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		<id>https://wiki.ogregaming.com/eq2/index.php?action=history&amp;feed=atom&amp;title=RevisionHistory%3APatch180-189</id>
		<title>RevisionHistory:Patch180-189 - Revision history</title>
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		<updated>2026-04-08T13:39:22Z</updated>
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	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php?title=RevisionHistory:Patch180-189&amp;diff=5803&amp;oldid=prev</id>
		<title>.pz at 22:48, 23 February 2013</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php?title=RevisionHistory:Patch180-189&amp;diff=5803&amp;oldid=prev"/>
				<updated>2013-02-23T22:48:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:48, 23 February 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Versions: ISXOgre-2012.11.21, Patch Version-189, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher)''' - Kannkor&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Versions: ISXOgre-2012.11.21, Patch Version-189, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher)''' - Kannkor&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed a typo that prevented ogrebot from loading, then fixed a typo in the Patch version... that's why we jumped from 182 to 189&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Fixed a typo that prevented ogrebot from loading, then fixed a typo in the Patch version... that's why we jumped from 182 to 189&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 41:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** Construct of Souls&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**** Construct of Souls&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** Added 'set up for construct'&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** Added 'set up for construct'&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;****** People will joust as the red texts come. It's 3 different points in the hallway.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;***** Move to start position 70, 61, -105 entrance hallway, right&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;***** People will joust as the red texts come. It's 3 different points in the hallway.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Increments&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Increments&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** These have to be coded on a per class basis. If there is a class that doesn't have the Increment counter option, let me know and I'll add support.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** These have to be coded on a per class basis. If there is a class that doesn't have the Increment counter option, let me know and I'll add support.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>.pz</name></author>	</entry>

	<entry>
		<id>https://wiki.ogregaming.com/eq2/index.php?title=RevisionHistory:Patch180-189&amp;diff=5372&amp;oldid=prev</id>
		<title>Eq2bob: archve patch notes 180-189</title>
		<link rel="alternate" type="text/html" href="https://wiki.ogregaming.com/eq2/index.php?title=RevisionHistory:Patch180-189&amp;diff=5372&amp;oldid=prev"/>
				<updated>2012-12-02T13:34:19Z</updated>
		
		<summary type="html">&lt;p&gt;archve patch notes 180-189&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
'''Versions: ISXOgre-2012.11.21, Patch Version-189, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Fixed a typo that prevented ogrebot from loading, then fixed a typo in the Patch version... that's why we jumped from 182 to 189&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.11.21, Patch Version-182, OgreBot-15.075, OgreCraft-1.024 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* Changed Files: OgreUIXML, EQ2OgreDepotResources, OgreQuiver, EQ2Bag.Inc, OgreIRCLib&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Added support for existing &amp;quot;Grandmaster Tradeskill Messenger &amp;lt;Rush Order Minion&amp;gt;&amp;quot;. &lt;br /&gt;
*** What I mean by existing, they must be summoned and the bot will use them. The bot will not summon them... at this time.&lt;br /&gt;
** Added support Experimenting - READ BELOW PRIOR TO USING.&lt;br /&gt;
***It will handle all 6 'normal' reactions.&lt;br /&gt;
**** It will also cast up to 2 abilities per round. This prioritize in the following order:&lt;br /&gt;
**** If Power &amp;gt; 25% --&amp;gt; Augment (Power) +dur&lt;br /&gt;
**** if Power &amp;gt; 50% --&amp;gt; Enhance (Power) +prog&lt;br /&gt;
**** Otherwise:&lt;br /&gt;
**** Tweak +prog -succ&lt;br /&gt;
**** Calibrate +dur -succ&lt;br /&gt;
***I'm not completely convinced this is the best cast order, but had to start some where.&lt;br /&gt;
***Bugs:&lt;br /&gt;
****[FIXED - Now hits them 100% of the time] Innovator's Insight (rare reaction?) is a random reaction that changes. At this current moment, there is no way to read which one it is. So it will fail 5/6 times (since it doesn't know which one to do, it just tries 1 and hopes for the best). I've submitted this to Amadeus to see if he can add support.&lt;br /&gt;
****[Unable to reproduce.. fixed?] There is a very small chance (happened twice in 30 minutes), it thinks you are NOT experimenting, and will miss 1 round of skills (it never happened when a reaction was needed, but it only happened to me twice). I believe I have a solid work around for this... when I get time.&lt;br /&gt;
***Having said all that, I took two items from the base item, and experimented four times on each item, and I didn't fail. Some of them were close because of inno's failures.&lt;br /&gt;
***At this stage, I would probably recommend NOT having the bot handle experimenting. However, I will probably patch it with my next patch for those who are willing to risk inno failures. But you have been warned, you will lose items.&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Raid options&lt;br /&gt;
*** Sleepers Tomb (New zone)&lt;br /&gt;
**** Drels Ma'Gor&lt;br /&gt;
***** Cure Curse is disabled.&lt;br /&gt;
**** Silis On'Va&lt;br /&gt;
***** You will now help free your raid members, like a good bitch.&lt;br /&gt;
**** Sorrn&lt;br /&gt;
***** Added 'set up for Sorrn'&lt;br /&gt;
***** When you get an uncurable nox, you run away, then return when the nox is gone.&lt;br /&gt;
***** Apparently there is a fake out uncurable nox. I need the exact red text that you get when you get the real nox.&lt;br /&gt;
**** Ancient Something..&lt;br /&gt;
***** When the smash golem things spawn, campspot is moved closer to where it spawns.&lt;br /&gt;
**** Warders&lt;br /&gt;
***** When the warders say tail spike, move in front is turned on on everyone, then 12 seconds later, move behind is turned on, on non-tanks.&lt;br /&gt;
***** When the warders say frontal thingy, everyones move behind is turned on, then 12 seconds later move in front is turned on, on tanks.&lt;br /&gt;
*** Harrow's End&lt;br /&gt;
**** Construct of Souls&lt;br /&gt;
***** Added 'set up for construct'&lt;br /&gt;
****** People will joust as the red texts come. It's 3 different points in the hallway.&lt;br /&gt;
** Increments&lt;br /&gt;
*** These have to be coded on a per class basis. If there is a class that doesn't have the Increment counter option, let me know and I'll add support.&lt;br /&gt;
*** On the CA/Named CA tab, there is a [MAX] Max Increments option. When selected, you will only cast said ability if the increments for your class are at max.&lt;br /&gt;
*** Note: You can set abilities that are not related to the increments, to [MAX], and the bot will not cast them until you are at Max Increments. Use this option wisely for the best results.&lt;br /&gt;
*** Example: Warlock: You could set: Focus Casting [MAX] and Toxic Assault [MAX]. That way neither one would cast until your increments are at max.&lt;br /&gt;
*** Warlock&lt;br /&gt;
**** Max increments set to: 180&lt;br /&gt;
**** Increment ability: Toxic Aura&lt;br /&gt;
*** Wizard&lt;br /&gt;
**** Max increments set to: 180&lt;br /&gt;
**** Increment ability: Frozen Solid&lt;br /&gt;
*** Guardian&lt;br /&gt;
**** Max increments set to: 50&lt;br /&gt;
**** Increment ability: Champion's Watch&lt;br /&gt;
**** Yes, I realize this is a defensive ability, but you may want to put it into the CA tab so it only fires while you have a valid kill target. Options options!&lt;br /&gt;
*** Monk&lt;br /&gt;
**** Max increments set to: 5&lt;br /&gt;
**** Increment ability: Waveform&lt;br /&gt;
**** Since waveform never uses the increments, I personally don't see a reason for this option at all... but, that's up to you if you use it, I merely provide the tools :)&lt;br /&gt;
*** Conjuror&lt;br /&gt;
**** Max increments set to: 5&lt;br /&gt;
**** Increment ability: Planar Wrack&lt;br /&gt;
**** Note: There is an IN-GAME bug, where the conjuror can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.&lt;br /&gt;
*** Necromancer&lt;br /&gt;
**** Max increments set to: 5&lt;br /&gt;
**** Increment ability: Graverot&lt;br /&gt;
**** Note: There is an IN-GAME bug, where the necromancer can not cast this while assisting through someone. Provide feedback to SOE to fix this, it's nothing I can do.&lt;br /&gt;
* OgreUIXML&lt;br /&gt;
** Added Increment UI pieces&lt;br /&gt;
* EQ2Resources&lt;br /&gt;
** Added the following commons:&lt;br /&gt;
*** plump haddock&lt;br /&gt;
*** cutthroat trout&lt;br /&gt;
** Added the follow Mutes&lt;br /&gt;
*** Frozen Fragment&lt;br /&gt;
*** Frozen Powder&lt;br /&gt;
*** Infusion of Ice&lt;br /&gt;
*** Frozen Mana&lt;br /&gt;
* OgreQuiver&lt;br /&gt;
** Fixed some various things. Should work more reliably now&lt;br /&gt;
* EQ2OgreBag.Inc&lt;br /&gt;
** Fixed to work better with ammo slots.&lt;br /&gt;
* OgreIRCLib&lt;br /&gt;
** Minor text changes&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Fixed an error message. The wrong message was being displayed when someone's sub expired. Apologies go out to anyone who read it!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.11.16, Patch Version-181, OgreBot-15.074, OgreCraft-1.023 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Bot will once again 'stop' crafting based on quality setting (incase you want to level tinkering etc)&lt;br /&gt;
&lt;br /&gt;
'''Versions: ISXOgre-2012.11.14, Patch Version-180, OgreBot-15.073a, OgreCraft-1.023 (Available from autopatcher)''' - Kannkor&lt;br /&gt;
* OgreBot&lt;br /&gt;
** Vallons&lt;br /&gt;
*** Added 'set up for hand'&lt;br /&gt;
**** G1/2 in 1 spot, and G3/4 in another. Nothing special, just for ease.&lt;br /&gt;
*** Added 'set up for grindstone'&lt;br /&gt;
**** Campspot in the middle, just for ease of placement.&lt;br /&gt;
** Cleaned up about 50 ifs to switch/cases in raid specific code.&lt;br /&gt;
** Added &amp;quot;Need a cure charm!&amp;quot; as a chat trigger for Coercer Amnesia. Raid Options makes use of this where needed.&lt;br /&gt;
** Many efficiency improvements.&lt;br /&gt;
*** Please note: Most of these are very, very minor. But hopefully enough of them add up to gain a FPS or 2. For example, some of these changes will improve performance by 0.004 MS. Yes, 4/1000th of a mili second. I'm listing them here mostly for my own, incase a part of code stops working, I can track it via code changes.&lt;br /&gt;
*** PoW&lt;br /&gt;
**** Reduced Raid checks (LOptions).&lt;br /&gt;
*** Moved some warlock specific checks (DA/DI) to warlock only parsing&lt;br /&gt;
** Illy Timp Warp should no longer cast while Time Warp Preparation is up. --&amp;gt; Bjcasey - you can stop whining now! :)&lt;br /&gt;
* ISXOgre&lt;br /&gt;
** Changed a bit of stuff on the auth/server, to make it easier for trials. Added in a few more error messages so things are a little more clear.&lt;br /&gt;
* OgreCraft&lt;br /&gt;
** Reactions work again&lt;br /&gt;
** It now 'begins' crafting once again.&lt;/div&gt;</summary>
		<author><name>Eq2bob</name></author>	</entry>

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