gt;
** Added Show/Hide Uplink&lt;br /&gt;
* InCombatMovement&lt;br /&gt;
** Added a missing &amp;amp;&amp;amp;, don't think this would have any affect unless you toggled Move Into Melee Range while a toon was in the middle of running.&lt;br /&gt;
** Move OgreFollow to this thread instead of having its own.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2010.08.24.001, OgreBot-14.004 (Available from autopatcher)''''' - Kannkor&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Started reworking much of the code to use IDs instead of names. Started with Heals and GroupOnly option. This is the start of having beneficial abilities work in BG.&lt;br /&gt;
** BG updates&lt;br /&gt;
*** &amp;quot;GroupOnly&amp;quot; on the Heals tab now works in BG.&lt;br /&gt;
*** &amp;quot;Raid&amp;quot; on the Heals tab now works in BG.&lt;br /&gt;
** Added default movement keys to be assigned only if they weren't done so in eq2chars.inc (see below)&lt;br /&gt;
* EQ2Chars.inc (Reminder: Never share this file with anyone)&lt;br /&gt;
** Added optional movement keys. OgreBot uses the standard w and s (autorun is in there, but currently not used). These were hardcoded previously.&lt;br /&gt;
** For NEW users (who haven't downloaded the files yet) - do nothing. These optional lines are included in the new blank.eq2chars.inc (how to set this up is in the new user walkthrough).&lt;br /&gt;
** For existing users who use w and s - do nothing. It will function the same.&lt;br /&gt;
** For existing users who do NOT user w and s. When you patch, you will receive a new blank.eq2chars.inc file. Rename your current eq2chars.inc to backup.eq2chars.inc. Then rename blank.eq2chars.inc to eq2chars.inc. Now copy your function SetUpUplink() and function SetUpChars() from blank.eq2chars.inc to eq2chars.inc. If you need help doing this, come to IRC and Kannkor can walk you through it.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2010.08.22.001, OgreBot-14.003 (Available from autopatcher only)''''' - Kannkor&lt;br /&gt;
* OgreBot&lt;br /&gt;
** [Code] Converted PowerHeals tab to the new format (listbox).&lt;br /&gt;
** [Code] Converted Combat Buffs tab to the new format (listbox).&lt;br /&gt;
** [Code] Converted PreCast tab to the new format (listbox).&lt;br /&gt;
** Removed many unneeded save options that don't exist anymore, such as &amp;quot;Venril Sathir&amp;quot;. (No effect).&lt;br /&gt;
** Way back when, I accidentially made CAs save under the Buffs set inside of the save files. I made sure it didn't happen for the NamedCAs. I only mention this here because if you go looking through a saved file, locating the CAs would be a little odd. For those wondering, I can't simply change the location of the CAs inside of the saved without making everyone redo the CAs tab.&lt;br /&gt;
** Combat Buffs -- Removed the option for &amp;quot;Group&amp;quot; and &amp;quot;NotSelf&amp;quot; from possible targets, since these aren't supported and didn't work anyways.&lt;br /&gt;
** Major overhaul of saving/loading of profiles. This will greatly reduce the size of the save files (not that 200-300k was big). Below are the specifics, more so as a log of what changed incase it broke something.&lt;br /&gt;
*** Removed Exporting on loading&lt;br /&gt;
*** Added removing and re-adding a blank profile on saving to ensure a clean slate.&lt;br /&gt;
** Reworked Combat Buffs code a bit.&lt;br /&gt;
* OgreBotUIXML&lt;br /&gt;
** [UI] Converted PowerHeals to list box&lt;br /&gt;
** [UI] Converted Combat Buffs to list box&lt;br /&gt;
** [UI] Converted PreCast to list box&lt;br /&gt;
** Changed all checkboxes on the &amp;quot;Settings&amp;quot; tab to position 1,1 then have them dynamicially moved after they are created. If anything seems out of place or missing let me know.&lt;br /&gt;
** New tab: Named Combat Arts - This tab will only fire if you are fighting a Named NPC. This tab's priority is immediately above Combat Arts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2010.08.17.002, OgreBot-14.002 (Available from autopatcher only)''''' - Kannkor&lt;br /&gt;
* When engaging Toxx, the bot would take over and try to run some scripting. This no longer happens unless you have Raid Options checked.&lt;br /&gt;
* CreateCustomActorArray - Because of scripts starting/stopping on the same frame, it was causing issues when you would reload the bot because this script tried to delete itself and start iself with global variables on the same frame causing issues. Now, when CCAA thinks it's empty, it waits 10 seconds to check again, if it is indeed empty, it then ends itself. This should take care of all these issues. &lt;br /&gt;
** Note: These issues were only apparent recently when using the embedded version of the script. Completely fixed now.&lt;br /&gt;
* Removed the &amp;quot;Cure Curse on &amp;lt;toonname&amp;gt;&amp;quot; from the console.&lt;br /&gt;
* [CURRENTLY LIVE] OgreMCP/OgreMCPXML/OgreConnect&lt;br /&gt;
** These updates and the OgreConnect should now allow you to connect your computers without innerspace freezing. This includes the live (5170) build. Note: The bug is still in innerspace, however I re-wrote and bypassed the bug.&lt;br /&gt;
* OgreAutoLogin updated to make use of ISXOgre.IsReady.&lt;br /&gt;
* '''ISXOgre updates'''&lt;br /&gt;
** &amp;quot;Ogre&amp;quot; now loads the embedded version of the bot, instead of the script.&lt;br /&gt;
** &amp;quot;Ogre old&amp;quot; will load the old script version. (This will be phased out over time). -- Phased out already.. If you require the option of running the script version, or have something in your script you need added talk to Kannkor.&lt;br /&gt;
** &amp;quot;Ogre dev&amp;quot; now loads the embbeded version of the dev bot. (There is no longer a way to run the script version of the dev bot - Which would be pointless, since it is no longer updated).&lt;br /&gt;
** &amp;quot;Ogre ?&amp;quot; and &amp;quot;Ogre help&amp;quot; added back in! These will only display commands that you currently have access too. You know.. incase I put super elite secret commands in I don't want YOU to know about! :)&lt;br /&gt;
** ISXOgre now requires an account (these will be emailed out or something, still in testing). It authenticates your account.&lt;br /&gt;
** ISXOgre now does automatic updates to all Ogre related files.&lt;br /&gt;
** ISXOgre member added: IsReady. Reports false until the extension is ready for use (same time as the green &amp;quot;ISXOgre Enabled.&amp;quot; text appears in the console. Can use this for startup scripts (such as OgreAutoLogin).&lt;br /&gt;
** &amp;quot;default empty&amp;quot; loginscene file is now located in the EQ2OgreCommon directory and autopatches.&lt;br /&gt;
** x2kagezonn script now located in /Eq2OgreCommon/ and can be run with: &amp;quot;Ogre x2&amp;quot; and stopped with: &amp;quot;ogre end x2&amp;quot;.&lt;br /&gt;
** Standalone TellWindow added to the autopatcher.&lt;br /&gt;
** Added &amp;lt;NoPatch&amp;gt;false&amp;lt;/NoPatch&amp;gt; to ISXOgre.xml if you wish for it not to automatically patch. This isn't recommended. To patch, you need to: Ogre:Patch (case sensitive) to manually patch.&lt;br /&gt;
** Added: Ogre:Patch to manually patch.&lt;br /&gt;
&lt;br /&gt;
'''Version 14.001''''' - Kannkor&lt;br /&gt;
* Trak shield&lt;br /&gt;
** Previously, it would capture your offhand item and equip it after it was done. Unfortunately with 2 handers, you have no offhand item so it didn't know what to equip.&lt;br /&gt;
** Now, if you have an offhand item, you should reequip it as normal, if you don't, it will check your primary item to see if it changed.&lt;br /&gt;
* Raid updates - Maaluss&lt;br /&gt;
&lt;br /&gt;
'''Version 14.000''''' - Kannkor&lt;br /&gt;
* UIXML&lt;br /&gt;
** Removal of Tabs! No more side scrolling. Make sure you report any bugs!&lt;br /&gt;
** Debug moved from &amp;quot;Enable Debug&amp;quot; and appearing into a new tab, to a stationary button (or &amp;quot;tab&amp;quot; in the new interface).&lt;br /&gt;
* /camp &amp;lt;toonname&amp;gt; should correctly work. If not, please provide me step by step on how to break it. I believe it's fixed.&lt;br /&gt;
* Renamed most files, instead of the prefix of &amp;quot;UI&amp;quot; (which previously stood for OgreBot), now has &amp;quot;Ogre&amp;quot; instead. For example: UIXML became OgreUIXML. UPXML became OgreMCPXML. Bot named changed from UI to OgreBot (and UIDev to OgreBotDev).&lt;br /&gt;
* OgreMCP&lt;br /&gt;
** &amp;quot;Load Bot&amp;quot; now uses ISXOgre (Command: Ogre)&lt;br /&gt;
* This will break many functions inside of ogre.iss (which is: run ogre ___). All functions shall continue to work with ISXOgre (which is: ogre ___).&lt;br /&gt;
* Removed the default profiles, since they were WAY old and still required the &amp;quot;UpdateSaves.iss&amp;quot; to be run on them. Will work on something to make these easier.&lt;br /&gt;
&lt;br /&gt;
'''Version 13.009''''' - Kannkor&lt;br /&gt;
* Development changes in 13.008a-h included.&lt;br /&gt;
* Renamed file: UICommon.inc to OgreCommon.inc. This should remove the conflicts with the file on the ISXEQ2 SVN. &lt;br /&gt;
* Fixed 2 calls in Ogre New that were trying to runscript without a path.&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.008d - DEVELOPMENT- Kannkor&lt;br /&gt;
* Removed un-needed debugging&lt;br /&gt;
** Time warp - No longer tells you in the console every time it casts time warp.&lt;br /&gt;
** Removed all the Cure Curse debug that was added in for testing.&lt;br /&gt;
* UIXML &lt;br /&gt;
** With the new skin, the title bar (that reads: class manager UI Ver #.##) was WAY off the right side of the screen. Should now be centered.&lt;br /&gt;
** Added Ignore Encounter Nukes&lt;br /&gt;
* Fixed a bug with CS-JO-JI not working correctly if you were running differently named scripts (such as OgreDev and Ogre) on different sessions.&lt;br /&gt;
* UPXML &lt;br /&gt;
** Changed the &amp;quot;frame&amp;quot; border. With the new UI it clearly wasn't set correctly (nothing more than a visual change). It shouldn't have a boarder sticking out the right side anymore.&lt;br /&gt;
** Added Load Ogre and unload Ogre buttons. These do relay all to load the extension (ext isxogre) and unload (ext -unload isxogre).&lt;br /&gt;
* Raid updates - Vaclaz&lt;br /&gt;
* Uplinkcontroller&lt;br /&gt;
** Added Ignore HP to move into attack range&lt;br /&gt;
** Added Ignore encounter nukes&lt;br /&gt;
&lt;br /&gt;
'''Version 13.008a''''' - Kannkor&lt;br /&gt;
* 'NOTE': Changes include the below and the development build below.&lt;br /&gt;
* UIXML, UIDev, UplinkController&lt;br /&gt;
* UIXML changes&lt;br /&gt;
** Added Ignore NPC HP to move - This basically sets '% NPC HP to move into attack range' on the 'Setup' tab too 100%. Assuming you have 100% set to attack (or ignore that also), you will move into melee range as soon as you have a valid target within range.&lt;br /&gt;
* Raid updates&lt;br /&gt;
** Syfak - You won't cast while cursed&lt;br /&gt;
** Fixed a repeat call on one of the YIS mobs.. can't remember which now.&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.007b - DEVELOPMENT - Kannkor&lt;br /&gt;
* Files updated: UICommon, InCombatMovement, UIDev&lt;br /&gt;
* Raid updates&lt;br /&gt;
** Haraaket - &amp;quot;Your proximity to the library core seems to have protected you from the ritual!&amp;quot; now does a Joust-In.&lt;br /&gt;
** Tox - Movement for non-fighters&lt;br /&gt;
* Increased the police on casting while paused. If you are dead, paused, and you get a res or revive, you should no longer cast 1 spell before realizing you are actually paused.&lt;br /&gt;
* InCombatMovement - Added a new member - Side. Currently only used for Tox, but may expand it to include other uses.&lt;br /&gt;
&lt;br /&gt;
'''Version 13.007''''' - Kannkor&lt;br /&gt;
* Uplink window released. See here for more details. [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller]&lt;br /&gt;
* When a person is assigned as the Dynamic assist (using the assist button on MCP), that person will temporary disable their auto assist, allowing you to change their target at will. When you clear the dynamic assist, they will resume their auto assisting.&lt;br /&gt;
* Raid updates - Roehn Theer - Will cast beneficial spells while moving now.&lt;br /&gt;
* '''See --'In development' 13.006c-o-- for other things updated'''&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.006c-j - DEVELOPMENT - Kannkor&lt;br /&gt;
* Files changed: ui, uixml&lt;br /&gt;
* bot now understands &amp;quot;Cure curse on &amp;lt;name&amp;gt;&amp;quot;. When this is said in group chat, other priests won't cast Cure Curse on that same target for 2 seconds.&lt;br /&gt;
* Added a variable to flag the status. If you have a character name that contains the word &amp;quot;cancel&amp;quot; this could cause issues. Rename potion?! :)&lt;br /&gt;
* New tab: Announce&lt;br /&gt;
** This tab will later be used to announce when you cast spells. For now it just has 1 checkbox to announce Cure Curse to the group.&lt;br /&gt;
** '''NOTE: If you are unable to change targets, you will still try to cast Cure Curse every 2 seconds and announce it, but it won't actually happen (since you can't cast on someone else). Right now there is no way for me to tell when you can, and can't cast on another target. So just be aware of this when not in a bot group.&lt;br /&gt;
* Fixed people trying to do single target group buffs on people not in their group.&lt;br /&gt;
* Fixed Cure curse not working when GroupOnly was selected (bug was introduced with 13.006c, so doubt anyone noticed).&lt;br /&gt;
&lt;br /&gt;
'''Version 13.006''''' - Kannkor&lt;br /&gt;
* Increased &amp;quot;Max Ranged auto attack&amp;quot; to default to 35 instead of 29'ish. This is based around 35 max range ranged weapons. Worst case you still use a 25 max weapon and you try to ranged at 35. (So far I haven't found a way to read your max weapon range without doing a server check).&lt;br /&gt;
* Raid updates - Maalus, Penda/Kendis&lt;br /&gt;
&lt;br /&gt;
'''Version 13.005''''' - Kannkor&lt;br /&gt;
* Development Version pushed live.&lt;br /&gt;
* Removed some debugging.&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.004- DEVELOPMENT (Available via Ogre Dev) - Kannkor&lt;br /&gt;
* Fixed castyping on Mana stone, hearts, and shards (means if you delete the value out to type a new one in, it won't crash, or if you type a letter by mistake, it won't crash).&lt;br /&gt;
* Redid all the calcs for move in front AND move behind. Move in front was a little buggy, so I just re-did them all. Hopefully I don't need to touch them ever again... :)&lt;br /&gt;
** Move behind moves behind when you exceed 45 degrees from behind and moves you until you are within 30 degrees.&lt;br /&gt;
** Move in front moves you in front when you exceed 30 degrees and moves you until you are within 20 degrees.&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.003- DEVELOPMENT - Kannkor&lt;br /&gt;
* Fixed an ID bug that prevented casting of any beneficial spells&lt;br /&gt;
* Fixed a bug with converting an ActorToID (only affected a few triggers).&lt;br /&gt;
* MCP - Added &amp;quot;Dev Bot&amp;quot; to the &amp;quot;Other2&amp;quot; tab. Relays to load the Development bot.&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.000 - DEVELOPMENT - Kannkor&lt;br /&gt;
* To use the development version, you must have ISXOgre. The command is: Ogre dev &amp;lt;params&amp;gt;. The Params are the same as Ogre. For example: Ogre Kannkor would login Kannkor and load the live bot. Ogre dev Kannkor would login kannkor and load the development bot. Also, if I'm already logged into Kannkor. I could type: Ogre - that would load the live version. I could then type Ogre dev, that would close the live version, and load the development version. Then I could type: ogre - That would close the deve version, and load the live version.&lt;br /&gt;
* Files changed: UI, InCombatMovement, EQ2OnScreenAssistant&lt;br /&gt;
* ISXOgre updates&lt;br /&gt;
** Fixed an error when you did: ogre login &amp;lt;toonname&amp;gt;. It worked fine, just gave an error about LoadInfo.&lt;br /&gt;
** Added a small delay when reloading the bot (1s).&lt;br /&gt;
** Removed some debug code.&lt;br /&gt;
* '''''This version will be dedicated to removing lag from the bot. Generally speaking this happens when you are around a LOT of actors (people, mobs, specials, random shit in zones). In theory, you won't notice any difference, except a faster bot. Listing what I have done incase people notice things I can track down what it was.&lt;br /&gt;
* Removed a server call&lt;br /&gt;
* Changed Zone.Name to variable CurrentZoneName which updates only when the bot loads a new toon (which includes when you first load the bot) or only once you zone.&lt;br /&gt;
* Raid Updates&lt;br /&gt;
** Removed most (all?) VP specific code. This was done in a very old format and I'm pretty sure it wasn't being used.&lt;br /&gt;
** Removed Maestro specific code. It was buggy with the movement code (since about SF was released, maybe earlier).&lt;br /&gt;
** 3Mages - Removed an extra delay after you cure someone.&lt;br /&gt;
** Zebnok - Removed curing, since it wasn't working anymore anyways.&lt;br /&gt;
** Changed most chat triggers to just check if RaidOptions are check, rather than which specific mob it is.&lt;br /&gt;
* Fixed a bug with Casting CombatBuffs on &amp;quot;Target&amp;quot; while using Maintained. The maintained part was never checking.&lt;br /&gt;
* Removed chat trigger &amp;quot;click execter orb&amp;quot;. Use OgreMCP if anyone still does PoFerzhul.. (I'm pretty sure I was the only one that knew about the chat trigger anyways)&lt;br /&gt;
* Mythical weapons&lt;br /&gt;
** Previously, the bot would ensure your weapon was NOT broken before trying to use it. Unfortunately the check to see if your weapon is broke, is a server check. Therefore, when you break your Mythical weapon, there is a good chance the bot will get &amp;quot;stuck&amp;quot; trying to cast even though it can't because it's broken. This does '''NOT''' affect Myth spells.&lt;br /&gt;
* From my TODO: list..&lt;br /&gt;
** ${Me.Equipment[primary].Condition} - Check ALL equipment calls - All checked, .Conditions removed, and everything else was fine.&lt;br /&gt;
** check Me.Inventory also.. god dammit. - Checked all Me.Inventory and everything was fine.&lt;br /&gt;
** (Non-lag related) When removing Myth clickies, redo all the buffing/casting code to remove all the shit that is already in CheckBuffReadyOb - Not removing Myths anymore, only removed .Condition.&lt;br /&gt;
** Change RaidOb - to reporting to TRUE/FALSE if it's checked but fails, and remove all checks to specific commands that don't need it. IE: Mob says AE coming, don't need to know which mob it is. -- Done.&lt;br /&gt;
&lt;br /&gt;
To do list for this version&lt;br /&gt;
* TODO: &lt;br /&gt;
** (Non-lag related) CheckBuffReadyPet - Needs Obj-Range updated to use CheckABilReadyob&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old Revisions&lt;br /&gt;
&lt;br /&gt;
[http://logan.warpigs.us/wiki/ogre/index.php/RevisionHistory:Version10 Version 10]&lt;br /&gt;
&lt;br /&gt;
[http://logan.warpigs.us/wiki/ogre/index.php/RevisionHistory:Version11 Version 11]&lt;br /&gt;
&lt;br /&gt;
[http://logan.warpigs.us/wiki/ogre/index.php/RevisionHistory:Version12 Version 12]&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/RevisionHistory</id>
		<title>RevisionHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/RevisionHistory"/>
				<updated>2010-09-12T19:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: /* Revision History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Revision History ==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''Summary'''''&lt;br /&gt;
&lt;br /&gt;
Any time there are updates, they will be posted below with what changed, and if any new files were updated.&lt;br /&gt;
&lt;br /&gt;
Note: Any Versions with (Coming soon) are updates I am working on and not yet released.&lt;br /&gt;
&lt;br /&gt;
'''---Change Log---'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''In development''' (Coming soon) - Kannkor&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Added method: GenerateToonNames(int) - variable passed must be a valid UIElementID that can handle :AddItems (Combobox/Listbox). List is generated from eq2chars.inc. Primarly used for a new login screen coming soon.&lt;br /&gt;
** Added method: GenerateUplinkNames(int) - variable passed must be a valid UIElementID that can handle :AddItems (Combobox/Listbox). List is generated from eq2chars.inc. Primarly used for a new login screen coming soon.&lt;br /&gt;
** Added method: GenerateSessionNames(int) - variable passed must be a valid UIElementID that can handle :AddItems (Combobox/Listbox). List is generated from uplink console and information is real-time. Primarly used for a new login screen coming soon.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2010.09.09.01, OgreBot-14.005a (Available from autopatcher)''''' - Kannkor&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Compressed Anima - uses the same option as innoruuks child. Uses Anima first, then on the next loop it will use Child if you still need more healing.&lt;br /&gt;
** Fixed &amp;quot;Precast&amp;quot; - Previous the &amp;quot;on&amp;quot; spell was loading the base ability (Rift instead of Rift III).&lt;br /&gt;
** Added CastFromUplink(). This is an advanced feature for people who wish to add abilities to OgreMCP or various windows like that. Click [http://logan.warpigs.us/wiki/ogre/index.php/ISXOgre:MethodsAndMembers here for more details.]&lt;br /&gt;
** Changed the Built-in tell window play noise to read from the EQ2OgreCommon/Sounds/ folder instead of the non-existant EQ2OgreBot/Sounds/ folder that doesn't exist anymore.&lt;br /&gt;
* OgreMCP&lt;br /&gt;
** Completely recoded the MCP UI. Used a custom template and removed about 800 no longer needed lines of code. This will make adding buttons VERY easy.&lt;br /&gt;
** Removed &amp;quot;Uplink&amp;quot; from MCP&lt;br /&gt;
** Merged Trak HUD and Trak Off into 1 button.&lt;br /&gt;
** Removed Chel Orb button, since it didn't work.&lt;br /&gt;
** Removed &amp;quot;Run X&amp;quot; - Was a custom script for clicking something in RoK days.&lt;br /&gt;
** Renamed Reset Z to Zone Rst - It does &amp;quot;ogre zone&amp;quot; and pops up the zone resetter.&lt;br /&gt;
** Removed &amp;quot;ScavFar&amp;quot; since it wasn't used.&lt;br /&gt;
** Removed Invite and Invite-R buttons.&lt;br /&gt;
** Removed Cls-Buff since it wasn't really used.&lt;br /&gt;
** Removed Crouch.. since it was pressing &amp;quot;c&amp;quot; and that is now the character screen.&lt;br /&gt;
** Added Channel for Coercer.&lt;br /&gt;
** Added C-Focus for Enchanter's Channeled Focus.&lt;br /&gt;
** Added Verdict - Note: This will just try to cast it. You would need to have an appropriate target for it to work (which should be fine 99% of the time).&lt;br /&gt;
** Added &amp;quot;Jump&amp;quot;.&lt;br /&gt;
** Added AutoRun.&lt;br /&gt;
** Added &amp;quot;F-Follow&amp;quot; - Force follow. If you have Auto Follow Mode checked, and a valid group target in the combo box, it will /follow that person. It skips ALL OTHER CHECKS - Which are things like InCombat, distance etc.&lt;br /&gt;
** Changed Jst-In/Jst-Out to be atomic. This means when they are pressed, you will start jousting in/out immediately instead of waiting until you are done casting if you are mid-cast. Should help with getting people out of the way faster when needed.&lt;br /&gt;
** Moved &amp;quot;Profile&amp;quot; button to the &amp;quot;Other&amp;quot; tab.&lt;br /&gt;
** Added static buttons:&lt;br /&gt;
*** OFollow - [http://logan.warpigs.us/wiki/ogre/index.php/OgreFollow OgreFollow]&lt;br /&gt;
*** OFol-Dft - OgreFollow Defaults&lt;br /&gt;
*** OFol-++ - Increases follow range (Puts more distance between you and the follow person)&lt;br /&gt;
*** OFol --- - Decreases follow range (Puts less distance between you and the follow person)&lt;br /&gt;
** Changed Sanctuary, Blade Dance, Divine Recovery over to the new CastFromUplink function.&lt;br /&gt;
** Greatly reordered the tabs and renamed them.&lt;br /&gt;
*** Combat - Will have any button that is most commonly used in combat. Such as abilities/camp spot etc.&lt;br /&gt;
*** Objects - Will have any button that controls objects commonly used out of combat. Such as repair gear, get/use the flag etc.&lt;br /&gt;
*** Zones - Has zone specific stuff. Mostly HUDs.&lt;br /&gt;
*** Other - Other stuff.&lt;br /&gt;
* OgreMiniWindow (The one with Pause and Show Main)&lt;br /&gt;
** Added Show/Hide Uplink&lt;br /&gt;
* InCombatMovement&lt;br /&gt;
** Added a missing &amp;amp;&amp;amp;, don't think this would have any affect unless you toggled Move Into Melee Range while a toon was in the middle of running.&lt;br /&gt;
** Move OgreFollow to this thread instead of having its own.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2010.08.24.001, OgreBot-14.004 (Available from autopatcher)''''' - Kannkor&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Started reworking much of the code to use IDs instead of names. Started with Heals and GroupOnly option. This is the start of having beneficial abilities work in BG.&lt;br /&gt;
** BG updates&lt;br /&gt;
*** &amp;quot;GroupOnly&amp;quot; on the Heals tab now works in BG.&lt;br /&gt;
*** &amp;quot;Raid&amp;quot; on the Heals tab now works in BG.&lt;br /&gt;
** Added default movement keys to be assigned only if they weren't done so in eq2chars.inc (see below)&lt;br /&gt;
* EQ2Chars.inc (Reminder: Never share this file with anyone)&lt;br /&gt;
** Added optional movement keys. OgreBot uses the standard w and s (autorun is in there, but currently not used). These were hardcoded previously.&lt;br /&gt;
** For NEW users (who haven't downloaded the files yet) - do nothing. These optional lines are included in the new blank.eq2chars.inc (how to set this up is in the new user walkthrough).&lt;br /&gt;
** For existing users who use w and s - do nothing. It will function the same.&lt;br /&gt;
** For existing users who do NOT user w and s. When you patch, you will receive a new blank.eq2chars.inc file. Rename your current eq2chars.inc to backup.eq2chars.inc. Then rename blank.eq2chars.inc to eq2chars.inc. Now copy your function SetUpUplink() and function SetUpChars() from blank.eq2chars.inc to eq2chars.inc. If you need help doing this, come to IRC and Kannkor can walk you through it.&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2010.08.22.001, OgreBot-14.003 (Available from autopatcher only)''''' - Kannkor&lt;br /&gt;
* OgreBot&lt;br /&gt;
** [Code] Converted PowerHeals tab to the new format (listbox).&lt;br /&gt;
** [Code] Converted Combat Buffs tab to the new format (listbox).&lt;br /&gt;
** [Code] Converted PreCast tab to the new format (listbox).&lt;br /&gt;
** Removed many unneeded save options that don't exist anymore, such as &amp;quot;Venril Sathir&amp;quot;. (No effect).&lt;br /&gt;
** Way back when, I accidentially made CAs save under the Buffs set inside of the save files. I made sure it didn't happen for the NamedCAs. I only mention this here because if you go looking through a saved file, locating the CAs would be a little odd. For those wondering, I can't simply change the location of the CAs inside of the saved without making everyone redo the CAs tab.&lt;br /&gt;
** Combat Buffs -- Removed the option for &amp;quot;Group&amp;quot; and &amp;quot;NotSelf&amp;quot; from possible targets, since these aren't supported and didn't work anyways.&lt;br /&gt;
** Major overhaul of saving/loading of profiles. This will greatly reduce the size of the save files (not that 200-300k was big). Below are the specifics, more so as a log of what changed incase it broke something.&lt;br /&gt;
*** Removed Exporting on loading&lt;br /&gt;
*** Added removing and re-adding a blank profile on saving to ensure a clean slate.&lt;br /&gt;
** Reworked Combat Buffs code a bit.&lt;br /&gt;
* OgreBotUIXML&lt;br /&gt;
** [UI] Converted PowerHeals to list box&lt;br /&gt;
** [UI] Converted Combat Buffs to list box&lt;br /&gt;
** [UI] Converted PreCast to list box&lt;br /&gt;
** Changed all checkboxes on the &amp;quot;Settings&amp;quot; tab to position 1,1 then have them dynamicially moved after they are created. If anything seems out of place or missing let me know.&lt;br /&gt;
** New tab: Named Combat Arts - This tab will only fire if you are fighting a Named NPC. This tab's priority is immediately above Combat Arts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2010.08.17.002, OgreBot-14.002 (Available from autopatcher only)''''' - Kannkor&lt;br /&gt;
* When engaging Toxx, the bot would take over and try to run some scripting. This no longer happens unless you have Raid Options checked.&lt;br /&gt;
* CreateCustomActorArray - Because of scripts starting/stopping on the same frame, it was causing issues when you would reload the bot because this script tried to delete itself and start iself with global variables on the same frame causing issues. Now, when CCAA thinks it's empty, it waits 10 seconds to check again, if it is indeed empty, it then ends itself. This should take care of all these issues. &lt;br /&gt;
** Note: These issues were only apparent recently when using the embedded version of the script. Completely fixed now.&lt;br /&gt;
* Removed the &amp;quot;Cure Curse on &amp;lt;toonname&amp;gt;&amp;quot; from the console.&lt;br /&gt;
* [CURRENTLY LIVE] OgreMCP/OgreMCPXML/OgreConnect&lt;br /&gt;
** These updates and the OgreConnect should now allow you to connect your computers without innerspace freezing. This includes the live (5170) build. Note: The bug is still in innerspace, however I re-wrote and bypassed the bug.&lt;br /&gt;
* OgreAutoLogin updated to make use of ISXOgre.IsReady.&lt;br /&gt;
* '''ISXOgre updates'''&lt;br /&gt;
** &amp;quot;Ogre&amp;quot; now loads the embedded version of the bot, instead of the script.&lt;br /&gt;
** &amp;quot;Ogre old&amp;quot; will load the old script version. (This will be phased out over time). -- Phased out already.. If you require the option of running the script version, or have something in your script you need added talk to Kannkor.&lt;br /&gt;
** &amp;quot;Ogre dev&amp;quot; now loads the embbeded version of the dev bot. (There is no longer a way to run the script version of the dev bot - Which would be pointless, since it is no longer updated).&lt;br /&gt;
** &amp;quot;Ogre ?&amp;quot; and &amp;quot;Ogre help&amp;quot; added back in! These will only display commands that you currently have access too. You know.. incase I put super elite secret commands in I don't want YOU to know about! :)&lt;br /&gt;
** ISXOgre now requires an account (these will be emailed out or something, still in testing). It authenticates your account.&lt;br /&gt;
** ISXOgre now does automatic updates to all Ogre related files.&lt;br /&gt;
** ISXOgre member added: IsReady. Reports false until the extension is ready for use (same time as the green &amp;quot;ISXOgre Enabled.&amp;quot; text appears in the console. Can use this for startup scripts (such as OgreAutoLogin).&lt;br /&gt;
** &amp;quot;default empty&amp;quot; loginscene file is now located in the EQ2OgreCommon directory and autopatches.&lt;br /&gt;
** x2kagezonn script now located in /Eq2OgreCommon/ and can be run with: &amp;quot;Ogre x2&amp;quot; and stopped with: &amp;quot;ogre end x2&amp;quot;.&lt;br /&gt;
** Standalone TellWindow added to the autopatcher.&lt;br /&gt;
** Added &amp;lt;NoPatch&amp;gt;false&amp;lt;/NoPatch&amp;gt; to ISXOgre.xml if you wish for it not to automatically patch. This isn't recommended. To patch, you need to: Ogre:Patch (case sensitive) to manually patch.&lt;br /&gt;
** Added: Ogre:Patch to manually patch.&lt;br /&gt;
&lt;br /&gt;
'''Version 14.001''''' - Kannkor&lt;br /&gt;
* Trak shield&lt;br /&gt;
** Previously, it would capture your offhand item and equip it after it was done. Unfortunately with 2 handers, you have no offhand item so it didn't know what to equip.&lt;br /&gt;
** Now, if you have an offhand item, you should reequip it as normal, if you don't, it will check your primary item to see if it changed.&lt;br /&gt;
* Raid updates - Maaluss&lt;br /&gt;
&lt;br /&gt;
'''Version 14.000''''' - Kannkor&lt;br /&gt;
* UIXML&lt;br /&gt;
** Removal of Tabs! No more side scrolling. Make sure you report any bugs!&lt;br /&gt;
** Debug moved from &amp;quot;Enable Debug&amp;quot; and appearing into a new tab, to a stationary button (or &amp;quot;tab&amp;quot; in the new interface).&lt;br /&gt;
* /camp &amp;lt;toonname&amp;gt; should correctly work. If not, please provide me step by step on how to break it. I believe it's fixed.&lt;br /&gt;
* Renamed most files, instead of the prefix of &amp;quot;UI&amp;quot; (which previously stood for OgreBot), now has &amp;quot;Ogre&amp;quot; instead. For example: UIXML became OgreUIXML. UPXML became OgreMCPXML. Bot named changed from UI to OgreBot (and UIDev to OgreBotDev).&lt;br /&gt;
* OgreMCP&lt;br /&gt;
** &amp;quot;Load Bot&amp;quot; now uses ISXOgre (Command: Ogre)&lt;br /&gt;
* This will break many functions inside of ogre.iss (which is: run ogre ___). All functions shall continue to work with ISXOgre (which is: ogre ___).&lt;br /&gt;
* Removed the default profiles, since they were WAY old and still required the &amp;quot;UpdateSaves.iss&amp;quot; to be run on them. Will work on something to make these easier.&lt;br /&gt;
&lt;br /&gt;
'''Version 13.009''''' - Kannkor&lt;br /&gt;
* Development changes in 13.008a-h included.&lt;br /&gt;
* Renamed file: UICommon.inc to OgreCommon.inc. This should remove the conflicts with the file on the ISXEQ2 SVN. &lt;br /&gt;
* Fixed 2 calls in Ogre New that were trying to runscript without a path.&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.008d - DEVELOPMENT- Kannkor&lt;br /&gt;
* Removed un-needed debugging&lt;br /&gt;
** Time warp - No longer tells you in the console every time it casts time warp.&lt;br /&gt;
** Removed all the Cure Curse debug that was added in for testing.&lt;br /&gt;
* UIXML &lt;br /&gt;
** With the new skin, the title bar (that reads: class manager UI Ver #.##) was WAY off the right side of the screen. Should now be centered.&lt;br /&gt;
** Added Ignore Encounter Nukes&lt;br /&gt;
* Fixed a bug with CS-JO-JI not working correctly if you were running differently named scripts (such as OgreDev and Ogre) on different sessions.&lt;br /&gt;
* UPXML &lt;br /&gt;
** Changed the &amp;quot;frame&amp;quot; border. With the new UI it clearly wasn't set correctly (nothing more than a visual change). It shouldn't have a boarder sticking out the right side anymore.&lt;br /&gt;
** Added Load Ogre and unload Ogre buttons. These do relay all to load the extension (ext isxogre) and unload (ext -unload isxogre).&lt;br /&gt;
* Raid updates - Vaclaz&lt;br /&gt;
* Uplinkcontroller&lt;br /&gt;
** Added Ignore HP to move into attack range&lt;br /&gt;
** Added Ignore encounter nukes&lt;br /&gt;
&lt;br /&gt;
'''Version 13.008a''''' - Kannkor&lt;br /&gt;
* 'NOTE': Changes include the below and the development build below.&lt;br /&gt;
* UIXML, UIDev, UplinkController&lt;br /&gt;
* UIXML changes&lt;br /&gt;
** Added Ignore NPC HP to move - This basically sets '% NPC HP to move into attack range' on the 'Setup' tab too 100%. Assuming you have 100% set to attack (or ignore that also), you will move into melee range as soon as you have a valid target within range.&lt;br /&gt;
* Raid updates&lt;br /&gt;
** Syfak - You won't cast while cursed&lt;br /&gt;
** Fixed a repeat call on one of the YIS mobs.. can't remember which now.&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.007b - DEVELOPMENT - Kannkor&lt;br /&gt;
* Files updated: UICommon, InCombatMovement, UIDev&lt;br /&gt;
* Raid updates&lt;br /&gt;
** Haraaket - &amp;quot;Your proximity to the library core seems to have protected you from the ritual!&amp;quot; now does a Joust-In.&lt;br /&gt;
** Tox - Movement for non-fighters&lt;br /&gt;
* Increased the police on casting while paused. If you are dead, paused, and you get a res or revive, you should no longer cast 1 spell before realizing you are actually paused.&lt;br /&gt;
* InCombatMovement - Added a new member - Side. Currently only used for Tox, but may expand it to include other uses.&lt;br /&gt;
&lt;br /&gt;
'''Version 13.007''''' - Kannkor&lt;br /&gt;
* Uplink window released. See here for more details. [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller]&lt;br /&gt;
* When a person is assigned as the Dynamic assist (using the assist button on MCP), that person will temporary disable their auto assist, allowing you to change their target at will. When you clear the dynamic assist, they will resume their auto assisting.&lt;br /&gt;
* Raid updates - Roehn Theer - Will cast beneficial spells while moving now.&lt;br /&gt;
* '''See --'In development' 13.006c-o-- for other things updated'''&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.006c-j - DEVELOPMENT - Kannkor&lt;br /&gt;
* Files changed: ui, uixml&lt;br /&gt;
* bot now understands &amp;quot;Cure curse on &amp;lt;name&amp;gt;&amp;quot;. When this is said in group chat, other priests won't cast Cure Curse on that same target for 2 seconds.&lt;br /&gt;
* Added a variable to flag the status. If you have a character name that contains the word &amp;quot;cancel&amp;quot; this could cause issues. Rename potion?! :)&lt;br /&gt;
* New tab: Announce&lt;br /&gt;
** This tab will later be used to announce when you cast spells. For now it just has 1 checkbox to announce Cure Curse to the group.&lt;br /&gt;
** '''NOTE: If you are unable to change targets, you will still try to cast Cure Curse every 2 seconds and announce it, but it won't actually happen (since you can't cast on someone else). Right now there is no way for me to tell when you can, and can't cast on another target. So just be aware of this when not in a bot group.&lt;br /&gt;
* Fixed people trying to do single target group buffs on people not in their group.&lt;br /&gt;
* Fixed Cure curse not working when GroupOnly was selected (bug was introduced with 13.006c, so doubt anyone noticed).&lt;br /&gt;
&lt;br /&gt;
'''Version 13.006''''' - Kannkor&lt;br /&gt;
* Increased &amp;quot;Max Ranged auto attack&amp;quot; to default to 35 instead of 29'ish. This is based around 35 max range ranged weapons. Worst case you still use a 25 max weapon and you try to ranged at 35. (So far I haven't found a way to read your max weapon range without doing a server check).&lt;br /&gt;
* Raid updates - Maalus, Penda/Kendis&lt;br /&gt;
&lt;br /&gt;
'''Version 13.005''''' - Kannkor&lt;br /&gt;
* Development Version pushed live.&lt;br /&gt;
* Removed some debugging.&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.004- DEVELOPMENT (Available via Ogre Dev) - Kannkor&lt;br /&gt;
* Fixed castyping on Mana stone, hearts, and shards (means if you delete the value out to type a new one in, it won't crash, or if you type a letter by mistake, it won't crash).&lt;br /&gt;
* Redid all the calcs for move in front AND move behind. Move in front was a little buggy, so I just re-did them all. Hopefully I don't need to touch them ever again... :)&lt;br /&gt;
** Move behind moves behind when you exceed 45 degrees from behind and moves you until you are within 30 degrees.&lt;br /&gt;
** Move in front moves you in front when you exceed 30 degrees and moves you until you are within 20 degrees.&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.003- DEVELOPMENT - Kannkor&lt;br /&gt;
* Fixed an ID bug that prevented casting of any beneficial spells&lt;br /&gt;
* Fixed a bug with converting an ActorToID (only affected a few triggers).&lt;br /&gt;
* MCP - Added &amp;quot;Dev Bot&amp;quot; to the &amp;quot;Other2&amp;quot; tab. Relays to load the Development bot.&lt;br /&gt;
&lt;br /&gt;
'''In development''' 13.000 - DEVELOPMENT - Kannkor&lt;br /&gt;
* To use the development version, you must have ISXOgre. The command is: Ogre dev &amp;lt;params&amp;gt;. The Params are the same as Ogre. For example: Ogre Kannkor would login Kannkor and load the live bot. Ogre dev Kannkor would login kannkor and load the development bot. Also, if I'm already logged into Kannkor. I could type: Ogre - that would load the live version. I could then type Ogre dev, that would close the live version, and load the development version. Then I could type: ogre - That would close the deve version, and load the live version.&lt;br /&gt;
* Files changed: UI, InCombatMovement, EQ2OnScreenAssistant&lt;br /&gt;
* ISXOgre updates&lt;br /&gt;
** Fixed an error when you did: ogre login &amp;lt;toonname&amp;gt;. It worked fine, just gave an error about LoadInfo.&lt;br /&gt;
** Added a small delay when reloading the bot (1s).&lt;br /&gt;
** Removed some debug code.&lt;br /&gt;
* '''''This version will be dedicated to removing lag from the bot. Generally speaking this happens when you are around a LOT of actors (people, mobs, specials, random shit in zones). In theory, you won't notice any difference, except a faster bot. Listing what I have done incase people notice things I can track down what it was.&lt;br /&gt;
* Removed a server call&lt;br /&gt;
* Changed Zone.Name to variable CurrentZoneName which updates only when the bot loads a new toon (which includes when you first load the bot) or only once you zone.&lt;br /&gt;
* Raid Updates&lt;br /&gt;
** Removed most (all?) VP specific code. This was done in a very old format and I'm pretty sure it wasn't being used.&lt;br /&gt;
** Removed Maestro specific code. It was buggy with the movement code (since about SF was released, maybe earlier).&lt;br /&gt;
** 3Mages - Removed an extra delay after you cure someone.&lt;br /&gt;
** Zebnok - Removed curing, since it wasn't working anymore anyways.&lt;br /&gt;
** Changed most chat triggers to just check if RaidOptions are check, rather than which specific mob it is.&lt;br /&gt;
* Fixed a bug with Casting CombatBuffs on &amp;quot;Target&amp;quot; while using Maintained. The maintained part was never checking.&lt;br /&gt;
* Removed chat trigger &amp;quot;click execter orb&amp;quot;. Use OgreMCP if anyone still does PoFerzhul.. (I'm pretty sure I was the only one that knew about the chat trigger anyways)&lt;br /&gt;
* Mythical weapons&lt;br /&gt;
** Previously, the bot would ensure your weapon was NOT broken before trying to use it. Unfortunately the check to see if your weapon is broke, is a server check. Therefore, when you break your Mythical weapon, there is a good chance the bot will get &amp;quot;stuck&amp;quot; trying to cast even though it can't because it's broken. This does '''NOT''' affect Myth spells.&lt;br /&gt;
* From my TODO: list..&lt;br /&gt;
** ${Me.Equipment[primary].Condition} - Check ALL equipment calls - All checked, .Conditions removed, and everything else was fine.&lt;br /&gt;
** check Me.Inventory also.. god dammit. - Checked all Me.Inventory and everything was fine.&lt;br /&gt;
** (Non-lag related) When removing Myth clickies, redo all the buffing/casting code to remove all the shit that is already in CheckBuffReadyOb - Not removing Myths anymore, only removed .Condition.&lt;br /&gt;
** Change RaidOb - to reporting to TRUE/FALSE if it's checked but fails, and remove all checks to specific commands that don't need it. IE: Mob says AE coming, don't need to know which mob it is. -- Done.&lt;br /&gt;
&lt;br /&gt;
To do list for this version&lt;br /&gt;
* TODO: &lt;br /&gt;
** (Non-lag related) CheckBuffReadyPet - Needs Obj-Range updated to use CheckABilReadyob&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Old Revisions&lt;br /&gt;
&lt;br /&gt;
[http://logan.warpigs.us/wiki/ogre/index.php/RevisionHistory:Version10 Version 10]&lt;br /&gt;
&lt;br /&gt;
[http://logan.warpigs.us/wiki/ogre/index.php/RevisionHistory:Version11 Version 11]&lt;br /&gt;
&lt;br /&gt;
[http://logan.warpigs.us/wiki/ogre/index.php/RevisionHistory:Version12 Version 12]&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php/ISXOgre</id>
		<title>ISXOgre</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php/ISXOgre"/>
				<updated>2010-09-11T00:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Sumoslim: /* OgreMCP (Controlling multiple sessions at once) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;'''Welcome to Ogre Wiki.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This page is for the Ogre Adventure bot. &lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
Ogrebot is a fully customizable adventure bot.&lt;br /&gt;
&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/WhyOgre Why Ogre? Ogre vs the competition!]&lt;br /&gt;
&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/NewUserWalkthrough:Page1 New User Walkthrough]&lt;br /&gt;
&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Ogre:FAQ FAQ and Help]&lt;br /&gt;
&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Ogre:DidYouKnow Did you know...] - Random pieces of information that will help you sleep at night.&lt;br /&gt;
&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/NewUserWalkthrough:Page1#Contact_information Contact information and Ventrilo]&lt;br /&gt;
&lt;br /&gt;
== Revision History ==&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/RevisionHistory Revision History] - Here you will find the revision history. Every time a file is updated, I will do my best to include specifics of what was added, and any important details about it.&lt;br /&gt;
&lt;br /&gt;
== Feature Requests/Items being worked on ==&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/FeatureRequests Feature Requests] - Here you will find a list of items I have on my list to code. Some are new, some are upgrades etc.&lt;br /&gt;
&lt;br /&gt;
== OgreMCP (Controlling multiple sessions at once) == &lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/OgreMCP OgreMCP] - Ogre Master Control Panel.&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/UplinkController Uplink Controller] - It controls other sessions.&lt;br /&gt;
&lt;br /&gt;
== Tabs ==&lt;br /&gt;
&lt;br /&gt;
Below are all the Tabs in OgreBot. Click one for more information about each tab and to see screen shots.&lt;br /&gt;
&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Settings Settings]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Setup Setup]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Auto_Hunt Auto Hunt]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Loot Loot]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Announce Announce] - Have the bot display messages when it casts. For example: Cure Curse On Kannkor.&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Items Items]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Buffs Buffs Tab]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Combat Combat] (Also known as pre-heal)&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:PreCast PreCast]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:NamedCAs NamedCAs] (Named Combat Abilities)&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:CAs CAs] (Combat Abilities)&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Assist Assist]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:PCures PCures (Priority Curing)]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Cures Cures]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Res Res]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Heals Heals]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:PowerHeals Power Heals]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Zerk Zerk]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Troub Troubador]&lt;br /&gt;
* Coer&lt;br /&gt;
* Illy&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Temp Templar]&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/Tab:Warlock Warlock]&lt;br /&gt;
&lt;br /&gt;
== Commands and other information ==&lt;br /&gt;
&lt;br /&gt;
'''[http://logan.warpigs.us/wiki/ogre/index.php/Mythicals Mythical Weapons/Spells]'''&lt;br /&gt;
&lt;br /&gt;
'''Bot Commands''' - Note: For the most up to date information, type &amp;quot;Ogre ?&amp;quot; or &amp;quot;Ogre help&amp;quot; in the console.&lt;br /&gt;
* ISXOgre commands&lt;br /&gt;
** ext ISXOgre - Loads the Ogre extension.&lt;br /&gt;
** ogre login &amp;lt;charactername&amp;gt; - will log on &amp;lt;charactername&amp;gt; and the bot will not be loaded.&lt;br /&gt;
** All of the following commands load the live version of Ogrebot (adventure bot).&lt;br /&gt;
*** ogre - loads the bot for the character that is already logged in.&lt;br /&gt;
*** ogre &amp;lt;charactername&amp;gt; - loads the character (will /quit out if on a different character) and loads the bot for that character once they are logged in.&lt;br /&gt;
*** ogre pause - loads the bot for the current character - bot is paused.&lt;br /&gt;
*** ogre pause &amp;lt;charactername&amp;gt; - Will log on &amp;lt;charactername&amp;gt; and load the bot paused.&lt;br /&gt;
** All of the following commands load the development version of Ogrebot (adventure bot).&lt;br /&gt;
*** ogre dev - loads the bot for the character that is already logged in.&lt;br /&gt;
*** ogre dev &amp;lt;charactername&amp;gt; - loads the character (will /quit out if on a different character) and loads the bot for that character once they are logged in.&lt;br /&gt;
*** ogre dev pause - loads the bot for the current character - bot is paused.&lt;br /&gt;
*** ogre dev pause &amp;lt;charactername&amp;gt; - Will log on &amp;lt;charactername&amp;gt; and load the bot paused.&lt;br /&gt;
** Ogre x2 -- Loads the on screen display of when KageZonn has the buff.&lt;br /&gt;
** Ogre OSA | OnScreen -- Loads the On-screen-Assistant (OSA)&lt;br /&gt;
** Ogre Spell | SpellExport -- Runs spellexport - Used for adding spells to OgreBot&lt;br /&gt;
** Ogre OgreMCP || MCP -- Loads OgreMCP (Previously known as Uplink)&amp;quot;&lt;br /&gt;
** Ogre Harvest -- Loads EQ2OgreHarvest&lt;br /&gt;
** Ogre OP -- Loads Ogre Portal UI (Not sure this still works)&lt;br /&gt;
** Ogre Tell -- Loads the Uplink tell window. Note: This is built into Ogrebot already. This Command is a standalone version.&lt;br /&gt;
** Ogre Map | Mapper -- Loads the OgreNav mapper.&lt;br /&gt;
** Ogre Move &amp;lt;string location&amp;gt; | Movement &amp;lt;string location&amp;gt; -- Runs movement script with the arg of location using OgreNav&lt;br /&gt;
** Ogre Hire &amp;lt;tier&amp;gt; | Hireling &amp;lt;tier&amp;gt; -- Loads the hireling script for Guild Hunter/Gatherer/Miner - Default tier is 9&lt;br /&gt;
** Ogre HireG &amp;lt;tier&amp;gt; | HirelingGroup &amp;lt;tier&amp;gt; -- Loads the script for using multiple hirelings - Default tier is 9&lt;br /&gt;
** Ogre HireX &amp;lt;tier&amp;gt; &amp;lt;options&amp;gt; -- Loads the script for using 1 toon to collect multiple guild hirelings, then deposit them. Default options are tier 9 and both -h (hireling) and -d (deposit). You may do &amp;quot;ogre hirex 9 -h&amp;quot; for hirelings only.&lt;br /&gt;
** Ogre Depot -- Loads the Depot script&lt;br /&gt;
** Ogre Transmute -- Loads the Transmute UI&lt;br /&gt;
** Ogre Reset | Zone -- Loads the Zone reset UI&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*In-game commands - Note - most commands require authorization from the login list. Also be aware that these will be in the logs on Sony's servers. For some this may be a bad thing.&lt;br /&gt;
**saying &amp;quot;need essence&amp;quot; in a tell/group/raid to a conjuror will summon a shard&lt;br /&gt;
**saying &amp;quot;Essence anyone&amp;quot; in group/raid will reset the &amp;quot;already sent tell for shard&amp;quot; incase someone didn't get one&lt;br /&gt;
**saying &amp;quot;raid essence please&amp;quot; in tell/group/raid will have a conjuror cast a raid shard ONLY if they have enough mana and the spell is up. Will not try to recast.&lt;br /&gt;
**saying &amp;quot;do not move&amp;quot; in tell/group/raid will STOP follow and disable 'auto follow mode' AND stop &amp;quot;move into melee&amp;quot; and &amp;quot;move behind mob&amp;quot;&lt;br /&gt;
**saying &amp;quot;hold up&amp;quot; or &amp;quot;place here&amp;quot; in tell/group/raid will STOP follow and disable 'auto follow mode'&lt;br /&gt;
**saying &amp;quot;lets go&amp;quot; or &amp;quot;lets move&amp;quot; or &amp;quot;move up&amp;quot; in a tell/group/raid will allow 'auto follow mode' to be active *Note: You must have 'auto follow mode' checked or this does nothing *Also /stands you up if you are FD&lt;br /&gt;
**saying &amp;quot;Full rebuff&amp;quot; in a tell/group/raid will have everyone remove all buffs in the maintained window. Thus assuming you have buffs checked, it will rebuff.&lt;br /&gt;
**saying &amp;quot;Get a flag&amp;quot; in tell/group/raid will have everyone target, hail/Double click the Flag fucker, then choose the option for a flag.&lt;br /&gt;
**saying &amp;quot;Go to the flag&amp;quot; or &amp;quot;use the flag&amp;quot; in tell/group/raid will have everyone target, hail the flag fucker, and choose the option to go to the flag.&lt;br /&gt;
**saying &amp;quot;Call to guild hall&amp;quot; in tell/group/raid will have everyone use their gate to guild hall - keep in mind, if it is NOT up, it will queue it up. Typing it a second time while it is queued, will probably de-queue it.&lt;br /&gt;
**saying &amp;quot;repair gear&amp;quot; in tell/group/raid will have everyone target the mender in the GUILD HALL ONLY and &amp;quot;repair all&amp;quot;&lt;br /&gt;
**saying &amp;quot;move to me&amp;quot; or &amp;quot;come to me&amp;quot; will have people move to you ONLY if they have a Target (does not have to be NPC).&lt;br /&gt;
***Options: &amp;quot;melee&amp;quot; for scouts/fighters only, &amp;quot;mages&amp;quot; for mages only, &amp;quot;healers&amp;quot; for priests only, &amp;quot;casters&amp;quot; makes mages/priests move. Anything else (or nothing) makes everyone move.&lt;br /&gt;
**saying &amp;quot;Group invite: &amp;lt;name&amp;gt; in a TELL ONLY will have that person invite the name after the &amp;quot;:&amp;quot;&lt;br /&gt;
**saying &amp;quot;group invite me&amp;quot; in a TELL ONLY will have that person invite you to group&lt;br /&gt;
**saying &amp;quot;make me leader&amp;quot; in a TELL ONLY will have that person make you leader using /makeleader &amp;lt;name&amp;gt; command&lt;br /&gt;
**saying &amp;quot;kick ____ from group&amp;quot; in a TELL ONLY will use /kick ____&lt;br /&gt;
** In a tell/group/raid saying the word &amp;quot;revive&amp;quot; will make anyone dead revive. No other words can be in the same sentence and the person must be on your auth list. For example: &amp;quot;Revive now&amp;quot; wouldn't work. &lt;br /&gt;
** In a tell/group/raid saying the words &amp;quot;zone in&amp;quot; or &amp;quot;zone out&amp;quot; will make them zone (same effect as clicking the &amp;quot;Zone&amp;quot; button on MCP). Again, must be exact words.&lt;br /&gt;
** &amp;quot;mentor me&amp;quot; - In group/tell will have anyone do a /mentor on you. This does check to ensure you aren't mentored already, and that your target isn't mentored.&lt;br /&gt;
** &amp;quot;mentor:toonname&amp;quot; - Example: Mentor:kannkor - Everyone in the group will mentor Kannkor. Same checks as above.&lt;br /&gt;
** &amp;quot;unmentor&amp;quot; - Everyone mentored will unmentor.&lt;br /&gt;
&lt;br /&gt;
== Ogre: OnScreenAssistant ==&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/OgreOnScreenAssistant On Screen Assistant]&lt;br /&gt;
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== ISXOgre methods and members ==&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/ISXOgre:MethodsAndMembers ISXOgre methods and members]&lt;br /&gt;
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== Unfixable bugs ==&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/OgreBot:UnfixableBugs Unfixable bugs]&lt;br /&gt;
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== OgreIRC ==&lt;br /&gt;
&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/OgreIRC:OgreIRC OgreIRC] - OgreIRC is a IRC plugin that hooks into the uplink and allows control of some functions inside sessions.&lt;br /&gt;
&lt;br /&gt;
== Ogre: Harvest/Mapper etc info ==&lt;br /&gt;
* [http://logan.warpigs.us/wiki/ogre/index.php/OgreMapper Ogre Mapper] - A to-do list for non-adventure bot related stuff. This project is ON HOLD.&lt;br /&gt;
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&lt;br /&gt;
== Getting started ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list]&lt;br /&gt;
* [http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ]&lt;br /&gt;
* [http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;/div&gt;</summary>
		<author><name>Sumoslim</name></author>	</entry>

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